week6 player enemy damage death cycle

This commit is contained in:
OddlyTimbot committed 2026-11-03 17:03:06 -05:00
1 parent c1bdb544a6
commit ed7e5c4740
12 files changed
+306 -25

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importer="texture"
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uid="uid://37of41hhcw7h"
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"vram_texture": false
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[deps]
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+1
View File
@@ -21,4 +21,5 @@ rotation = 3.1415927
scale = Vector2(0.11, 0.11) scale = Vector2(0.11, 0.11)
texture = ExtResource("2_y25gk") texture = ExtResource("2_y25gk")
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_body_entered"] [connection signal="body_entered" from="." to="." method="_on_body_entered"]
+12 -12
View File
@@ -431,12 +431,23 @@ texture_filter = 1
texture = ExtResource("4_kvpfn") texture = ExtResource("4_kvpfn")
offset = Vector2(200, 350) offset = Vector2(200, 350)
[node name="Player" parent="." unique_id=735255374 instance=ExtResource("4_iywne")]
position = Vector2(594, 390)
[node name="foreground" type="Parallax2D" parent="." unique_id=246559660]
scroll_scale = Vector2(1.3, 1)
repeat_size = Vector2(400, 0)
[node name="Sprite2D" type="Sprite2D" parent="foreground" unique_id=1690720392]
texture = ExtResource("5_dinhu")
offset = Vector2(200, 340)
[node name="SceneManager" type="Node2D" parent="." unique_id=1778809182] [node name="SceneManager" type="Node2D" parent="." unique_id=1778809182]
script = ExtResource("2_lbhrr") script = ExtResource("2_lbhrr")
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=374407051] [node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=374407051]
texture_filter = 1 texture_filter = 1
tile_map_data = PackedByteArray("AAASAA0AAAAEAAAAAAAVAA0AAAAAAAAAAAAWAA0AAAABAAAAAAAXAA0AAAABAAAAAAAYAA0AAAAHAAQAAAAYAAwAAAAGAAMAAAAYAAsAAAAAAAAAAAAZAAsAAAABAAAAAAAZAAwAAAABAAIAAAAaAAwAAAACAAIAAAAaAAsAAAACAAAAAAAWAAkAAAACAAQAAAAVAAkAAAAAAAQAAAANABIAAAABAAAAAAAOABIAAAABAAAAAAAPABIAAAABAAAAAAAQABIAAAABAAAAAAARABIAAAABAAAAAAASABIAAAABAAAAAAATABIAAAABAAAAAAAUABIAAAABAAAAAAAVABIAAAABAAAAAAAWABIAAAABAAAAAAAXABIAAAABAAAAAAAYABIAAAABAAAAAAAZABIAAAABAAAAAAAaABIAAAABAAAAAAAbABIAAAAHAAEAAAAbABEAAAAAAAAAAAAcABEAAAACAAAAAAAcABIAAAACAAEAAAANABMAAAAHAAAAAAAOABMAAAAGAAEAAAAPABMAAAAHAAEAAAAQABMAAAAHAAAAAAAQABQAAAAKAAQAAAAPABQAAAAJAAQAAAAOABQAAAABAAIAAAANABQAAAAAAAIAAAARABMAAAAGAAAAAAASABMAAAAGAAAAAAATABMAAAAHAAAAAAASABQAAAAJAAQAAAARABQAAAAJAAQAAAAYABMAAAAGAAAAAAAZABMAAAAGAAAAAAAaABMAAAAGAAAAAAAaABQAAAABAAIAAAAbABMAAAAGAAAAAAAcABMAAAACAAIAAAAbABQAAAACAAIAAAAYABQAAAABAAIAAAAXABMAAAAHAAAAAAAWABMAAAAGAAAAAAAVABMAAAAGAAAAAAAVABQAAAABAAIAAAAUABMAAAAGAAAAAAAUABQAAAAJAAQAAAATABQAAAAKAAQAAAAWABQAAAABAAIAAAAXABQAAAABAAIAAAAZABQAAAABAAIAAAALABMAAAABAAIAAAAMABMAAAABAAIAAAAMABIAAAABAAAAAAALABIAAAABAAAAAAAKABIAAAABAAAAAAAKABMAAAABAAIAAAAJABMAAAAAAAIAAAAJABIAAAAQAAEAAAAIABIAAAAAAAIAAAAIABEAAAAAAAEAAAAJABEAAAACAAEAAAAIABAAAAAAAAEAAAAIAA8AAAAHAAAAAAAJAA8AAAACAAEAAAAJABAAAAACAAEAAAAIAA4AAAABAAAAAAAHAA8AAAAAAAIAAAAHAA4AAAAGAAQAAAAHAA0AAAAQAAMAAAAGAA0AAAAPAAQAAAAGAAwAAAAEAAEAAAAGAAsAAAAPAAMAAAAHAAsAAAABAAQAAAAIAAsAAAABAAQAAAAJAAsAAAAKAAQAAAAKAAsAAAACAAIAAAAKAAoAAAACAAAAAAAJAAoAAAAAAAAAAAANABAAAAACAAQAAAAMABAAAAABAAQAAAALABAAAAAAAAQAAAAVAAwAAQAAAAAAAAAYAAoAAQAAAAAAAAAZAAoAAQAAAAAAAAAIAA0AAQAAAAAAAAAJAAkAAQAAAAAAAAAWAAwAAgAAAAEAAAAWAAsAAgAAAAAAAAAbABAAAgAAAAEAAAAbAA8AAgAAAAAAAAAaABEAAQAAAAAAAAAYAA4AAAACAAIAAAAXAA4AAAABAAIAAAAWAA4AAAABAAIAAAAVAA4AAAAKAAQAAAAUAA4AAAABAAQAAAATAA4AAAABAAQAAAASAA4AAAAMAAQAAAARAA4AAAABAAQAAAAQAA4AAAABAAQAAAAPAA4AAAABAAQAAAAOAA4AAAABAAQAAAANAA4AAAABAAQAAAAMAA4AAAABAAQAAAALAA4AAAABAAQAAAAKAA4AAAABAAQAAAAJAA4AAAAJAAMAAAA=") tile_map_data = PackedByteArray("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")
tile_set = SubResource("TileSet_mvphy") tile_set = SubResource("TileSet_mvphy")
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1148293182] [node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1148293182]
@@ -446,9 +457,6 @@ metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1634682333] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1634682333]
shape = SubResource("RectangleShape2D_mvphy") shape = SubResource("RectangleShape2D_mvphy")
[node name="Player" parent="." unique_id=735255374 instance=ExtResource("4_iywne")]
position = Vector2(594, 390)
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=958110307] [node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=958110307]
position = Vector2(538, 582) position = Vector2(538, 582)
metadata/_edit_group_ = true metadata/_edit_group_ = true
@@ -465,14 +473,6 @@ position = Vector2(390, 541)
