tilemaps sprite sheets animated sprites
This commit is contained in:
parent
7ee32c14d2
commit
bdd6b790cf
BIN
novembergame/assets/graphics/crate.png
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novembergame/assets/graphics/crate.png
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novembergame/assets/graphics/crate.png.import
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novembergame/assets/graphics/crate.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cihsatv28adsv"
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path="res://.godot/imported/crate.png-a8589d0a814f9d7cb0facb9c1c1d5fda.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/crate.png"
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dest_files=["res://.godot/imported/crate.png-a8589d0a814f9d7cb0facb9c1c1d5fda.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bvbxh8nxgekny"
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path="res://.godot/imported/Terrain (32x32).png-81a713b69add642b2640197ae95d1555.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/environment/terrain/Terrain (32x32).png"
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dest_files=["res://.godot/imported/Terrain (32x32).png-81a713b69add642b2640197ae95d1555.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
novembergame/assets/graphics/player/idle/Player Idle 48x48.png
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novembergame/assets/graphics/player/idle/Player Idle 48x48.png
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cjuaglcx1l8mq"
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path="res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/player/idle/Player Idle 48x48.png"
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dest_files=["res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
novembergame/assets/graphics/player/jump/player jump 48x48.png
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novembergame/assets/graphics/player/jump/player jump 48x48.png
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b82ecqnclroum"
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path="res://.godot/imported/player jump 48x48.png-1ccba0c36041038682bf917e1f6cf991.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/player/jump/player jump 48x48.png"
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dest_files=["res://.godot/imported/player jump 48x48.png-1ccba0c36041038682bf917e1f6cf991.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
novembergame/assets/graphics/player/run/player run 48x48.png
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novembergame/assets/graphics/player/run/player run 48x48.png
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bddwju2m8xvbj"
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path="res://.godot/imported/player run 48x48.png-6d66612d48bfa4c8721495ba557ab7c6.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/player/run/player run 48x48.png"
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dest_files=["res://.godot/imported/player run 48x48.png-6d66612d48bfa4c8721495ba557ab7c6.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
novembergame/assets/graphics/projectiles/pixel_bullet.png
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novembergame/assets/graphics/projectiles/pixel_bullet.png
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After Width: | Height: | Size: 3.8 KiB |
@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ye4pj0vptmk5"
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path="res://.godot/imported/pixel_bullet.png-30d6d1e8b5e1332f8b2e2cee72a9e790.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/projectiles/pixel_bullet.png"
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dest_files=["res://.godot/imported/pixel_bullet.png-30d6d1e8b5e1332f8b2e2cee72a9e790.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -15,9 +15,18 @@ run/main_scene="res://scenes/game.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=320
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window/size/viewport_height=180
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window/size/window_width_override=960
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window/size/window_height_override=540
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window/stretch/mode="viewport"
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[file_customization]
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folder_colors={
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"res://assets/": "yellow",
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"res://scripts/": "green"
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}
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@ -1,13 +1,19 @@
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[gd_scene load_steps=2 format=3 uid="uid://dm71h7adhhf8u"]
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[gd_scene load_steps=3 format=3 uid="uid://dm71h7adhhf8u"]
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[ext_resource type="Texture2D" uid="uid://cihsatv28adsv" path="res://assets/graphics/crate.png" id="1_itkgh"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_dbirr"]
