multi levels, timer, health, coins
This commit is contained in:
parent
a5f092f125
commit
c4af95fa6b
BIN
novembergame/assets/graphics/pickups/Toy-gun.jpg
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BIN
novembergame/assets/graphics/pickups/Toy-gun.jpg
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novembergame/assets/graphics/pickups/Toy-gun.jpg.import
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novembergame/assets/graphics/pickups/Toy-gun.jpg.import
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@ -460,4 +461,8 @@ position = Vector2(422, 58)
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||||||
|
1:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
1:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
1:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
1:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
1:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
2:1/0 = 0
|
||||||
|
2:1/0/terrain_set = 0
|
||||||
|
2:1/0/terrain = 0
|
||||||
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
2:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:1/0 = 0
|
||||||
|
4:1/0/terrain_set = 0
|
||||||
|
4:1/0/terrain = 0
|
||||||
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
4:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:1/0 = 0
|
||||||
|
6:1/0/terrain_set = 0
|
||||||
|
6:1/0/terrain = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:1/0 = 0
|
||||||
|
7:1/0/terrain_set = 0
|
||||||
|
7:1/0/terrain = 0
|
||||||
|
7:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
7:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
9:1/0 = 0
|
||||||
|
9:1/0/terrain_set = 0
|
||||||
|
9:1/0/terrain = 0
|
||||||
|
9:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
10:1/0 = 0
|
||||||
|
10:1/0/terrain_set = 0
|
||||||
|
10:1/0/terrain = 0
|
||||||
|
10:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
12:1/0 = 0
|
||||||
|
12:1/0/terrain_set = 0
|
||||||
|
12:1/0/terrain = 0
|
||||||
|
12:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
13:1/0 = 0
|
||||||
|
13:1/0/terrain_set = 0
|
||||||
|
13:1/0/terrain = 0
|
||||||
|
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
13:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:1/0 = 0
|
||||||
|
15:1/0/terrain_set = 0
|
||||||
|
15:1/0/terrain = 0
|
||||||
|
15:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
15:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
16:1/0 = 0
|
||||||
|
16:1/0/terrain_set = 0
|
||||||
|
16:1/0/terrain = 0
|
||||||
|
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
16:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0 = 0
|
||||||
|
0:2/0/terrain_set = 0
|
||||||
|
0:2/0/terrain = 0
|
||||||
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
1:2/0 = 0
|
||||||
|
1:2/0/terrain_set = 0
|
||||||
|
1:2/0/terrain = 0
|
||||||
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
1:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
2:2/0 = 0
|
||||||
|
2:2/0/terrain_set = 0
|
||||||
|
2:2/0/terrain = 0
|
||||||
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:2/0 = 0
|
||||||
|
4:2/0/terrain_set = 0
|
||||||
|
4:2/0/terrain = 0
|
||||||
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
4:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0 = 0
|
||||||
|
6:3/0/terrain_set = 0
|
||||||
|
6:3/0/terrain = 0
|
||||||
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0, -16, 0, 16, -16, 16)
|
||||||
|
6:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
7:3/0 = 0
|
||||||
|
7:3/0/terrain_set = 0
|
||||||
|
7:3/0/terrain = 0
|
||||||
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.75, -16, 16, -16, 16, 16, 3, 16)
|
||||||
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:3/0 = 0
|
||||||
|
9:3/0/terrain_set = 0
|
||||||
|
9:3/0/terrain = 0
|
||||||
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -0.25, -16, -0.5)
|
||||||
|
9:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
9:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:3/0 = 0
|
||||||
|
10:3/0/terrain_set = 0
|
||||||
|
10:3/0/terrain = 0
|
||||||
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -0.25, -16, -0.5)
|
||||||
|
10:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:3/0 = 0
|
||||||
|
12:3/0/terrain_set = 0
|
||||||
|
12:3/0/terrain = 0
|
||||||
|
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.25, -16, -0.25, 16, -16, 16)
|
||||||
|
12:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:3/0 = 0
|
||||||
|
13:3/0/terrain_set = 0
|
||||||
|
13:3/0/terrain = 0
|
||||||
|
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -0.5, -16, -0.75)
|
||||||
|
13:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:3/0 = 0
|
||||||
|
15:3/0/terrain_set = 0
|
||||||
|
15:3/0/terrain = 0
|
||||||
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
15:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0 = 0
|
||||||
|
16:3/0/terrain_set = 0
|
||||||
|
16:3/0/terrain = 0
|
||||||
|
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
0:4/0 = 0
|
||||||
|
0:4/0/terrain_set = 0
|
||||||
|
0:4/0/terrain = 0
|
||||||
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0 = 0
|
||||||
|
1:4/0/terrain_set = 0
|
||||||
|
1:4/0/terrain = 0
|
||||||
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
1:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:4/0 = 0
|
||||||
|
2:4/0/terrain_set = 0
|
||||||
|
2:4/0/terrain = 0
|
||||||
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:4/0 = 0
|
||||||
|
4:4/0/terrain_set = 0
|
||||||
|
4:4/0/terrain = 0
|
||||||
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
6:4/0 = 0
|
||||||
|
6:4/0/terrain_set = 0
|
||||||
|
6:4/0/terrain = 0
|
||||||
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 1.25, -16, 1.25, 16, -16, 16)
|
||||||
|
6:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:4/0 = 0
|
||||||
|
7:4/0/terrain_set = 0
|
||||||
|
7:4/0/terrain = 0
|
||||||
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.75, -16, 16, -16, 16, 16, 3, 16)
|
||||||
|
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
7:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:4/0 = 0
|
||||||
|
9:4/0/terrain_set = 0
|
||||||
|
9:4/0/terrain = 0
|
||||||
|
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 1.5, 16, 1.25, 16, 16, -16, 16)
|
||||||
|
9:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0 = 0
|
||||||
|
10:4/0/terrain_set = 0
|
||||||
|
10:4/0/terrain = 0
|
||||||
|
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 1.5, 16, 1.25, 16, 16, -16, 16)
|
||||||
|
10:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
12:4/0 = 0
|
||||||
|
12:4/0/terrain_set = 0
|
||||||
|
12:4/0/terrain = 0
|
||||||
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 1.5, 16, 1.25, 16, 16, -16, 16)
|
||||||
|
12:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:4/0 = 0
|
||||||
|
13:4/0/terrain_set = 0
|
||||||
|
13:4/0/terrain = 0
|
||||||
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.75, -16, 16, -16, 16, 16, -16, 16, -16, 1, 1.25, 0.5)
|
||||||
|
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:4/0 = 0
|
||||||
|
15:4/0/terrain_set = 0
|
||||||
|
15:4/0/terrain = 0
|
||||||
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
15:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
16:4/0 = 0
|
||||||
|
16:4/0/terrain_set = 0
|
||||||
|
16:4/0/terrain = 0
|
||||||
|
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
16:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
16:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
|
||||||
|
[sub_resource type="TileSet" id="TileSet_wyq3g"]
|
||||||
|
tile_size = Vector2i(32, 32)
|
||||||
|
physics_layer_0/collision_layer = 1
|
||||||
|
terrain_set_0/mode = 0
|
||||||
|
terrain_set_0/terrain_0/name = "Ground"
|
||||||
|
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||||
|
terrain_set_1/mode = 0
|
||||||
|
terrain_set_1/terrain_0/name = "Sky"
|
||||||
|
terrain_set_1/terrain_0/color = Color(0.348943, 0.362533, 0.56576, 1)
|
||||||
|
sources/0 = SubResource("TileSetAtlasSource_ih8kf")
|
||||||
|
pattern_0 = SubResource("TileMapPattern_mkieg")
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_supj4"]
|
||||||
|
|
||||||
|
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_c5gsu"]
|
||||||
|
|
||||||
|
[node name="Game" type="Node2D"]
|
||||||
|
|
||||||
|
[node name="Background" type="Parallax2D" parent="."]
|
||||||
|
scroll_scale = Vector2(0.5, 1)
|
||||||
|
repeat_size = Vector2(320, 0)
|
||||||
|
|
||||||
|
[node name="forest" type="Sprite2D" parent="Background"]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(160, 90)
|
||||||
|
texture = ExtResource("1_r2qtu")
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="Background"]
|
||||||
|
position = Vector2(160, -182)
|
||||||
|
scale = Vector2(1, 13.1333)
|
||||||
|
texture = ExtResource("2_r2om4")
|
||||||
|
|
||||||
|
[node name="Midground" type="Parallax2D" parent="."]
|
||||||
|
repeat_size = Vector2(320, 0)
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="Midground"]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(160, 90)
|
||||||
|
texture = ExtResource("3_p46t2")
|
||||||
|
|
||||||
|
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||||
|
tile_map_data = PackedByteArray("AAAAAAUAAAAAAAQAAAABAAUAAAABAAQAAAACAAUAAAABAAQAAAADAAUAAAABAAQAAAAEAAUAAAABAAQAAAAFAAUAAAABAAQAAAAGAAUAAAABAAQAAAAHAAUAAAABAAQAAAAIAAUAAAABAAQAAAAJAAUAAAABAAQAAAAKAAUAAAABAAQAAAALAAUAAAABAAQAAAAMAAUAAAABAAQAAAANAAUAAAABAAQAAAAOAAUAAAABAAQAAAAPAAUAAAABAAQAAAAQAAUAAAABAAQAAAARAAUAAAABAAQAAAASAAUAAAABAAQAAAATAAUAAAABAAQAAAAUAAUAAAABAAQAAAAVAAUAAAACAAQAAAAGAAMAAAAEAAQAAAAIAAIAAAAEAAQAAAAMAAIAAAAAAAAAAAANAAIAAAABAAAAAAAOAAIAAAAHAAQAAAAOAAMAAAACAAIAAAANAAMAAAABAAIAAAAMAAMAAAAAAAIAAAAKAAAAAAAAAAQAAAALAAAAAAACAAQAAAAOAP7/AAAEAAQAAAAOAAEAAAAEAAAAAAAFAAAAAAAAAAQAAAAGAAAAAAACAAQAAAA=")
|
||||||
|
tile_set = SubResource("TileSet_wyq3g")
|
||||||
|
|
||||||
|
[node name="SceneManager" type="Node" parent="."]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
script = ExtResource("5_x4qhp")
|
||||||
|
|
||||||
|
[node name="CharacterBody2D" parent="." instance=ExtResource("6_fn0pc")]
|
||||||
|
position = Vector2(161, 92)
|
||||||
|
|
||||||
|
[node name="Area2D" type="Area2D" parent="."]
|
||||||
|
position = Vector2(519, 464)
|
||||||
|
scale = Vector2(10.92, 1)
|
||||||
|
script = ExtResource("7_sy3hv")
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
||||||
|
shape = SubResource("RectangleShape2D_supj4")
|
||||||
|
debug_color = Color(0.793021, 0.25626, 0.844091, 0.42)
|
||||||
|
|
||||||
|
[node name="RigidBody2D" parent="." instance=ExtResource("8_sia32")]
|
||||||
|
position = Vector2(344, -26)
|
||||||
|
|
||||||
|
[node name="RigidBody2D2" parent="." instance=ExtResource("8_sia32")]
|
||||||
|
position = Vector2(97, 119)
|
||||||
|
|
||||||
|
[node name="RigidBody2D3" parent="." instance=ExtResource("8_sia32")]
|
||||||
|
position = Vector2(237, 85)
|
||||||
|
rotation = 1.16823
|
||||||
|
|
||||||
|
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||||
|
position = Vector2(486, 164)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
||||||
|
shape = SubResource("WorldBoundaryShape2D_c5gsu")
|
||||||
|
|
||||||
|
[node name="coins" type="Node" parent="."]
