[gd_scene load_steps=11 format=4 uid="uid://cmh68gsfunmwa"] [ext_resource type="Texture2D" uid="uid://bvbxh8nxgekny" path="res://assets/graphics/environment/terrain/Terrain (32x32).png" id="1_n0y6d"] [ext_resource type="Script" path="res://scripts/scene_manager.gd" id="1_obwxw"] [ext_resource type="PackedScene" uid="uid://cjqhmd3158nb7" path="res://scenes/character.tscn" id="1_p32ky"] [ext_resource type="Script" path="res://scripts/trigger.gd" id="2_tsnf5"] [ext_resource type="PackedScene" uid="uid://dm71h7adhhf8u" path="res://scenes/box.tscn" id="3_pi0u1"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ih8kf"] texture = ExtResource("1_n0y6d") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 1:0/0 = 0 2:0/0 = 0 4:0/0 = 0 6:0/0 = 0 7:0/0 = 0 9:0/0 = 0 10:0/0 = 0 12:0/0 = 0 13:0/0 = 0 15:0/0 = 0 0:1/0 = 0 1:1/0 = 0 2:1/0 = 0 4:1/0 = 0 6:1/0 = 0 7:1/0 = 0 9:1/0 = 0 10:1/0 = 0 12:1/0 = 0 13:1/0 = 0 15:1/0 = 0 16:1/0 = 0 0:2/0 = 0 1:2/0 = 0 2:2/0 = 0 4:2/0 = 0 6:3/0 = 0 7:3/0 = 0 9:3/0 = 0 10:3/0 = 0 12:3/0 = 0 13:3/0 = 0 15:3/0 = 0 16:3/0 = 0 0:4/0 = 0 1:4/0 = 0 2:4/0 = 0 4:4/0 = 0 6:4/0 = 0 7:4/0 = 0 9:4/0 = 0 10:4/0 = 0 12:4/0 = 0 13:4/0 = 0 15:4/0 = 0 16:4/0 = 0 [sub_resource type="TileSet" id="TileSet_wyq3g"] tile_size = Vector2i(32, 32) sources/0 = SubResource("TileSetAtlasSource_ih8kf") [sub_resource type="RectangleShape2D" id="RectangleShape2D_rcjag"] size = Vector2(84, 12) [sub_resource type="RectangleShape2D" id="RectangleShape2D_supj4"] [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_c5gsu"] [node name="Game" type="Node2D"] [node name="TileMapLayer" type="TileMapLayer" parent="."] tile_map_data = PackedByteArray("AAAOAAwAAAAAAAAAAAAPAAwAAAABAAAAAAAQAAwAAAABAAAAAAARAAwAAAACAAAAAAAKABEAAAABAAAAAAALABEAAAABAAAAAAAMABEAAAABAAAAAAANABEAAAABAAAAAAAOABEAAAABAAAAAAAPABEAAAABAAAAAAAQABEAAAABAAAAAAARABEAAAABAAAAAAASABEAAAABAAAAAAATABEAAAABAAAAAAAUABEAAAABAAAAAAAVABEAAAABAAAAAAAWABEAAAABAAAAAAAXABEAAAABAAAAAAAYABEAAAABAAAAAAAZABEAAAABAAAAAAAJABEAAAABAAAAAAAIABEAAAABAAAAAAAHABEAAAABAAAAAAAGABEAAAABAAAAAAAUAAoAAAAEAAQAAAAWAAgAAAAAAAAAAAAXAAgAAAABAAAAAAAYAAgAAAABAAAAAAAZAAgAAAABAAAAAAAaAAgAAAACAAAAAAAWAAkAAAAAAAIAAAAXAAkAAAABAAIAAAAYAAkAAAABAAIAAAAZAAkAAAABAAIAAAAaAAkAAAACAAIAAAA=") tile_set = SubResource("TileSet_wyq3g") [node name="SceneManager" type="Node" parent="."] unique_name_in_owner = true script = ExtResource("1_obwxw") [node name="Platform" type="StaticBody2D" parent="."] position = Vector2(511, 393) scale = Vector2(1.46914, 1) metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="Platform"] shape = SubResource("RectangleShape2D_rcjag") [node name="Platform2" type="StaticBody2D" parent="."] position = Vector2(656, 327) scale = Vector2(0.4, 1) metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="Platform2"] shape = SubResource("RectangleShape2D_rcjag") [node name="Platform3" type="StaticBody2D" parent="."] position = Vector2(786, 263) scale = Vector2(2, 1) metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="Platform3"] shape = SubResource("RectangleShape2D_rcjag") [node name="CharacterBody2D" parent="." instance=ExtResource("1_p32ky")] position = Vector2(502, 230) [node name="Area2D" type="Area2D" parent="."] position = Vector2(519, 464) scale = Vector2(10.92, 1) script = ExtResource("2_tsnf5") metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] shape = SubResource("RectangleShape2D_supj4") debug_color = Color(0.793021, 0.25626, 0.844091, 0.42) [node name="RigidBody2D" parent="." instance=ExtResource("3_pi0u1")] position = Vector2(571, 331) [node name="RigidBody2D2" parent="." instance=ExtResource("3_pi0u1")] position = Vector2(622, 275) [node name="RigidBody2D3" parent="." instance=ExtResource("3_pi0u1")] position = Vector2(479, 288) rotation = 1.16823 [node name="StaticBody2D" type="StaticBody2D" parent="."] position = Vector2(508, 546) metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] shape = SubResource("WorldBoundaryShape2D_c5gsu") [connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]