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size = Vector2(30, 32)
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size = Vector2(16, 17)
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[node name="RigidBody2D" type="RigidBody2D" groups=["box", "shootable"]]
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position = Vector2(531, 339)
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rotation = 2.64233
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -0.5)
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shape = SubResource("RectangleShape2D_dbirr")
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debug_color = Color(0.747094, 0.350436, 0.149052, 0.42)
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture_filter = 1
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scale = Vector2(0.06, 0.06)
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texture = ExtResource("1_itkgh")
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@ -1,16 +1,24 @@
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[gd_scene load_steps=3 format=3 uid="uid://02fr3rb7e6s2"]
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[gd_scene load_steps=4 format=3 uid="uid://02fr3rb7e6s2"]
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[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_kc7iu"]
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[ext_resource type="Texture2D" uid="uid://ye4pj0vptmk5" path="res://assets/graphics/projectiles/pixel_bullet.png" id="2_xdfmr"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_m2rb6"]
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size = Vector2(11, 7)
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size = Vector2(11, 5)
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[node name="Area2D" type="Area2D"]
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script = ExtResource("1_kc7iu")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0.5, -0.5)
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position = Vector2(0, 0.5)
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shape = SubResource("RectangleShape2D_m2rb6")
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debug_color = Color(0.366555, 0.610522, 0.244131, 0.42)
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture_filter = 1
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position = Vector2(-3, -2)
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rotation = -3.14159
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scale = Vector2(0.1, 0.1)
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texture = ExtResource("2_xdfmr")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -1,26 +1,205 @@
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[gd_scene load_steps=3 format=3 uid="uid://cjqhmd3158nb7"]
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[gd_scene load_steps=28 format=3 uid="uid://cjqhmd3158nb7"]
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[ext_resource type="Script" path="res://scripts/dudecontroller.gd" id="1_u27sl"]
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[ext_resource type="Texture2D" uid="uid://cjuaglcx1l8mq" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_s31uh"]
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[ext_resource type="Texture2D" uid="uid://b82ecqnclroum" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_5pc3d"]
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[ext_resource type="Texture2D" uid="uid://bddwju2m8xvbj" path="res://assets/graphics/player/run/player run 48x48.png" id="3_pvg6g"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_pg3nc"]
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radius = 18.1108
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[sub_resource type="AtlasTexture" id="AtlasTexture_mirx3"]
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atlas = ExtResource("2_s31uh")
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region = Rect2(0, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ur0m7"]
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atlas = ExtResource("2_s31uh")
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region = Rect2(48, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_m2fh1"]
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atlas = ExtResource("2_s31uh")
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||||
region = Rect2(96, 0, 48, 48)
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||||
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||||
[sub_resource type="AtlasTexture" id="AtlasTexture_lqxd8"]
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atlas = ExtResource("2_s31uh")
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||||
region = Rect2(144, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_q1uhj"]
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atlas = ExtResource("2_s31uh")
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region = Rect2(192, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_3nxhs"]
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atlas = ExtResource("2_s31uh")
