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Author SHA1 Message Date
c9e8aaf6ef week 2 preparation, scene manager 2026-03-09 16:48:04 -04:00
8 changed files with 159 additions and 41 deletions

View File

@ -5,7 +5,6 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
[node name="Crate" type="RigidBody2D" unique_id=1307809047]
rotation = 0.65698373
script = ExtResource("1_b66cd")
metadata/_edit_group_ = true

View File

@ -1,36 +1,27 @@
[gd_scene format=3 uid="uid://cqk2rgy3m1chs"]
[ext_resource type="Script" uid="uid://dxubdt7nh5s1j" path="res://scripts/gameController.gd" id="1_lnu2h"]
[ext_resource type="Script" uid="uid://b8iyniv2mu5mi" path="res://scripts/sceneManager.gd" id="2_iywne"]
[ext_resource type="PackedScene" uid="uid://b6lw2go5mwk3h" path="res://scenes/crate.tscn" id="2_lnu2h"]
[ext_resource type="Script" uid="uid://c17de7vvtri1e" path="res://scripts/player.gd" id="2_yqjtg"]
[ext_resource type="PackedScene" uid="uid://bf50mxdma8wq4" path="res://scenes/trigger.tscn" id="4_lbhrr"]
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
size = Vector2(74, 20)
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_lbhrr"]
[node name="Game" type="Node2D" unique_id=239599901]
position = Vector2(6, 0)
script = ExtResource("1_lnu2h")
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=2062716976]
position = Vector2(591, 442)
scale = Vector2(2, 1)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1655047088]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="Crate" parent="." unique_id=1307809047 instance=ExtResource("2_lnu2h")]
position = Vector2(644, 404)
[node name="Crate2" parent="." unique_id=1988562966 instance=ExtResource("2_lnu2h")]
position = Vector2(609, 403)
[node name="SceneManager" type="Node2D" parent="." unique_id=1299641124]
script = ExtResource("2_iywne")
[node name="Player" type="CharacterBody2D" parent="." unique_id=1540403255]
position = Vector2(535, 417)
position = Vector2(577, 414)
script = ExtResource("2_yqjtg")
metadata/_edit_group_ = true
@ -38,22 +29,48 @@ metadata/_edit_group_ = true
shape = SubResource("CircleShape2D_uwrxv")
debug_color = Color(0.28743955, 0.62438726, 0.25921708, 0.41960785)
[node name="Trigger" parent="." unique_id=1908774248 instance=ExtResource("4_lbhrr")]
position = Vector2(692, 509)
effect = "destroy"
[node name="Level" type="Node2D" parent="." unique_id=1047144827]
[node name="Trigger2" parent="." unique_id=1627494044 instance=ExtResource("4_lbhrr")]
position = Vector2(508, 507)
[node name="StaticBody2D" type="StaticBody2D" parent="Level" unique_id=2062716976]
position = Vector2(591, 442)
scale = Vector2(2, 1)
metadata/_edit_group_ = true
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=426786591]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D" unique_id=1655047088]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D2" type="StaticBody2D" parent="Level" unique_id=426786591]
position = Vector2(601, 622)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=895098891]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D2" unique_id=895098891]
shape = SubResource("WorldBoundaryShape2D_lbhrr")
[node name="Crate3" parent="." unique_id=1771442258 instance=ExtResource("2_lnu2h")]
position = Vector2(570, 397)
[node name="Crates" type="Node2D" parent="." unique_id=131687815]
[connection signal="AreaTrigger" from="Trigger" to="." method="_on_trigger"]
[connection signal="AreaTrigger" from="Trigger2" to="." method="_on_trigger"]
[node name="Crate" parent="Crates" unique_id=1307809047 instance=ExtResource("2_lnu2h")]
position = Vector2(644, 404)
[node name="Crate2" parent="Crates" unique_id=1988562966 instance=ExtResource("2_lnu2h")]
position = Vector2(609, 403)
[node name="Crate3" parent="Crates" unique_id=1771442258 instance=ExtResource("2_lnu2h")]
position = Vector2(539, 411)
[node name="Triggers" type="Node2D" parent="." unique_id=1373437339]
[node name="Trigger" parent="Triggers" unique_id=1908774248 instance=ExtResource("4_lbhrr")]
position = Vector2(692, 509)
effect = "destroy"
[node name="Trigger4" parent="Triggers" unique_id=1450661815 instance=ExtResource("4_lbhrr")]
position = Vector2(578, 326)
effect = "timeExtend"
[node name="Trigger3" parent="Triggers" unique_id=1623839308 instance=ExtResource("4_lbhrr")]
position = Vector2(353, 593)
effect = "destroy"
[node name="Trigger2" parent="Triggers" unique_id=1627494044 instance=ExtResource("4_lbhrr")]
position = Vector2(508, 507)
effect = "teleport"