|
||||||
|
|
||||||
|
[node name="Coin" parent="coins" instance=ExtResource("9_c3eax")]
|
||||||
|
position = Vector2(208, 90)
|
||||||
|
|
||||||
|
[node name="Coin2" parent="coins" instance=ExtResource("9_c3eax")]
|
||||||
|
position = Vector2(273, 58)
|
||||||
|
|
||||||
|
[node name="Coin4" parent="coins" instance=ExtResource("9_c3eax")]
|
||||||
|
position = Vector2(345, -7)
|
||||||
|
|
||||||
|
[node name="Coin3" parent="coins" instance=ExtResource("9_c3eax")]
|
||||||
|
position = Vector2(422, 58)
|
||||||
|
|
||||||
|
[node name="enemies" type="Node" parent="."]
|
||||||
|
|
||||||
|
[node name="Area2D2" parent="enemies" instance=ExtResource("10_iodg5")]
|
||||||
|
position = Vector2(386, 51)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Area2D3" parent="enemies" instance=ExtResource("10_iodg5")]
|
||||||
|
position = Vector2(366, -12)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||||
|
|
||||||
|
[node name="Control" parent="CanvasLayer" instance=ExtResource("11_ufug8")]
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
|
44
novembergame/scenes/ui.tscn
Normal file
44
novembergame/scenes/ui.tscn
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
[gd_scene load_steps=2 format=3 uid="uid://ccepucdoyfi3d"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/ui.gd" id="1_qku42"]
|
||||||
|
|
||||||
|
[node name="Control" type="Control"]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_qku42")
|
||||||
|
|
||||||
|
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 10
|
||||||
|
anchor_right = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
|
||||||
|
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[node name="health" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Health : 100"
|
||||||
|
|
||||||
|
[node name="MarginContainer3" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="timer" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer3"]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[node name="coins" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer2"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Coins : 0"
|
||||||
|
horizontal_alignment = 2
|
@ -9,6 +9,7 @@ const PUSHFORCE = 750
|
|||||||
@onready var right_ray: RayCast2D = $RightRay
|
@onready var right_ray: RayCast2D = $RightRay
|
||||||
@onready var left_ray: RayCast2D = $LeftRay
|
@onready var left_ray: RayCast2D = $LeftRay
|
||||||
@onready var playerSprite: AnimatedSprite2D = $AnimatedSprite2D
|
@onready var playerSprite: AnimatedSprite2D = $AnimatedSprite2D
|
||||||
|
@onready var gun: Sprite2D = $Gun
|
||||||
|
|
||||||
var faceLeft = false
|
var faceLeft = false
|
||||||
|
|
||||||
@ -26,7 +27,6 @@ signal playerDead
|
|||||||
@onready var left_target: Node2D = $LeftTarget
|
@onready var left_target: Node2D = $LeftTarget
|
||||||
|
|
||||||
func hurtPlayer(amt):
|
func hurtPlayer(amt):
|
||||||
print("Character knows it should be hurt")
|
|
||||||
animPlaying = "hurt"
|
animPlaying = "hurt"
|
||||||
playerSprite.play("hurt")
|
playerSprite.play("hurt")
|
||||||
|
|
||||||
@ -35,6 +35,12 @@ func killPlayer():
|
|||||||
living = false
|
living = false
|
||||||
animPlaying = "death"
|
animPlaying = "death"
|
||||||
playerSprite.play(animPlaying)
|
