MarchGame/scripts/npc_character.gd

13 lines
318 B
GDScript3
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class_name NPCCharacter extends CharacterBody2D
func _physics_process(delta: float) -> void:
if not is_on_floor():
velocity += get_gravity() * delta
move_and_slide()
func knockBack(direction, duration:float=0.2):
velocity = direction
await get_tree().create_timer(duration).timeout
velocity = Vector2.ZERO