bullets firing, scene manager, teleport, force push

This commit is contained in:
OddlyTimbot committed 2026-10-06 20:58:28 -04:00
1 parent c8d5474785
commit 60bde97dba
15 files changed
+251 -54

No files matched your search

+2 -2
View File
@@ -1,6 +1,6 @@
extends Area2D
class_name Trigger extends Area2D
var effect="destroy"
@export var effect:String ="destroy"
signal areaTriggered(effect, Object)
# Called when the node enters the scene tree for the first time.
func _ready() -> void: