From 76b6721c42057d5e39037d3b40b77e0a2b814305 Mon Sep 17 00:00:00 2001 From: OddlyTimbot Date: Mon, 2 Mar 2026 21:00:36 -0500 Subject: [PATCH] static body, rigidbody, characterbody, trigger, custom signal, game controller --- .editorconfig | 4 +++ .gitattributes | 2 ++ .gitignore | 3 ++ icon.svg | 1 + icon.svg.import | 43 +++++++++++++++++++++++++ project.godot | 32 +++++++++++++++++++ scenes/crate.tscn | 14 +++++++++ scenes/game.tscn | 59 +++++++++++++++++++++++++++++++++++ scenes/trigger.tscn | 17 ++++++++++ scripts/crate.gd | 1 + scripts/crate.gd.uid | 1 + scripts/gameController.gd | 23 ++++++++++++++ scripts/gameController.gd.uid | 1 + scripts/player.gd | 30 ++++++++++++++++++ scripts/player.gd.uid | 1 + scripts/trigger.gd | 18 +++++++++++ scripts/trigger.gd.uid | 1 + 17 files changed, 251 insertions(+) create mode 100644 .editorconfig create mode 100644 .gitattributes create mode 100644 .gitignore create mode 100644 icon.svg create mode 100644 icon.svg.import create mode 100644 project.godot create mode 100644 scenes/crate.tscn create mode 100644 scenes/game.tscn create mode 100644 scenes/trigger.tscn create mode 100644 scripts/crate.gd create mode 100644 scripts/crate.gd.uid create mode 100644 scripts/gameController.gd create mode 100644 scripts/gameController.gd.uid create mode 100644 scripts/player.gd create mode 100644 scripts/player.gd.uid create mode 100644 scripts/trigger.gd create mode 100644 scripts/trigger.gd.uid diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..c6bbb7d --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..f8c5ab3 --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,43 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c7qaobwl83wy6" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..7a1b570 --- /dev/null +++ b/project.godot @@ -0,0 +1,32 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="MarchGame" +run/main_scene="uid://cqk2rgy3m1chs" +config/features=PackedStringArray("4.6", "Forward Plus") +config/icon="res://icon.svg" + +[file_customization] + +folder_colors={ +"res://assets/": "red", +"res://scenes/": "yellow", +"res://scripts/": "green" +} + +[physics] + +3d/physics_engine="Jolt Physics" + +[rendering] + +rendering_device/driver.windows="d3d12" diff --git a/scenes/crate.tscn b/scenes/crate.tscn new file mode 100644 index 0000000..4e4dfa0 --- /dev/null +++ b/scenes/crate.tscn @@ -0,0 +1,14 @@ +[gd_scene format=3 uid="uid://b6lw2go5mwk3h"] + +[ext_resource type="Script" uid="uid://p11f34oi5st7" path="res://scripts/crate.gd" id="1_b66cd"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"] + +[node name="Crate" type="RigidBody2D" unique_id=1307809047] +rotation = 0.65698373 +script = ExtResource("1_b66cd") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=511603323] +shape = SubResource("RectangleShape2D_uwrxv") +debug_color = Color(0.8327547, 0.384747, 0.1945984, 0.41960785) diff --git a/scenes/game.tscn b/scenes/game.tscn new file mode 100644 index 0000000..1374c62 --- /dev/null +++ b/scenes/game.tscn @@ -0,0 +1,59 @@ +[gd_scene format=3 uid="uid://cqk2rgy3m1chs"] + +[ext_resource type="Script" uid="uid://dxubdt7nh5s1j" path="res://scripts/gameController.gd" id="1_lnu2h"] +[ext_resource type="PackedScene" uid="uid://b6lw2go5mwk3h" path="res://scenes/crate.tscn" id="2_lnu2h"] +[ext_resource type="Script" uid="uid://c17de7vvtri1e" path="res://scripts/player.gd" id="2_yqjtg"] +[ext_resource type="PackedScene" uid="uid://bf50mxdma8wq4" path="res://scenes/trigger.tscn" id="4_lbhrr"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] +size = Vector2(74, 20) + +[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"] + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_lbhrr"] + +[node name="Game" type="Node2D" unique_id=239599901] +script = ExtResource("1_lnu2h") + +[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=2062716976] +position = Vector2(591, 442) +scale = Vector2(2, 1) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1655047088] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="Crate" parent="." unique_id=1307809047 instance=ExtResource("2_lnu2h")] +position = Vector2(644, 404) + +[node name="Crate2" parent="." unique_id=1988562966 instance=ExtResource("2_lnu2h")] +position = Vector2(609, 403) + +[node name="Player" type="CharacterBody2D" parent="." unique_id=1540403255] +position = Vector2(535, 417) +script = ExtResource("2_yqjtg") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Player" unique_id=1365827185] +shape = SubResource("CircleShape2D_uwrxv") +debug_color = Color(0.28743955, 0.62438726, 0.25921708, 0.41960785) + +[node name="Trigger" parent="." unique_id=1908774248 instance=ExtResource("4_lbhrr")] +position = Vector2(692, 509) +effect = "destroy" + +[node name="Trigger2" parent="." unique_id=1627494044 instance=ExtResource("4_lbhrr")] +position = Vector2(508, 507) + +[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=426786591] +position = Vector2(601, 622) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=895098891] +shape = SubResource("WorldBoundaryShape2D_lbhrr") + +[node name="Crate3" parent="." unique_id=1771442258 instance=ExtResource("2_lnu2h")] +position = Vector2(570, 397) + +[connection signal="AreaTrigger" from="Trigger" to="." method="_on_trigger"] +[connection signal="AreaTrigger" from="Trigger2" to="." method="_on_trigger"] diff --git a/scenes/trigger.tscn b/scenes/trigger.tscn new file mode 100644 index 0000000..e56e7f8 --- /dev/null +++ b/scenes/trigger.tscn @@ -0,0 +1,17 @@ +[gd_scene format=3 uid="uid://bf50mxdma8wq4"] + +[ext_resource type="Script" uid="uid://vtqy7n0vgxef" path="res://scripts/trigger.gd" id="1_du5ex"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_lbhrr"] +radius = 39.0 + +[node name="Trigger" type="Area2D" unique_id=1908774248] +script = ExtResource("1_du5ex") +effect = "bounce" +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1445918392] +shape = SubResource("CircleShape2D_lbhrr") +debug_color = Color(0.4051585, 0.47871065, 0.9689525, 0.41960785) + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/scripts/crate.gd b/scripts/crate.gd new file mode 100644 index 0000000..7f42195 --- /dev/null +++ b/scripts/crate.gd @@ -0,0 +1 @@ +class_name Crate extends RigidBody2D diff --git a/scripts/crate.gd.uid b/scripts/crate.gd.uid new file mode 100644 index 0000000..43774a4 --- /dev/null +++ b/scripts/crate.gd.uid @@ -0,0 +1 @@ +uid://p11f34oi5st7 diff --git a/scripts/gameController.gd b/scripts/gameController.gd new file mode 100644 index 0000000..f216179 --- /dev/null +++ b/scripts/gameController.gd @@ -0,0 +1,23 @@ +extends Node2D + +var crateTotal = 3 + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_trigger(body: Variant, effect) -> void: + print("GC knows trigger...."+effect) + if body is Crate: + match effect: + "destroy": + crateTotal -=1 + if crateTotal <=0: + print("You WON!!!") + body.queue_free() diff --git a/scripts/gameController.gd.uid b/scripts/gameController.gd.uid new file mode 100644 index 0000000..6d6a14a --- /dev/null +++ b/scripts/gameController.gd.uid @@ -0,0 +1 @@ +uid://dxubdt7nh5s1j diff --git a/scripts/player.gd b/scripts/player.gd new file mode 100644 index 0000000..489aaef --- /dev/null +++ b/scripts/player.gd @@ -0,0 +1,30 @@ +extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 +const BUMP_POWER = 50 + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal()*BUMP_POWER) diff --git a/scripts/player.gd.uid b/scripts/player.gd.uid new file mode 100644 index 0000000..9417f69 --- /dev/null +++ b/scripts/player.gd.uid @@ -0,0 +1 @@ +uid://c17de7vvtri1e diff --git a/scripts/trigger.gd b/scripts/trigger.gd new file mode 100644 index 0000000..44c1083 --- /dev/null +++ b/scripts/trigger.gd @@ -0,0 +1,18 @@ +extends Area2D + +signal AreaTrigger(body, effect) +@export var effect="destroy" + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_body_entered(body: Node2D) -> void: + print("Trigger activated") + AreaTrigger.emit(body, effect) diff --git a/scripts/trigger.gd.uid b/scripts/trigger.gd.uid new file mode 100644 index 0000000..fec0dc4 --- /dev/null +++ b/scripts/trigger.gd.uid @@ -0,0 +1 @@ +uid://vtqy7n0vgxef