diff --git a/scripts/scene_manager.gd b/scripts/scene_manager.gd index 4af95e5..3ef7759 100644 --- a/scripts/scene_manager.gd +++ b/scripts/scene_manager.gd @@ -29,11 +29,11 @@ func buildLevel()->void: func teleport(body, _bodyposition=null)->void: if body is Crate: - var viewport_size = get_viewport().get_visible_rect().size - var random_x = randf_range(0, viewport_size.x) - var random_y = randf_range(0, viewport_size.y) - var newPosition = Vector2(random_x, random_y) - body.teleport_to(newPosition) + var viewport_size = get_viewport().get_visible_rect().size + var random_x = randf_range(0, viewport_size.x) + var random_y = randf_range(0, viewport_size.y) + var newPosition = Vector2(random_x, random_y) + body.teleport_to(newPosition) func bulletFactory()->Bullet: var myBullet:Bullet