extends Area2D var BoxCount = 0 var MaxBoxes = 3 # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_body_entered(body: Node2D) -> void: print("Trigger saw a thing") if body.is_in_group("box"): print("box hit the trigger") BoxCount +=1 if BoxCount >= MaxBoxes: print("YU WUN")