bullet, timer, scenemanager keyboard input
This commit is contained in:
parent
76b6721c42
commit
df3ebe62d2
@ -23,6 +23,14 @@ folder_colors={
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"res://scripts/": "green"
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}
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[input]
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shoot={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
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]
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}
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[physics]
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3d/physics_engine="Jolt Physics"
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13
scenes/bullet.tscn
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13
scenes/bullet.tscn
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@ -0,0 +1,13 @@
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[gd_scene format=3 uid="uid://ium8i6770pf4"]
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[ext_resource type="Script" uid="uid://bfuhpow7x2xr1" path="res://scripts/bullet.gd" id="1_mkf8s"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_h1aey"]
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size = Vector2(12, 6)
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[node name="Bullet" type="Area2D" unique_id=1756277677]
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script = ExtResource("1_mkf8s")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=646324606]
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shape = SubResource("RectangleShape2D_h1aey")
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debug_color = Color(0.93031675, 0.24960315, 0.23292288, 0.41960785)
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@ -1,59 +1,71 @@
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[gd_scene format=3 uid="uid://cqk2rgy3m1chs"]
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[ext_resource type="Script" uid="uid://dxubdt7nh5s1j" path="res://scripts/gameController.gd" id="1_lnu2h"]
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[ext_resource type="Script" uid="uid://ch2id76i14srx" path="res://scripts/scene_manager.gd" id="2_iywne"]
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[ext_resource type="PackedScene" uid="uid://b6lw2go5mwk3h" path="res://scenes/crate.tscn" id="2_lnu2h"]
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[ext_resource type="Script" uid="uid://c17de7vvtri1e" path="res://scripts/player.gd" id="2_yqjtg"]
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[ext_resource type="PackedScene" uid="uid://s0utas3jmhjk" path="res://scenes/player.tscn" id="3_iywne"]
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[ext_resource type="PackedScene" uid="uid://bf50mxdma8wq4" path="res://scenes/trigger.tscn" id="4_lbhrr"]
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[ext_resource type="PackedScene" uid="uid://ium8i6770pf4" path="res://scenes/bullet.tscn" id="6_p57ef"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
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size = Vector2(74, 20)
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[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_lbhrr"]
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[node name="Game" type="Node2D" unique_id=239599901]
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script = ExtResource("1_lnu2h")
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[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=2062716976]
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[node name="SceneManager" type="Node2D" parent="." unique_id=195147007]
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unique_name_in_owner = true
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script = ExtResource("2_iywne")
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[node name="Player" parent="." unique_id=161143934 instance=ExtResource("3_iywne")]
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position = Vector2(535, 417)
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[node name="Triggers" type="Node2D" parent="." unique_id=1411399015]
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[node name="Trigger" parent="Triggers" unique_id=1908774248 instance=ExtResource("4_lbhrr")]
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position = Vector2(692, 509)
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effect = "destroy"
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[node name="Trigger2" parent="Triggers" unique_id=1627494044 instance=ExtResource("4_lbhrr")]
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position = Vector2(508, 507)
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effect = "teleport"
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[node name="Trigger3" parent="Triggers" unique_id=1618797258 instance=ExtResource("4_lbhrr")]
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position = Vector2(572, 357)
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effect = "powerup"
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[node name="Crates" type="Node2D" parent="." unique_id=1983554973]
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[node name="Crate" parent="Crates" unique_id=1307809047 instance=ExtResource("2_lnu2h")]
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position = Vector2(703, 418.00003)
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[node name="Crate2" parent="Crates" unique_id=1988562966 instance=ExtResource("2_lnu2h")]
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position = Vector2(684, 387)
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[node name="Crate3" parent="Crates" unique_id=1771442258 instance=ExtResource("2_lnu2h")]
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position = Vector2(575, 255)
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[node name="Crate4" parent="Crates" unique_id=34543093 instance=ExtResource("2_lnu2h")]
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position = Vector2(694, 351)
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[node name="Level" type="Node2D" parent="." unique_id=1225714734]
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[node name="StaticBody2D" type="StaticBody2D" parent="Level" unique_id=2062716976]
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position = Vector2(591, 442)
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scale = Vector2(2, 1)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1655047088]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D" unique_id=1655047088]
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shape = SubResource("RectangleShape2D_8cj0n")
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[node name="Crate" parent="." unique_id=1307809047 instance=ExtResource("2_lnu2h")]
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position = Vector2(644, 404)
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[node name="Crate2" parent="." unique_id=1988562966 instance=ExtResource("2_lnu2h")]
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position = Vector2(609, 403)
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[node name="Player" type="CharacterBody2D" parent="." unique_id=1540403255]
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position = Vector2(535, 417)
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script = ExtResource("2_yqjtg")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player" unique_id=1365827185]
