From cf2a9ecf7905036b83da4ef08426fdf1a713c923 Mon Sep 17 00:00:00 2001 From: OddlyTimbot Date: Tue, 13 Oct 2026 18:05:08 -0400 Subject: [PATCH] scene manager update --- scripts/scene_manager.gd | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/scripts/scene_manager.gd b/scripts/scene_manager.gd index 4af95e5..3ef7759 100644 --- a/scripts/scene_manager.gd +++ b/scripts/scene_manager.gd @@ -29,11 +29,11 @@ func buildLevel()->void: func teleport(body, _bodyposition=null)->void: if body is Crate: - var viewport_size = get_viewport().get_visible_rect().size - var random_x = randf_range(0, viewport_size.x) - var random_y = randf_range(0, viewport_size.y) - var newPosition = Vector2(random_x, random_y) - body.teleport_to(newPosition) + var viewport_size = get_viewport().get_visible_rect().size + var random_x = randf_range(0, viewport_size.x) + var random_y = randf_range(0, viewport_size.y) + var newPosition = Vector2(random_x, random_y) + body.teleport_to(newPosition) func bulletFactory()->Bullet: var myBullet:Bullet