diff --git a/assets/graphics/player/idle/Player Idle 48x48.png b/assets/graphics/player/idle/Player Idle 48x48.png new file mode 100644 index 0000000..b618511 Binary files /dev/null and b/assets/graphics/player/idle/Player Idle 48x48.png differ diff --git a/assets/graphics/player/idle/Player Idle 48x48.png.import b/assets/graphics/player/idle/Player Idle 48x48.png.import new file mode 100644 index 0000000..5bde5bd --- /dev/null +++ b/assets/graphics/player/idle/Player Idle 48x48.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cv1an7bix4lg4" +path="res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/player/idle/Player Idle 48x48.png" +dest_files=["res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/graphics/player/jump_fall/player jump 48x48.png b/assets/graphics/player/jump_fall/player jump 48x48.png new file mode 100644 index 0000000..dff105c Binary files /dev/null and b/assets/graphics/player/jump_fall/player jump 48x48.png differ diff --git a/assets/graphics/player/jump_fall/player jump 48x48.png.import b/assets/graphics/player/jump_fall/player jump 48x48.png.import new file mode 100644 index 0000000..abed449 --- /dev/null +++ b/assets/graphics/player/jump_fall/player jump 48x48.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dq1io4uxs544h" +path="res://.godot/imported/player jump 48x48.png-bb6ba8ccf76c9bd3765199af95f48c3c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/player/jump_fall/player jump 48x48.png" +dest_files=["res://.godot/imported/player jump 48x48.png-bb6ba8ccf76c9bd3765199af95f48c3c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/graphics/player/run/player run 48x48.png b/assets/graphics/player/run/player run 48x48.png new file mode 100644 index 0000000..aca5b55 Binary files /dev/null and b/assets/graphics/player/run/player run 48x48.png differ diff --git a/assets/graphics/player/run/player run 48x48.png.import b/assets/graphics/player/run/player run 48x48.png.import new file mode 100644 index 0000000..b0f425e --- /dev/null +++ b/assets/graphics/player/run/player run 48x48.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://rdkrvqncrci5" +path="res://.godot/imported/player run 48x48.png-6d66612d48bfa4c8721495ba557ab7c6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/player/run/player run 48x48.png" +dest_files=["res://.godot/imported/player run 48x48.png-6d66612d48bfa4c8721495ba557ab7c6.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/graphics/projectiles/pixel_bullet.png b/assets/graphics/projectiles/pixel_bullet.png new file mode 100644 index 0000000..900d030 Binary files /dev/null and b/assets/graphics/projectiles/pixel_bullet.png differ diff --git a/assets/graphics/projectiles/pixel_bullet.png.import b/assets/graphics/projectiles/pixel_bullet.png.import new file mode 100644 index 0000000..3f5a819 --- /dev/null +++ b/assets/graphics/projectiles/pixel_bullet.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cjjer1w77c3g3" +path="res://.godot/imported/pixel_bullet.png-30d6d1e8b5e1332f8b2e2cee72a9e790.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/projectiles/pixel_bullet.png" +dest_files=["res://.godot/imported/pixel_bullet.png-30d6d1e8b5e1332f8b2e2cee72a9e790.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/project.godot b/project.godot index 29dd378..487244a 100644 --- a/project.godot +++ b/project.godot @@ -34,6 +34,11 @@ shove={ "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":76,"key_label":0,"unicode":108,"location":0,"echo":false,"script":null) ] } +shoot={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null) +] +} [physics] diff --git a/scenes/bullet.tscn b/scenes/bullet.tscn index 24b6980..15d087f 100644 --- a/scenes/bullet.tscn +++ b/scenes/bullet.tscn @@ -1,6 +1,7 @@ [gd_scene format=3 uid="uid://qrewcx81o1xi"] [ext_resource type="Script" uid="uid://ryrc3a88d0nh" path="res://scripts/bullet.gd" id="1_mkf8s"] +[ext_resource type="Texture2D" uid="uid://cjjer1w77c3g3" path="res://assets/graphics/projectiles/pixel_bullet.png" id="2_y25gk"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_mvphy"] size = Vector2(12, 6) @@ -13,4 +14,11 @@ metadata/_edit_group_ = true shape = SubResource("RectangleShape2D_mvphy") debug_color = Color(0.9521257, 0.20191753, 0.23529023, 0.41960785) +[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1732561171] +texture_filter = 1 +position = Vector2(-3.9999998, -3) +rotation = 3.1415927 +scale = Vector2(0.11, 0.11) +texture = ExtResource("2_y25gk") + [connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/scenes/game.tscn b/scenes/game.tscn index 8270e3d..6173066 100644 --- a/scenes/game.tscn +++ b/scenes/game.tscn @@ -5,7 +5,6 @@ [ext_resource type="PackedScene" uid="uid://b22qsgmtr231s" path="res://scenes/trigger.tscn" id="2_lnu2h"] [ext_resource type="PackedScene" uid="uid://5xgx7qarkj3o" path="res://scenes/crate.tscn" id="3_iywne"] [ext_resource type="PackedScene" uid="uid://dtegcgc8xcxfg" path="res://scenes/player.tscn" id="4_iywne"] -[ext_resource type="PackedScene" uid="uid://qrewcx81o1xi" path="res://scenes/bullet.tscn" id="6_p57ef"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_mvphy"] size = Vector2(66, 20) @@ -50,7 +49,4 @@ effect = "teleport" [node name="Crate" parent="." unique_id=1367266345 instance=ExtResource("3_iywne")] position = Vector2(635, 553) -[node name="Bullet" parent="." unique_id=1877237172 instance=ExtResource("6_p57ef")] -position = Vector2(305, 562) - [connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"] diff --git a/scenes/player.tscn b/scenes/player.tscn index 37ff6b1..7638f2d 100644 --- a/scenes/player.tscn +++ b/scenes/player.tscn @@ -1,9 +1,182 @@ [gd_scene format=3 uid="uid://dtegcgc8xcxfg"] [ext_resource type="Script" uid="uid://ct34rf6jscqmo" path="res://scripts/player.gd" id="1_3vyb7"] +[ext_resource type="Texture2D" uid="uid://dq1io4uxs544h" path="res://assets/graphics/player/jump_fall/player jump 48x48.png" id="2_dqkch"] +[ext_resource type="Texture2D" uid="uid://cv1an7bix4lg4" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"] +[ext_resource type="Texture2D" uid="uid://rdkrvqncrci5" path="res://assets/graphics/player/run/player run 48x48.png" id="3_qhqgy"] [sub_resource type="CircleShape2D" id="CircleShape2D_o7s7a"] +[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"] +atlas = ExtResource("2_dqkch") +region = Rect2(96, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"] +atlas = ExtResource("2_g2els") +region = Rect2(0, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_dqkch"] +atlas = ExtResource("2_g2els") +region = Rect2(48, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"] +atlas = ExtResource("2_g2els") +region = Rect2(96, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"] +atlas = ExtResource("2_g2els") +region = Rect2(144, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"] +atlas = ExtResource("2_g2els") +region = Rect2(192, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"] +atlas = ExtResource("2_g2els") +region = Rect2(240, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"] +atlas = ExtResource("2_g2els") +region = Rect2(288, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"] +atlas = ExtResource("2_g2els") +region = Rect2(336, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"] +atlas = ExtResource("2_g2els") +region = Rect2(384, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"] +atlas = ExtResource("2_g2els") +region = Rect2(432, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"] +atlas = ExtResource("2_dqkch") +region = Rect2(0, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"] +atlas = ExtResource("2_dqkch") +region = Rect2(48, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"] +atlas = ExtResource("3_qhqgy") +region = Rect2(0, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"] +atlas = ExtResource("3_qhqgy") +region = Rect2(48, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"] +atlas = ExtResource("3_qhqgy") +region = Rect2(96, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"] +atlas = ExtResource("3_qhqgy") +region = Rect2(144, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"] +atlas = ExtResource("3_qhqgy") +region = Rect2(192, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"] +atlas = ExtResource("3_qhqgy") +region = Rect2(240, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"] +atlas = ExtResource("3_qhqgy") +region = Rect2(288, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"] +atlas = ExtResource("3_qhqgy") +region = Rect2(336, 0, 48, 48) + +[sub_resource type="SpriteFrames" id="SpriteFrames_mvphy"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_i4ail") +}], +"loop": 2, +"name": &"fall", +"speed": 12.