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shape = SubResource("CircleShape2D_uwrxv")
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debug_color = Color(0.28743955, 0.62438726, 0.25921708, 0.41960785)
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[node name="Trigger" parent="." unique_id=1908774248 instance=ExtResource("4_lbhrr")]
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position = Vector2(692, 509)
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effect = "destroy"
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[node name="Trigger2" parent="." unique_id=1627494044 instance=ExtResource("4_lbhrr")]
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position = Vector2(508, 507)
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[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=426786591]
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[node name="StaticBody2D2" type="StaticBody2D" parent="Level" unique_id=426786591]
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position = Vector2(601, 622)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=895098891]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D2" unique_id=895098891]
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shape = SubResource("WorldBoundaryShape2D_lbhrr")
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[node name="Crate3" parent="." unique_id=1771442258 instance=ExtResource("2_lnu2h")]
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position = Vector2(570, 397)
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[connection signal="AreaTrigger" from="Trigger" to="." method="_on_trigger"]
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[connection signal="AreaTrigger" from="Trigger2" to="." method="_on_trigger"]
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[node name="Bullet" parent="." unique_id=1756277677 instance=ExtResource("6_p57ef")]
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position = Vector2(359, 364)
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19
scenes/player.tscn
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19
scenes/player.tscn
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@ -0,0 +1,19 @@
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[gd_scene format=3 uid="uid://s0utas3jmhjk"]
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[ext_resource type="Script" uid="uid://c17de7vvtri1e" path="res://scripts/player.gd" id="1_3vyb7"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
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[node name="Player" type="CharacterBody2D" unique_id=161143934]
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script = ExtResource("1_3vyb7")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1128789199]
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shape = SubResource("CircleShape2D_uwrxv")
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debug_color = Color(0.28743955, 0.62438726, 0.25921708, 0.41960785)
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[node name="RightTarget" type="Marker2D" parent="." unique_id=1084058194]
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position = Vector2(15, -3)
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[node name="LeftTarget" type="Marker2D" parent="." unique_id=212282016]
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position = Vector2(-15, -3)
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12
scripts/bullet.gd
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12
scripts/bullet.gd
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@ -0,0 +1,12 @@
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class_name Bullet extends Area2D
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var speed:float = 700
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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position += transform.x * speed *delta
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1
scripts/bullet.gd.uid
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1
scripts/bullet.gd.uid
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@ -0,0 +1 @@
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uid://bfuhpow7x2xr1
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@ -1 +1,13 @@
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class_name Crate extends RigidBody2D
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var teleport_target: Vector2 = Vector2.ZERO
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var should_teleport: bool = false
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func teleport_to(position:Vector2):
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teleport_target = position
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should_teleport = true
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func _integrate_forces(state: PhysicsDirectBodyState2D) -> void:
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if should_teleport:
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state.transform = Transform2D.IDENTITY.translated(teleport_target)
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should_teleport = false
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@ -1,18 +1,34 @@
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extends Node2D
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class_name GameController extends Node2D
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var crateTotal = 3
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var crateTotal = 0
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signal destroySignal(body)
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signal teleportSignal(body)
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signal levelChangeSignal(level)
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var currentScene:String = "res://scenes/game.tscn"
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var timer := Timer.new()
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var timeAvailable := 10
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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add_child(timer)
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timer.wait_time = 1
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timer.one_shot= false
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timer.connect("timeout", secondCounter)
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timer.start()
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func secondCounter()->void:
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timeAvailable -=1
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if timeAvailable <=0:
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print("YOU LOSE BABY!!")
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levelChangeSignal.emit(currentScene)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_trigger(body: Variant, effect) -> void:
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func _on_trigger(body: Variant, effect, trigger) -> void:
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print("GC knows trigger...."+effect)
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if body is Crate:
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match effect:
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@ -20,4 +36,19 @@ func _on_trigger(body: Variant, effect) -> void:
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crateTotal -=1
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if crateTotal <=0:
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print("You WON!!!")
