From 2b8c206abcf3084f75beba8e159a35d2e41c72dc Mon Sep 17 00:00:00 2001 From: OddlyTimbot Date: Mon, 18 Nov 2024 20:48:50 -0500 Subject: [PATCH] 4 game objects, working characterbody, basic impulses --- novembergame/project.godot | 7 +++ novembergame/scenes/box.tscn | 13 +++++ novembergame/scenes/game.tscn | 75 ++++++++++++++++++++++++++ novembergame/scripts/dudecontroller.gd | 30 +++++++++++ novembergame/scripts/trigger.gd | 22 ++++++++ 5 files changed, 147 insertions(+) create mode 100644 novembergame/scenes/box.tscn create mode 100644 novembergame/scenes/game.tscn create mode 100644 novembergame/scripts/dudecontroller.gd create mode 100644 novembergame/scripts/trigger.gd diff --git a/novembergame/project.godot b/novembergame/project.godot index c70e6cb..dc28117 100644 --- a/novembergame/project.godot +++ b/novembergame/project.godot @@ -11,5 +11,12 @@ config_version=5 [application] config/name="NovemberGame" +run/main_scene="res://scenes/game.tscn" config/features=PackedStringArray("4.3", "Forward Plus") config/icon="res://icon.svg" + +[file_customization] + +folder_colors={ +"res://scripts/": "green" +} diff --git a/novembergame/scenes/box.tscn b/novembergame/scenes/box.tscn new file mode 100644 index 0000000..cbab387 --- /dev/null +++ b/novembergame/scenes/box.tscn @@ -0,0 +1,13 @@ +[gd_scene load_steps=2 format=3 uid="uid://dm71h7adhhf8u"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_dbirr"] +size = Vector2(30, 32) + +[node name="RigidBody2D" type="RigidBody2D" groups=["box"]] +position = Vector2(531, 339) +rotation = 2.64233 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_dbirr") +debug_color = Color(0.747094, 0.350436, 0.149052, 0.42) diff --git a/novembergame/scenes/game.tscn b/novembergame/scenes/game.tscn new file mode 100644 index 0000000..639a897 --- /dev/null +++ b/novembergame/scenes/game.tscn @@ -0,0 +1,75 @@ +[gd_scene load_steps=8 format=3 uid="uid://cmh68gsfunmwa"] + +[ext_resource type="Script" path="res://scripts/dudecontroller.gd" id="1_14xrk"] +[ext_resource type="Script" path="res://scripts/trigger.gd" id="2_tsnf5"] +[ext_resource type="PackedScene" uid="uid://dm71h7adhhf8u" path="res://scenes/box.tscn" id="3_pi0u1"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_rcjag"] +size = Vector2(84, 12) + +[sub_resource type="CircleShape2D" id="CircleShape2D_pg3nc"] +radius = 18.1108 + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_supj4"] + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_c5gsu"] + +[node name="Game" type="Node2D"] + +[node name="Platform" type="StaticBody2D" parent="."] +position = Vector2(523, 407) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform"] +shape = SubResource("RectangleShape2D_rcjag") + +[node name="Platform2" type="StaticBody2D" parent="."] +position = Vector2(658, 415) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform2"] +shape = SubResource("RectangleShape2D_rcjag") + +[node name="Platform3" type="StaticBody2D" parent="."] +position = Vector2(725, 328) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform3"] +shape = SubResource("RectangleShape2D_rcjag") + +[node name="CharacterBody2D" type="CharacterBody2D" parent="."] +position = Vector2(504, 382) +script = ExtResource("1_14xrk") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] +shape = SubResource("CircleShape2D_pg3nc") +debug_color = Color(0.178776, 0.565003, 0.825276, 0.42) + +[node name="Area2D" type="Area2D" parent="."] +position = Vector2(519, 464) +scale = Vector2(10.92, 1) +script = ExtResource("2_tsnf5") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] +shape = SubResource("RectangleShape2D_supj4") +debug_color = Color(0.793021, 0.25626, 0.844091, 0.42) + +[node name="RigidBody2D" parent="." instance=ExtResource("3_pi0u1")] +position = Vector2(571, 331) + +[node name="RigidBody2D2" parent="." instance=ExtResource("3_pi0u1")] + +[node name="RigidBody2D3" parent="." instance=ExtResource("3_pi0u1")] +position = Vector2(479, 288) +rotation = 1.16823 + +[node name="StaticBody2D" type="StaticBody2D" parent="."] +position = Vector2(508, 565) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] +shape = SubResource("WorldBoundaryShape2D_c5gsu") + +[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"] diff --git a/novembergame/scripts/dudecontroller.gd b/novembergame/scripts/dudecontroller.gd new file mode 100644 index 0000000..5bf3b6a --- /dev/null +++ b/novembergame/scripts/dudecontroller.gd @@ -0,0 +1,30 @@ +extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 +const BUMPFORCE = 50 + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal() * BUMPFORCE) diff --git a/novembergame/scripts/trigger.gd b/novembergame/scripts/trigger.gd new file mode 100644 index 0000000..ae6fdc5 --- /dev/null +++ b/novembergame/scripts/trigger.gd @@ -0,0 +1,22 @@ +extends Area2D +var BoxCount = 0 +var MaxBoxes = 3 + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_body_entered(body: Node2D) -> void: + print("Trigger saw a thing") + if body.is_in_group("box"): + print("box hit the trigger") + BoxCount +=1 + if BoxCount >= MaxBoxes: + print("YU WUN") +