23 lines
481 B
GDScript
23 lines
481 B
GDScript
class_name Bullet extends Area2D
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@onready var bulletSprite: Sprite2D = $Sprite2D
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var speed = 700
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# did I hit anyone?
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signal hit(bullet, body)
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func setSpeed(speedValue):
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speed = speedValue
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if speed <0:
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bulletSprite.flip_h = true
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else:
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bulletSprite.flip_h = false
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func _physics_process(delta):
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position += transform.x * speed * delta
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func _on_body_entered(body: Node2D) -> void:
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print("Bullet hit something")
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if not body.is_in_group("player"):
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hit.emit(self, body)
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