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body.queue_free()
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levelChangeSignal.emit(currentScene)
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destroySignal.emit(body)
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"teleport":
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print("GC teleport an object")
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teleportSignal.emit(body)
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if body is Player:
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match effect:
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"powerup":
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print("GC knows about powerup")
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timeAvailable +=5
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destroySignal.emit(trigger)
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func crateUpdate(cratesAmount)->void:
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crateTotal = cratesAmount
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print("GC updated crates: "+str(crateTotal))
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@ -1,15 +1,29 @@
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extends CharacterBody2D
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class_name Player extends CharacterBody2D
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@onready var right_target: Marker2D = $RightTarget
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@onready var left_target: Marker2D = $LeftTarget
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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const BUMP_POWER = 50
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enum FaceDirection{LEFT, RIGHT}
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var facing:FaceDirection = FaceDirection.RIGHT
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Handle Shoot
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if Input.is_action_just_pressed("shoot"):
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print("Player wants to shoot")
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match facing:
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FaceDirection.RIGHT:
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print("Shoot to the right")
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%SceneManager.makeBullet(right_target.global_transform, 700)
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FaceDirection.LEFT:
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print("Shoot to the left")
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%SceneManager.makeBullet(left_target.global_transform, -700)
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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@ -20,6 +34,10 @@ func _physics_process(delta: float) -> void:
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var direction := Input.get_axis("ui_left", "ui_right")
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if direction:
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velocity.x = direction * SPEED
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if direction <0:
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facing=FaceDirection.LEFT
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if direction >0:
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facing=FaceDirection.RIGHT
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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58
scripts/scene_manager.gd
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58
scripts/scene_manager.gd
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@ -0,0 +1,58 @@
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class_name SceneManager extends Node2D
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@onready var triggers: Node2D = $"../Triggers"
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@onready var crates: Node2D = $"../Crates"
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@onready var level: Node2D = $"../Level"
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@onready var game: GameController = $".."
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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buildLevel()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func buildLevel()->void:
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print("building level")
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updateCrates()
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updateTriggers()
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#wire up signals from GameController
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game.destroySignal.connect(destroy)
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game.teleportSignal.connect(teleport)
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game.levelChangeSignal.connect(loadLevel)
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func updateTriggers()->void:
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if triggers:
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for obj in triggers.get_children():
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if obj is Trigger:
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if not obj.AreaTrigger.is_connected(game._on_trigger):
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obj.AreaTrigger.connect(game._on_trigger)
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func updateCrates()->void:
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#check that there is a crates node
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if crates:
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var totalCrates = 0
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for obj in crates.get_children():
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if obj is Crate:
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if not obj.tree_exited.is_connected(updateCrates):
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obj.tree_exited.connect(updateCrates)
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totalCrates +=1
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game.crateUpdate(totalCrates)
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func destroy(body)->void:
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body.queue_free()
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func teleport(body)->void:
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if body is Crate:
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var viewport_size = get_viewport().get_visible_rect().size
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var random_x = randf_range(0, viewport_size.x)
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var random_y = randf_range(0, viewport_size.y)
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var newPosition = Vector2(random_x,random_y)
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body.teleport_to(newPosition)
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func loadLevel(level:String)->void:
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get_tree().call_deferred("change_scene_to_file", level)
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func makeBullet(targetPosition, speed)->void:
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print("Make a bullet!")
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1
scripts/scene_manager.gd.uid
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1
scripts/scene_manager.gd.uid
Normal file
@ -0,0 +1 @@
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uid://ch2id76i14srx
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@ -1,6 +1,6 @@
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extends Area2D
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class_name Trigger extends Area2D
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signal AreaTrigger(body, effect)
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signal AreaTrigger(body, effect, trigger)
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@export var effect="destroy"
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# Called when the node enters the scene tree for the first time.
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@ -15,4 +15,4 @@ func _process(delta: float) -> void:
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func _on_body_entered(body: Node2D) -> void:
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print("Trigger activated")
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AreaTrigger.emit(body, effect)
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AreaTrigger.emit(body, effect, self)
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