playerSprite.play(animPlaying)
|
||||||
|
func gunCollected():
|
||||||
|
print("Player knows to show gun")
|
||||||
|
gun.visible = true
|
||||||
|
|
||||||
|
func gunDrop():
|
||||||
|
gun.visible = false
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
if living and not animPlaying =="hurt":
|
if living and not animPlaying =="hurt":
|
||||||
@ -50,7 +56,6 @@ func _physics_process(delta: float) -> void:
|
|||||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||||
var direction := Input.get_axis("ui_left", "ui_right")
|
var direction := Input.get_axis("ui_left", "ui_right")
|
||||||
if Input.is_action_just_pressed("shove") && pushRightEnabled && faceLeft == false:
|
if Input.is_action_just_pressed("shove") && pushRightEnabled && faceLeft == false:
|
||||||
print("Shove a box")
|
|
||||||
pushTarget.apply_central_impulse(Vector2(1,0) * PUSHFORCE * 2 )
|
pushTarget.apply_central_impulse(Vector2(1,0) * PUSHFORCE * 2 )
|
||||||
pushRightEnabled = false
|
pushRightEnabled = false
|
||||||
|
|
||||||
@ -59,7 +64,6 @@ func _physics_process(delta: float) -> void:
|
|||||||
pushLeftEnabled = false
|
pushLeftEnabled = false
|
||||||
|
|
||||||
if Input.is_action_just_pressed("shoot"):
|
if Input.is_action_just_pressed("shoot"):
|
||||||
print("Shoot a bullet")
|
|
||||||
var myBullet = %SceneManager.bulletFactory()
|
var myBullet = %SceneManager.bulletFactory()
|
||||||
if not faceLeft:
|
if not faceLeft:
|
||||||
myBullet.transform = right_target.global_transform
|
myBullet.transform = right_target.global_transform
|
||||||
@ -96,7 +100,6 @@ func _physics_process(delta: float) -> void:
|
|||||||
|
|
||||||
move_and_slide()
|
move_and_slide()
|
||||||
if right_ray.is_colliding():
|
if right_ray.is_colliding():
|
||||||
print("Something is on my right")
|
|
||||||
if not faceLeft:
|
if not faceLeft:
|
||||||
var collider = right_ray.get_collider()
|
var collider = right_ray.get_collider()
|
||||||
if collider is Node:
|
if collider is Node:
|
||||||
|
@ -2,22 +2,49 @@ extends Node
|
|||||||
|
|
||||||
var coinsCollected:int = 0
|
var coinsCollected:int = 0
|
||||||
var player:Resource
|
var player:Resource
|
||||||
|
var totalCoinsLevel = 0
|
||||||
|
var levels = ["res://scenes/game.tscn","res://scenes/game_level2.tscn"]
|
||||||
|
var timers = [5, 30]
|
||||||
|
var currentLevel = 0
|
||||||
|
|
||||||
|
var gameSeconds = 0
|
||||||
|
|
||||||
|
var gotGun = false
|
||||||
|
|
||||||
signal playerHurt(amt)
|
signal playerHurt(amt)
|
||||||
signal playerDeath()
|
signal playerDeath()
|
||||||
|
signal coinsUpdate(amt, total)
|
||||||
|
signal levelComplete(level)
|
||||||
|
signal tick(seconds)
|
||||||
|
signal playerOptions(gun)
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
player = load("res://scripts/res/playerstats.tres")
|
player = load("res://scripts/res/playerstats.tres")
|
||||||
|
|
||||||
|
func setTotalCoins(amt):
|
||||||
|
totalCoinsLevel = amt
|
||||||
|
print(str(coinsCollected)+" "+str(totalCoinsLevel) )
|
||||||
|
coinsUpdate.emit(coinsCollected, totalCoinsLevel)
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
func gunCollected():
|
||||||
|
gotGun = true
|
||||||
|
|
||||||
func coinCollected():
|
func coinCollected():
|
||||||
coinsCollected +=1
|
