bullets firing, scene manager, teleport, force push
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class_name Bullet extends Area2D
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var speed:= 700
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signal bulletDamageSignal(body, bullet)
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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position += transform.x * speed * delta
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func _on_body_entered(body: Node2D) -> void:
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print("Bullet hit somethin")
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bulletDamageSignal.emit(body, self)
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