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_qhqgy") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_dqkch") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_qlg0r") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_tuyoq") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_fjrip") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_smehm") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ur7pv") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_y4r1p") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_d2wvv") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_3v2ag") +}], +"loop": 1, +"name": &"idle", +"speed": 12.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_a38lo") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_4ni07") +}], +"loop": 2, +"name": &"jump", +"speed": 12.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_jej6c") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_f1ej7") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_oprun") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_a8ls1") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_qfm1y") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_fulsm") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_4r5pv") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_60mlk") +}], +"loop": 1, +"name": &"run", +"speed": 12.0 +}] + [node name="Player" type="CharacterBody2D" unique_id=735255374] script = ExtResource("1_3vyb7") metadata/_edit_group_ = true @@ -23,3 +196,12 @@ position = Vector2(14, -6) [node name="LeftSpawn" type="Marker2D" parent="." unique_id=522145742] position = Vector2(-15, -6) + +[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=1106134562] +texture_filter = 1 +position = Vector2(0, -6) +sprite_frames = SubResource("SpriteFrames_mvphy") +animation = &"fall" +autoplay = "idle" + +[connection signal="animation_finished" from="PlayerGraphic" to="." method="_animation_finished"] diff --git a/scripts/bullet.gd b/scripts/bullet.gd index 3f5724c..796fd93 100644 --- a/scripts/bullet.gd +++ b/scripts/bullet.gd @@ -16,3 +16,6 @@ func _process(delta: float) -> void: func _on_body_entered(body: Node2D) -> void: print("Bullet hit somethin") bulletDamageSignal.emit(body, self) + +func setSpeed(value)->void: + speed = value diff --git a/scripts/gamecontroller.gd b/scripts/gamecontroller.gd index 5841f8e..3454dec 100644 --- a/scripts/gamecontroller.gd +++ b/scripts/gamecontroller.gd @@ -1,6 +1,8 @@ class_name GameController extends Node2D signal teleportSignal(body:RigidBody2D) +signal destroySignal(body) + # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. @@ -16,7 +18,7 @@ func _on_trigger(effect: Variant, Object: Variant) -> void: match effect: "destroy": if not Object is Player: - Object.queue_free() + destroySignal.emit(Object) "teleport": print("Trigger wants to teleport") if Object is Crate: @@ -25,6 +27,6 @@ func _on_trigger(effect: Variant, Object: Variant) -> void: func _on_bullet_hit(body, bullet) -> void: print("GC knows bullet hit") if body is Crate: - body.queue_free() - bullet.queue_free() + destroySignal.emit(body) + destroySignal.emit(bullet) diff --git a/scripts/player.gd b/scripts/player.gd index 2e7f1ec..6646f3e 100644 --- a/scripts/player.gd +++ b/scripts/player.gd @@ -4,12 +4,19 @@ class_name Player extends CharacterBody2D @onready var left_cast: RayCast2D = $LeftCast @onready var right_spawn: Marker2D = $RightSpawn @onready var left_spawn: Marker2D = $LeftSpawn +@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic @export var shove_power:= 800 @export var bump_power:=100 +var direction +signal bulletSignal(pos, speed) + enum FaceDirection {LEFT,RIGHT} var facing:FaceDirection = FaceDirection.RIGHT +enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING} +var current_player_state:PlayerStates = PlayerStates.IDLE +var upJump:bool = false var pushRightEnabled = false var pushLeftEnabled = false @@ -24,7 +31,27 @@ func _physics_process(delta: float) -> void: # Add the gravity. if not is_on_floor(): velocity += get_gravity() * delta + + handle_input() + handle_movement() + handle_states() + handle_animations() + move_and_slide() + handle_collisions() + + +func handle_input()->void: + # Handle shoot + if Input.is_action_just_pressed("shoot"): + print("Player wants to shoot") + #send a bullet signal + if facing==FaceDirection.RIGHT: + bulletSignal.emit(right_spawn.global_transform, 800) + + if facing==FaceDirection.LEFT: + bulletSignal.emit(left_spawn.global_transform, -800) + # Handle shove if Input.is_action_just_pressed("shove"): print("Player wants to shove") @@ -35,25 +62,28 @@ func _physics_process(delta: float) -> void: if pushLeftEnabled and facing == FaceDirection.LEFT: #shove left pushTarget.apply_central_impulse(Vector2(-1,0) * shove_power ) - # Handle jump. if Input.is_action_just_pressed("ui_accept") and is_on_floor(): velocity.y = JUMP_VELOCITY + current_player_state=PlayerStates.JUMPING + upJump = true # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. - var direction := Input.get_axis("ui_left", "ui_right") + direction = Input.get_axis("ui_left", "ui_right") +func handle_movement()->void: if direction: velocity.x = direction * SPEED # set player direction if direction < 0: facing = FaceDirection.LEFT + player_graphic.flip_h = true if direction > 0: facing = FaceDirection.RIGHT + player_graphic.flip_h = false else: velocity.x = move_toward(velocity.x, 0, SPEED) - - move_and_slide() +func handle_collisions()->void: # find all things my player collided with for i in get_slide_collision_count(): var c = get_slide_collision(i) @@ -78,3 +108,34 @@ func _physics_process(delta: float) -> void: pushTarget = collider else: pushLeftEnabled = false +func handle_states()->void: + match current_player_state: + PlayerStates.IDLE when velocity.x !=0: + current_player_state = PlayerStates.RUNNING + PlayerStates.RUNNING when velocity.x ==0: + current_player_state = PlayerStates.IDLE + PlayerStates.JUMPING when velocity.y>0: + #you falling + current_player_state = PlayerStates.FALLING + PlayerStates.FALLING when is_on_floor(): + if velocity.x ==0: + current_player_state = PlayerStates.IDLE + else: + current_player_state = PlayerStates.RUNNING +func handle_animations()->void: + match current_player_state: + PlayerStates.RUNNING: + player_graphic.play("run") + PlayerStates.IDLE: + player_graphic.play("idle") + PlayerStates.JUMPING: + if upJump: + player_graphic.play("jump") + PlayerStates.FALLING: + player_graphic.play("fall") + + +func _animation_finished() -> void: + match current_player_state: + PlayerStates.JUMPING: + upJump = false diff --git a/scripts/scene_manager.gd b/scripts/scene_manager.gd index 5cd022b..9a3cc53 100644 --- a/scripts/scene_manager.gd +++ b/scripts/scene_manager.gd @@ -2,13 +2,21 @@ class_name SceneManager extends Node2D @onready var triggers: Node2D = $"../Triggers" @onready var game: GameController = $".." -@onready var bullet: Bullet = $"../Bullet" +@onready var player: Player = $"../Player" + +#recipe for bullets +var bullet = preload("res://scenes/bullet.tscn") +var totalAllowedBullets:int =7 +#collection +var bulletArray:Array[Bullet] = [] # Called when the node enters the scene tree for the first time. func _ready() -> void: buildLevel() game.teleportSignal.connect(teleport) - bullet.bulletDamageSignal.connect(game._on_bullet_hit) + game.destroySignal.connect(destroy) + player.bulletSignal.connect(makeBullet) + # Called every frame. 'delta' is the elapsed time since the previous frame. @@ -29,3 +37,42 @@ func teleport(body, _bodyposition=null)->void: var random_y = randf_range(0, viewport_size.y) var newPosition = Vector2(random_x, random_y) body.teleport_to(newPosition) +#order desk (for bullets) +func makeBullet(pos, speed)->void: + #ask for a bullet from....the factory + print("make a bullet") + var myBullet:Bullet = bulletFactory() + myBullet.transform = pos + myBullet.setSpeed(speed) + myBullet.set_process(true) + +func bulletFactory()->Bullet: + var myBullet:Bullet + #how many bullets have been created? + if bulletArray.size() <= totalAllowedBullets: + myBullet = bullet.instantiate() + add_sibling(myBullet) + #wire up a signal to the game controller + if not myBullet.bulletDamageSignal.is_connected(game._on_bullet_hit): + myBullet.bulletDamageSignal.connect(game._on_bullet_hit) + else: + #recycle bullet + myBullet = bulletArray.pop_back() + + #put the bullet in my collection + bulletArray.push_front(myBullet) + return myBullet + +func destroy(target)->void: + if target is Bullet: + stash(target) + if target is Crate: + target.queue_free() + +func stash(target:Bullet)->void: + print("stash a bullet") + #hide the bullet off-screen + var stashPosition:Vector2 = Vector2(-100,-100) + target.position = stashPosition + target.setSpeed(0) + target.set_process(false)