View File

@ -1 +1,14 @@
class_name Crate extends RigidBody2D
var teleport_target: Vector2 = Vector2.ZERO
var should_teleport: bool = false
func teleport_to(position: Vector2):
teleport_target = position
should_teleport = true
# called during physics processing, allowing you to safely read and modify the simulation state of a RigidBody2D
func _integrate_forces(state: PhysicsDirectBodyState2D):
if should_teleport:
state.transform = Transform2D.IDENTITY.translated(teleport_target)
should_teleport = false

View File

@ -1,23 +1,50 @@
extends Node2D
class_name GameController extends Node2D
var crateTotal = 3
var crateTotal:int = 0
signal destroySignal(body)
signal teleportSignal(body)
signal levelChangeSignal(level)
var timer := Timer.new()
var timeAvailable := 10
var currentScene:String = "res://scenes/game.tscn"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
add_child(timer)
timer.wait_time = 1
timer.one_shot = false
timer.connect("timeout", secondCounter)
timer.start()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func secondCounter()->void:
timeAvailable -=1
if timeAvailable<=0:
print("You Lose Baby!!")
levelChangeSignal.emit(currentScene)
func _on_trigger(body: Variant, effect) -> void:
func _on_trigger(body: Variant, effect:String, trigger:Trigger) -> void:
print("GC knows trigger...."+effect)
if body is Crate:
match effect:
"destroy":
crateTotal -=1
destroySignal.emit(body)
"teleport":
teleportSignal.emit(body)
if body is Player:
match effect:
"timeExtend":
timeAvailable +=5
destroySignal.emit(trigger)
func updateCrates(total:int)->void:
crateTotal = total
print("Crate total: "+str(crateTotal))
if crateTotal <=0:
print("You WON!!!")
body.queue_free()
levelChangeSignal.emit(currentScene)

View File

@ -1,4 +1,4 @@
extends CharacterBody2D
class_name Player extends CharacterBody2D
const SPEED = 300.0

61
scripts/sceneManager.gd Normal file
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@ -0,0 +1,61 @@
class_name SceneManager extends Node2D
@onready var level: Node2D = $"../Level"
@onready var crates: Node2D = $"../Crates"
@onready var triggers: Node2D = $"../Triggers"
@onready var game:GameController = $".."
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
buildLevel()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func buildLevel()->void:
#Prepare the game controller with all
#needed information
if triggers:
updateTriggers()
if crates:
updateCrates()
#Listen to signals coming from game controller
#that have to do with updating the stage
game.destroySignal.connect(destroy)
game.teleportSignal.connect(teleport)
game.levelChangeSignal.connect(loadLevel)
#Finds all Triggers and wires signals to game controller
func updateTriggers()->void:
for obj in triggers.get_children():
if obj is Trigger:
if not obj.AreaTrigger.is_connected(game._on_trigger):
obj.AreaTrigger.connect(game._on_trigger)
#Finds all crates and wires number count to game controller
func updateCrates()->void:
var totalCrates =0
for obj in crates.get_children():
if obj is Crate:
if not obj.tree_exited.is_connected(updateCrates):
obj.tree_exited.connect(updateCrates)
totalCrates +=1
game.updateCrates(totalCrates)
func loadLevel(level:String)->void:
get_tree().call_deferred("change_scene_to_file", level)
func destroy(body:Variant)->void:
body.queue_free()
func teleport(body:Variant)->void:
if body is Crate:
#send it
var viewport_size = get_viewport().get_visible_rect().size
var random_x = randf_range(0, viewport_size.x)
var random_y = randf_range(0, viewport_size.y)
var newPosition = Vector2(random_x, random_y)
body.teleport_to(newPosition)

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@ -0,0 +1 @@
uid://b8iyniv2mu5mi

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@ -1,6 +1,6 @@
extends Area2D
class_name Trigger extends Area2D
signal AreaTrigger(body, effect)
signal AreaTrigger(body, effect, trigger)
@export var effect="destroy"
# Called when the node enters the scene tree for the first time.
@ -15,4 +15,4 @@ func _process(delta: float) -> void:
func _on_body_entered(body: Node2D) -> void:
print("Trigger activated")
AreaTrigger.emit(body, effect)
AreaTrigger.emit(body, effect, self)