From c8d54747850c4b29d94621229868cc9812f3eab4 Mon Sep 17 00:00:00 2001 From: OddlyTimbot Date: Tue, 29 Sep 2026 21:07:27 -0400 Subject: [PATCH] Week1 four big game objects, gamecontroller, custom signal --- .editorconfig | 4 ++ .gitattributes | 2 + .gitignore | 3 ++ icon.svg | 1 + icon.svg.import | 43 +++++++++++++++++++++ project.godot | 36 +++++++++++++++++ scenes/game.tscn | 73 +++++++++++++++++++++++++++++++++++ scripts/gamecontroller.gd | 18 +++++++++ scripts/gamecontroller.gd.uid | 1 + scripts/player.gd | 30 ++++++++++++++ scripts/player.gd.uid | 1 + scripts/trigger.gd | 17 ++++++++ scripts/trigger.gd.uid | 1 + 13 files changed, 230 insertions(+) create mode 100644 .editorconfig create mode 100644 .gitattributes create mode 100644 .gitignore create mode 100644 icon.svg create mode 100644 icon.svg.import create mode 100644 project.godot create mode 100644 scenes/game.tscn create mode 100644 scripts/gamecontroller.gd create mode 100644 scripts/gamecontroller.gd.uid create mode 100644 scripts/player.gd create mode 100644 scripts/player.gd.uid create mode 100644 scripts/trigger.gd create mode 100644 scripts/trigger.gd.uid diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..c6bbb7d --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..f63dacb --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,43 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://e3h0qn1qy8o7" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..e66ee42 --- /dev/null +++ b/project.godot @@ -0,0 +1,36 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="Sept26Game" +run/main_scene="uid://cxa67u8cwsn6x" +config/features=PackedStringArray("4.7", "Forward Plus") +config/icon="res://icon.svg" + +[display] + +window/stretch/mode="canvas_items" +window/stretch/aspect="expand" + +[file_customization] + +folder_colors={ +"res://scenes/": "orange", +"res://scripts/": "red" +} + +[physics] + +3d/physics_engine="Jolt Physics" + +[rendering] + +rendering_device/driver.windows="d3d12" diff --git a/scenes/game.tscn b/scenes/game.tscn new file mode 100644 index 0000000..3f71261 --- /dev/null +++ b/scenes/game.tscn @@ -0,0 +1,73 @@ +[gd_scene format=3 uid="uid://cxa67u8cwsn6x"] + +[ext_resource type="Script" uid="uid://ct51411gsine2" path="res://scripts/gamecontroller.gd" id="1_lnu2h"] +[ext_resource type="Script" uid="uid://ct34rf6jscqmo" path="res://scripts/player.gd" id="1_uwrxv"] +[ext_resource type="Script" uid="uid://ck2uw1e2b0646" path="res://scripts/trigger.gd" id="1_yqjtg"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_mvphy"] +size = Vector2(66, 20) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_o7s7a"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_mvphy"] +radius = 27.0 + +[sub_resource type="CircleShape2D" id="CircleShape2D_o7s7a"] + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_mvphy"] + +[node name="Game" type="Node2D" unique_id=989312165] +script = ExtResource("1_lnu2h") + +[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1148293182] +position = Vector2(568, 408) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1634682333] +shape = SubResource("RectangleShape2D_mvphy") + +[node name="RigidBody2D" type="RigidBody2D" parent="." unique_id=622131877] +position = Vector2(541, 379) +rotation = -0.32228005 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D" unique_id=1349809273] +shape = SubResource("RectangleShape2D_o7s7a") +debug_color = Color(0.8398786, 0.37498713, 0.22887537, 0.41960785) + +[node name="RigidBody2D2" type="RigidBody2D" parent="." unique_id=684295328] +position = Vector2(510.00006, 297) +rotation = -1.1398602 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D2" unique_id=1289600515] +shape = SubResource("RectangleShape2D_o7s7a") +debug_color = Color(0.8398786, 0.37498713, 0.22887537, 0.41960785) + +[node name="Trigger" type="Area2D" parent="." unique_id=1736949874] +position = Vector2(515, 472) +script = ExtResource("1_yqjtg") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger" unique_id=840899447] +shape = SubResource("CircleShape2D_mvphy") +debug_color = Color(0.76538396, 0.26260582, 0.8980484, 0.41960785) + +[node name="CharacterBody2D" type="CharacterBody2D" parent="." unique_id=509013756] +position = Vector2(591, 387) +script = ExtResource("1_uwrxv") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D" unique_id=566367520] +shape = SubResource("CircleShape2D_o7s7a") +debug_color = Color(0.19446194, 0.63244796, 0.32305, 0.41960785) + +[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=958110307] +position = Vector2(538, 582) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=1123970436] +shape = SubResource("WorldBoundaryShape2D_mvphy") + +[connection signal="areaTriggered" from="Trigger" to="." method="_on_trigger"] +[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"] diff --git a/scripts/gamecontroller.gd b/scripts/gamecontroller.gd new file mode 100644 index 0000000..a76fb89 --- /dev/null +++ b/scripts/gamecontroller.gd @@ -0,0 +1,18 @@ +extends Node2D + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_trigger(effect: Variant, Object: Variant) -> void: + print("GC knows about trigger") + if effect == "destroy": + if not Object is Player: + Object.queue_free() diff --git a/scripts/gamecontroller.gd.uid b/scripts/gamecontroller.gd.uid new file mode 100644 index 0000000..56fff18 --- /dev/null +++ b/scripts/gamecontroller.gd.uid @@ -0,0 +1 @@ +uid://ct51411gsine2 diff --git a/scripts/player.gd b/scripts/player.gd new file mode 100644 index 0000000..bd512b2 --- /dev/null +++ b/scripts/player.gd @@ -0,0 +1,30 @@ +class_name Player extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + # find all things my player collided with + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal() * 200 ) diff --git a/scripts/player.gd.uid b/scripts/player.gd.uid new file mode 100644 index 0000000..318c249 --- /dev/null +++ b/scripts/player.gd.uid @@ -0,0 +1 @@ +uid://ct34rf6jscqmo diff --git a/scripts/trigger.gd b/scripts/trigger.gd new file mode 100644 index 0000000..7f3f311 --- /dev/null +++ b/scripts/trigger.gd @@ -0,0 +1,17 @@ +extends Area2D + +var effect="destroy" +signal areaTriggered(effect, Object) +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_body_entered(body: Node2D) -> void: + print("Trigger was triggered") + areaTriggered.emit(effect, body) diff --git a/scripts/trigger.gd.uid b/scripts/trigger.gd.uid new file mode 100644 index 0000000..15e8c04 --- /dev/null +++ b/scripts/trigger.gd.uid @@ -0,0 +1 @@ +uid://ck2uw1e2b0646