coinsCollected +=1
|
||||||
print("Total coins collected "+str(coinsCollected) )
|
coinsUpdate.emit(coinsCollected, totalCoinsLevel)
|
||||||
|
#did you complete the level
|
||||||
|
if coinsCollected >= totalCoinsLevel:
|
||||||
|
#level complete
|
||||||
|
currentLevel +=1
|
||||||
|
if currentLevel < levels.size():
|
||||||
|
levelComplete.emit(levels[currentLevel])
|
||||||
|
else:
|
||||||
|
currentLevel = 0
|
||||||
|
levelComplete.emit(levels[currentLevel])
|
||||||
|
|
||||||
func playerDamage():
|
func playerDamage():
|
||||||
if player.health > 0:
|
if player.health > 0:
|
||||||
@ -27,8 +54,19 @@ func playerDamage():
|
|||||||
playerDeath.emit()
|
playerDeath.emit()
|
||||||
else:
|
else:
|
||||||
## damage him
|
## damage him
|
||||||
playerHurt.emit(20)
|
playerHurt.emit(player.health)
|
||||||
func reset():
|
func reset():
|
||||||
|
gameSeconds = 0
|
||||||
player.health = player.max_health
|
player.health = player.max_health
|
||||||
coinsCollected = 0
|
coinsCollected = 0
|
||||||
|
|
||||||
|
|
||||||
|
func timeOut():
|
||||||
|
gameSeconds +=1
|
||||||
|
if gameSeconds >= timers[currentLevel]:
|
||||||
|
playerDeath.emit()
|
||||||
|
tick.emit(timers[currentLevel] - gameSeconds)
|
||||||
|
|
||||||
|
func sendOptions():
|
||||||
|
playerOptions.emit(gotGun)
|
||||||
|
|
||||||
|
@ -3,29 +3,57 @@ extends Node
|
|||||||
var bulletsFiredTotal :=0
|
var bulletsFiredTotal :=0
|
||||||
var bulletsMadeTotal :=0
|
var bulletsMadeTotal :=0
|
||||||
var bulletArray:Array = []
|
var bulletArray:Array = []
|
||||||
|
var timer:= Timer.new()
|
||||||
|
|
||||||
@onready var coins: Node = $"../coins"
|
@onready var coins: Node = $"../coins"
|
||||||
@onready var enemies: Node = $"../enemies"
|
@onready var enemies: Node = $"../enemies"
|
||||||
|
|
||||||
@onready var player: CharacterBody2D = $"../CharacterBody2D"
|
@onready var player: CharacterBody2D = $"../CharacterBody2D"
|
||||||
|
@onready var ui: Control = $"../CanvasLayer/Control"
|
||||||
|
@onready var gun_trigger: Area2D = $"../GunTrigger"
|
||||||
|
|
||||||
var bullet = preload("res://scenes/bullet.tscn")
|
var bullet = preload("res://scenes/bullet.tscn")
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
add_child(timer)
|
||||||
|
timer.wait_time = 1
|
||||||
|
timer.one_shot = false
|
||||||
|
timer.connect("timeout", GameController.timeOut)
|
||||||
|
timer.start()
|
||||||
|
|
||||||
|
var totalCoins = 0
|
||||||
|
var totalEnemies = 0
|
||||||
### coins loop
|
### coins loop
|
||||||
for n in coins.get_children():
|
for n in coins.get_children():
|
||||||
print("coin found")
|
totalCoins +=1
|
||||||
n.coinCollected.connect(GameController.coinCollected)
|
n.coinCollected.connect(GameController.coinCollected)
|
||||||
### enemies loop
|
### enemies loop
|
||||||
for n in enemies.get_children():
|
for n in enemies.get_children():
|
||||||
print("enemy found")
|
totalEnemies +=1
|
||||||
n.playerDamage.connect(GameController.playerDamage)
|
n.playerDamage.connect(GameController.playerDamage)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
## wire up GameController signals to Player
|
## wire up GameController signals to Player
|
||||||
GameController.playerHurt.connect(hurtPlayer)
|
GameController.playerHurt.connect(hurtPlayer)
|
||||||
|
GameController.playerHurt.connect(ui.healthUpdate)
|
||||||
GameController.playerDeath.connect(killPlayer)
|
GameController.playerDeath.connect(killPlayer)
|
||||||
|
GameController.levelComplete.connect(changeLevel)
|
||||||
|
GameController.tick.connect(ui.timerUpdate)
|
||||||
|
GameController.playerOptions.connect(showGun)
|
||||||
|
|
||||||
|
gun_trigger.gunCollect.connect(GameController.gunCollected)
|
||||||
|
gun_trigger.gunCollect.connect(player.gunCollected)
|
||||||
|
|
||||||
player.playerDead.connect(deadPlayer)
|
player.playerDead.connect(deadPlayer)
|
||||||
|
|
||||||
|
|
||||||
|
GameController.coinsUpdate.connect(ui.coinsUpdate)
|
||||||
|
|
||||||
|
GameController.setTotalCoins(totalCoins)
|
||||||
|
|
||||||
|
GameController.sendOptions()
|
||||||
|
|
||||||
func bulletFactory():
|
func bulletFactory():
|
||||||
print("Make a bullet at the factory")
|
print("Make a bullet at the factory")
|
||||||
var mybullet
|
var mybullet
|
||||||
@ -59,3 +87,15 @@ func deadPlayer():
|
|||||||
GameController.reset()
|
GameController.reset()
|
||||||
get_tree().reload_current_scene()
|
get_tree().reload_current_scene()
|
||||||
|
|
||||||
|
func showGun(gun):
|
||||||
|
print("Show the gun? "+str(gun) )
|
||||||
|
if gun:
|
||||||
|
player.gunCollected()
|
||||||
|
else:
|
||||||
|
player.gunDrop()
|
||||||
|
|
||||||
|
func changeLevel(level):
|
||||||
|
print("Scene Manager should change level")
|
||||||
|
GameController.reset()
|
||||||
|
get_tree().change_scene_to_file(level)
|
||||||
|
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
extends Area2D
|
extends Area2D
|
||||||
var BoxCount = 0
|
|
||||||
var MaxBoxes = 3
|
signal gunCollect
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
@ -14,9 +14,7 @@ func _process(delta: float) -> void:
|
|||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
print("Trigger saw a thing")
|
print("Trigger saw a thing")
|
||||||
if body.is_in_group("box"):
|
if body.is_in_group("player"):
|
||||||
print("box hit the trigger")
|
print("player entered area")
|
||||||
BoxCount +=1
|
gunCollect.emit()
|
||||||
if BoxCount >= MaxBoxes:
|
|
||||||
print("YU WUN")
|
|
||||||
|
|
||||||
|
19
novembergame/scripts/ui.gd
Normal file
19
novembergame/scripts/ui.gd
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
extends Control
|
||||||
|
@onready var health: Label = $VBoxContainer/HBoxContainer/MarginContainer/health
|
||||||
|
@onready var coins: Label = $VBoxContainer/HBoxContainer/MarginContainer2/coins
|
||||||
|
@onready var timer: Label = $VBoxContainer/HBoxContainer/MarginContainer3/timer
|
||||||
|
|
||||||
|
var tempCoinCount = 0
|
||||||
|
var tempCoinTotal = 0
|
||||||
|
|
||||||
|
func timerUpdate(amt):
|
||||||
|
timer.text = "Seconds : "+str(amt)
|
||||||
|
func healthUpdate(amt):
|
||||||
|
health.text=("Health : "+str(amt) )
|
||||||
|
func coinsUpdate(amt, total):
|
||||||
|
tempCoinCount = amt
|
||||||
|
tempCoinTotal = total
|
||||||
|
if coins:
|
||||||
|
coins.text = ("Coins : "+str(amt)+" of "+str(total) )
|
||||||
|
func _ready() -> void:
|
||||||
|
coins.text = ("Coins : "+str(tempCoinCount)+" of "+str(tempCoinTotal) )
|
Loading…
Reference in New Issue
Block a user