bullets firing, scene manager, teleport, force push
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@@ -1,6 +1,6 @@
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extends Area2D
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class_name Trigger extends Area2D
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var effect="destroy"
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@export var effect:String ="destroy"
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signal areaTriggered(effect, Object)
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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