week3 prep includes bullet pool, finite state machine, sprites and animation

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OddlyTimbot committed 2026-10-13 16:52:52 -04:00
1 parent 60bde97dba
commit 28d6c23f44
12 files changed
+428 -9

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+6 -2
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@@ -1,6 +1,8 @@
class_name GameController extends Node2D
signal teleportSignal(body:RigidBody2D)
signal destroySignal(body:Node2D)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
@@ -25,6 +27,8 @@ func _on_trigger(effect: Variant, Object: Variant) -> void:
func _on_bullet_hit(body, bullet) -> void:
print("GC knows bullet hit")
if body is Crate:
body.queue_free()
bullet.queue_free()
#destroy crates
destroySignal.emit(body)
#remove the bullet
destroySignal.emit(bullet)