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region = Rect2(240, 0, 48, 48)
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||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_uly7f"]
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atlas = ExtResource("2_s31uh")
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region = Rect2(288, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_a0rgn"]
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atlas = ExtResource("2_s31uh")
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||||
region = Rect2(336, 0, 48, 48)
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||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_vl0t4"]
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atlas = ExtResource("2_s31uh")
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||||
region = Rect2(384, 0, 48, 48)
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||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ywq8a"]
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||||
atlas = ExtResource("2_s31uh")
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||||
region = Rect2(432, 0, 48, 48)
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||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qbdur"]
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||||
atlas = ExtResource("3_5pc3d")
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||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_e0phq"]
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||||
atlas = ExtResource("3_5pc3d")
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||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_aagb2"]
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||||
atlas = ExtResource("3_5pc3d")
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||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_waibj"]
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||||
atlas = ExtResource("3_pvg6g")
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||||
region = Rect2(0, 0, 48, 48)
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||||
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||||
[sub_resource type="AtlasTexture" id="AtlasTexture_royxn"]
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||||
atlas = ExtResource("3_pvg6g")
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||||
region = Rect2(48, 0, 48, 48)
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||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_58lgm"]
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||||
atlas = ExtResource("3_pvg6g")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_sh18f"]
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||||
atlas = ExtResource("3_pvg6g")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_1wubr"]
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||||
atlas = ExtResource("3_pvg6g")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_v0216"]
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||||
atlas = ExtResource("3_pvg6g")
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||||
region = Rect2(240, 0, 48, 48)
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||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ddbn2"]
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||||
atlas = ExtResource("3_pvg6g")
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||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_txi2q"]
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atlas = ExtResource("3_pvg6g")
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region = Rect2(336, 0, 48, 48)
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[sub_resource type="SpriteFrames" id="SpriteFrames_p5ykk"]
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animations = [{
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||||
"frames": [{
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||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_mirx3")
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||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ur0m7")
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||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_m2fh1")
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||||
}, {
|
||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_lqxd8")
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||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_q1uhj")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_3nxhs")
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||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_uly7f")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_a0rgn")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_vl0t4")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ywq8a")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qbdur")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_e0phq")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_aagb2")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"jump",
|
||||
"speed": 8.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_waibj")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_royxn")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_58lgm")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_sh18f")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_1wubr")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_v0216")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ddbn2")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_txi2q")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"run",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[node name="CharacterBody2D" type="CharacterBody2D" groups=["player"]]
|
||||
script = ExtResource("1_u27sl")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, 2)
|
||||
scale = Vector2(0.8, 0.8)
|
||||
shape = SubResource("CircleShape2D_pg3nc")
|
||||
debug_color = Color(0.178776, 0.565003, 0.825276, 0.42)
|
||||
|
||||
[node name="RightRay" type="RayCast2D" parent="."]
|
||||
target_position = Vector2(28, 0)
|
||||
target_position = Vector2(17, 0)
|
||||
|
||||
[node name="LeftRay" type="RayCast2D" parent="."]
|
||||
target_position = Vector2(-29, -1)
|
||||
target_position = Vector2(-19, 0)
|
||||
|
||||
[node name="RightTarget" type="Node2D" parent="."]
|
||||
position = Vector2(23, -11)
|
||||
position = Vector2(18, -5)
|
||||
|
||||
[node name="LeftTarget" type="Node2D" parent="."]
|
||||
position = Vector2(-24, -10)
|
||||
position = Vector2(-18, -5)
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
sprite_frames = SubResource("SpriteFrames_p5ykk")
|
||||
animation = &"idle"
|
||||
autoplay = "run"
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
position = Vector2(-1, 0)
|
||||
|
@ -1,10 +1,65 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://cmh68gsfunmwa"]
|
||||
[gd_scene load_steps=11 format=4 uid="uid://cmh68gsfunmwa"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://bvbxh8nxgekny" path="res://assets/graphics/environment/terrain/Terrain (32x32).png" id="1_n0y6d"]
|
||||
[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="1_obwxw"]
|
||||
[ext_resource type="PackedScene" uid="uid://cjqhmd3158nb7" path="res://scenes/character.tscn" id="1_p32ky"]
|
||||
[ext_resource type="Script" path="res://scripts/trigger.gd" id="2_tsnf5"]
|
||||
[ext_resource type="PackedScene" uid="uid://dm71h7adhhf8u" path="res://scenes/box.tscn" id="3_pi0u1"]
|
||||
[ext_resource type="PackedScene" uid="uid://02fr3rb7e6s2" path="res://scenes/bullet.tscn" id="4_7pxts"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ih8kf"]
|
||||
texture = ExtResource("1_n0y6d")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
1:0/0 = 0
|
||||
2:0/0 = 0
|
||||
4:0/0 = 0
|
||||
6:0/0 = 0
|
||||
7:0/0 = 0
|
||||
9:0/0 = 0
|
||||
10:0/0 = 0
|
||||
12:0/0 = 0
|
||||
13:0/0 = 0
|
||||
15:0/0 = 0
|
||||
0:1/0 = 0
|
||||
1:1/0 = 0
|
||||
2:1/0 = 0
|
||||
4:1/0 = 0
|
||||
6:1/0 = 0
|
||||
7:1/0 = 0
|
||||
9:1/0 = 0
|
||||
10:1/0 = 0
|
||||
12:1/0 = 0
|
||||
13:1/0 = 0
|
||||
15:1/0 = 0
|
||||
16:1/0 = 0
|
||||
0:2/0 = 0
|
||||
1:2/0 = 0
|
||||
2:2/0 = 0
|
||||
4:2/0 = 0
|
||||
6:3/0 = 0
|
||||
7:3/0 = 0
|
||||
9:3/0 = 0
|
||||
10:3/0 = 0
|
||||
12:3/0 = 0
|
||||
13:3/0 = 0
|
||||
15:3/0 = 0
|
||||
16:3/0 = 0
|
||||
0:4/0 = 0
|
||||
1:4/0 = 0
|
||||
2:4/0 = 0
|
||||
4:4/0 = 0
|
||||
6:4/0 = 0
|
||||
7:4/0 = 0
|
||||
9:4/0 = 0
|
||||
10:4/0 = 0
|
||||
12:4/0 = 0
|
||||
13:4/0 = 0
|
||||
15:4/0 = 0
|
||||
16:4/0 = 0
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_wyq3g"]
|
||||
tile_size = Vector2i(32, 32)
|
||||
sources/0 = SubResource("TileSetAtlasSource_ih8kf")
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rcjag"]
|
||||
size = Vector2(84, 12)
|
||||
@ -15,32 +70,40 @@ size = Vector2(84, 12)
|
||||
|
||||
[node name="Game" type="Node2D"]
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||
tile_map_data = PackedByteArray("AAAOAAwAAAAAAAAAAAAPAAwAAAABAAAAAAAQAAwAAAABAAAAAAARAAwAAAACAAAAAAAKABEAAAABAAAAAAALABEAAAABAAAAAAAMABEAAAABAAAAAAANABEAAAABAAAAAAAOABEAAAABAAAAAAAPABEAAAABAAAAAAAQABEAAAABAAAAAAARABEAAAABAAAAAAASABEAAAABAAAAAAATABEAAAABAAAAAAAUABEAAAABAAAAAAAVABEAAAABAAAAAAAWABEAAAABAAAAAAAXABEAAAABAAAAAAAYABEAAAABAAAAAAAZABEAAAABAAAAAAAJABEAAAABAAAAAAAIABEAAAABAAAAAAAHABEAAAABAAAAAAAGABEAAAABAAAAAAAUAAoAAAAEAAQAAAAWAAgAAAAAAAAAAAAXAAgAAAABAAAAAAAYAAgAAAABAAAAAAAZAAgAAAABAAAAAAAaAAgAAAACAAAAAAAWAAkAAAAAAAIAAAAXAAkAAAABAAIAAAAYAAkAAAABAAIAAAAZAAkAAAABAAIAAAAaAAkAAAACAAIAAAA=")
|
||||
tile_set = SubResource("TileSet_wyq3g")
|
||||
|
||||
[node name="SceneManager" type="Node" parent="."]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("1_obwxw")
|
||||
|
||||
[node name="Platform" type="StaticBody2D" parent="."]
|
||||
position = Vector2(523, 407)
|
||||
position = Vector2(511, 393)
|
||||
scale = Vector2(1.46914, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform"]
|
||||
shape = SubResource("RectangleShape2D_rcjag")
|
||||
|
||||
[node name="Platform2" type="StaticBody2D" parent="."]
|
||||
position = Vector2(658, 415)
|
||||
position = Vector2(656, 327)
|
||||
scale = Vector2(0.4, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform2"]
|
||||
shape = SubResource("RectangleShape2D_rcjag")
|
||||
|
||||
[node name="Platform3" type="StaticBody2D" parent="."]
|
||||
position = Vector2(725, 328)
|
||||
position = Vector2(786, 263)
|
||||
scale = Vector2(2, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform3"]
|
||||
shape = SubResource("RectangleShape2D_rcjag")
|
||||
|
||||
[node name="CharacterBody2D" parent="." instance=ExtResource("1_p32ky")]
|
||||
position = Vector2(502, 230)
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
position = Vector2(519, 464)
|
||||
@ -56,19 +119,17 @@ debug_color = Color(0.793021, 0.25626, 0.844091, 0.42)
|
||||
position = Vector2(571, 331)
|
||||
|
||||
[node name="RigidBody2D2" parent="." instance=ExtResource("3_pi0u1")]
|
||||
position = Vector2(622, 275)
|
||||
|
||||
[node name="RigidBody2D3" parent="." instance=ExtResource("3_pi0u1")]
|
||||
position = Vector2(479, 288)
|
||||
rotation = 1.16823
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||
position = Vector2(508, 565)
|
||||
position = Vector2(508, 546)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
||||
shape = SubResource("WorldBoundaryShape2D_c5gsu")
|
||||
|
||||
[node name="Area2D2" parent="." instance=ExtResource("4_7pxts")]
|
||||
position = Vector2(244, 348)
|
||||
|
||||
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
|
||||
|
@ -1,11 +1,16 @@
|
||||
class_name Bullet extends Area2D
|
||||
@onready var bulletSprite: Sprite2D = $Sprite2D
|
||||
|
||||
var speed = 750
|
||||
var speed = 700
|
||||
# did I hit anyone?
|
||||
signal hit(bullet, body)
|
||||
|
||||
func setSpeed(speedValue):
|
||||
speed = speedValue
|
||||
if speed <0:
|
||||
bulletSprite.flip_h = true
|
||||
else:
|
||||
bulletSprite.flip_h = false
|
||||
|
||||
func _physics_process(delta):
|
||||
position += transform.x * speed * delta
|
||||
|
@ -2,18 +2,21 @@ extends CharacterBody2D
|
||||
|
||||
|
||||
const SPEED = 300.0
|
||||
const JUMP_VELOCITY = -400.0
|
||||
const JUMP_VELOCITY = -450.0
|
||||
const BUMPFORCE = 50
|
||||
const PUSHFORCE = 750
|
||||
|
||||
@onready var right_ray: RayCast2D = $RightRay
|
||||
@onready var left_ray: RayCast2D = $LeftRay
|
||||
@onready var playerSprite: AnimatedSprite2D = $AnimatedSprite2D
|
||||
|
||||
var faceLeft = false
|
||||
|
||||
var pushTarget
|
||||
var pushLeftEnabled = false
|
||||
var pushRightEnabled = false
|
||||
var isJumping = false
|
||||
|
||||
@onready var right_target: Node2D = $RightTarget
|
||||
@onready var left_target: Node2D = $LeftTarget
|
||||
|
||||
@ -44,10 +47,10 @@ func _physics_process(delta: float) -> void:
|
||||
var myBullet = %SceneManager.bulletFactory()
|
||||
if not faceLeft:
|
||||
myBullet.transform = right_target.global_transform
|
||||
myBullet.setSpeed(750)
|
||||
myBullet.setSpeed(700)
|
||||
if faceLeft ==true:
|
||||
myBullet.transform = left_target.global_transform
|
||||
myBullet.setSpeed(-750)
|
||||
myBullet.setSpeed(-700)
|
||||
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
@ -55,9 +58,26 @@ func _physics_process(delta: float) -> void:
|
||||
faceLeft = false
|
||||
if direction < 0:
|
||||
faceLeft = true
|
||||
else:
|
||||
else:#TODO: implement jump
|
||||
pass
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
|
||||
if faceLeft:
|
||||
playerSprite.flip_h = true
|
||||
else:
|
||||
playerSprite.flip_h = false
|
||||
|
||||
if is_on_floor():
|
||||
isJumping = false
|
||||
if direction == 0:
|
||||
playerSprite.play("idle")
|
||||
else:
|
||||
playerSprite.play("run")
|
||||
else:
|
||||
if not isJumping:
|
||||
playerSprite.play("jump")
|
||||
isJumping = true
|
||||
|
||||
move_and_slide()
|
||||
if right_ray.is_colliding():
|
||||
print("Something is on my right")
|
||||
|
Loading…
Reference in New Issue
Block a user