position = Vector2(514, 502) position = Vector2(514, 502)
effect = "teleport" effect = "teleport"
[node name="foreground" type="Parallax2D" parent="." unique_id=246559660]
scroll_scale = Vector2(1.3, 1)
repeat_size = Vector2(400, 0)
[node name="Sprite2D" type="Sprite2D" parent="foreground" unique_id=1690720392]
texture = ExtResource("5_dinhu")
offset = Vector2(200, 340)
[node name="Crates" type="Node2D" parent="." unique_id=104104750] [node name="Crates" type="Node2D" parent="." unique_id=104104750]
[node name="Crate" parent="Crates" unique_id=1367266345 instance=ExtResource("3_iywne")] [node name="Crate" parent="Crates" unique_id=1367266345 instance=ExtResource("3_iywne")]
+113 -3
View File
@@ -3,14 +3,72 @@
[ext_resource type="Script" uid="uid://ct34rf6jscqmo" path="res://scripts/player.gd" id="1_3vyb7"] [ext_resource type="Script" uid="uid://ct34rf6jscqmo" path="res://scripts/player.gd" id="1_3vyb7"]
[ext_resource type="Texture2D" uid="uid://dq1io4uxs544h" path="res://assets/graphics/player/jump_fall/player jump 48x48.png" id="2_dqkch"] [ext_resource type="Texture2D" uid="uid://dq1io4uxs544h" path="res://assets/graphics/player/jump_fall/player jump 48x48.png" id="2_dqkch"]
[ext_resource type="Texture2D" uid="uid://cv1an7bix4lg4" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"] [ext_resource type="Texture2D" uid="uid://cv1an7bix4lg4" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"]
[ext_resource type="Texture2D" uid="uid://dht4cd2u7dkrb" path="res://assets/graphics/player/death/Player Death 64x64.png" id="2_tuyoq"]
[ext_resource type="Texture2D" uid="uid://rdkrvqncrci5" path="res://assets/graphics/player/run/player run 48x48.png" id="3_qhqgy"] [ext_resource type="Texture2D" uid="uid://rdkrvqncrci5" path="res://assets/graphics/player/run/player run 48x48.png" id="3_qhqgy"]
[ext_resource type="Texture2D" uid="uid://37of41hhcw7h" path="res://assets/graphics/player/hurt/Player Hurt 48x48.png" id="3_qlg0r"]
[sub_resource type="CircleShape2D" id="CircleShape2D_o7s7a"] [sub_resource type="CircleShape2D" id="CircleShape2D_o7s7a"]
[sub_resource type="AtlasTexture" id="AtlasTexture_pf23h"]
atlas = ExtResource("2_tuyoq")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_dt7fs"]
atlas = ExtResource("2_tuyoq")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_wqfne"]
atlas = ExtResource("2_tuyoq")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_wnwbv"]
atlas = ExtResource("2_tuyoq")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_gl8cc"]
atlas = ExtResource("2_tuyoq")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_487ah"]
atlas = ExtResource("2_tuyoq")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_md1ol"]
atlas = ExtResource("2_tuyoq")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_bj30b"]
atlas = ExtResource("2_tuyoq")
region = Rect2(336, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_jc3p3"]
atlas = ExtResource("2_tuyoq")
region = Rect2(384, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_hax0n"]
atlas = ExtResource("2_tuyoq")
region = Rect2(432, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"] [sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
atlas = ExtResource("2_dqkch") atlas = ExtResource("2_dqkch")
region = Rect2(96, 0, 48, 48) region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
atlas = ExtResource("3_qlg0r")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
atlas = ExtResource("3_qlg0r")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
atlas = ExtResource("3_qlg0r")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
atlas = ExtResource("3_qlg0r")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"] [sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
atlas = ExtResource("2_g2els") atlas = ExtResource("2_g2els")
region = Rect2(0, 0, 48, 48) region = Rect2(0, 0, 48, 48)
@@ -95,6 +153,41 @@ region = Rect2(336, 0, 48, 48)
animations = [{ animations = [{
"frames": [{ "frames": [{
"duration": 1.0, "duration": 1.0,
"texture": SubResource("AtlasTexture_pf23h")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dt7fs")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wqfne")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wnwbv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gl8cc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_487ah")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_md1ol")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bj30b")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jc3p3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hax0n")
}],
"loop": 0,
"name": &"death",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_i4ail") "texture": SubResource("AtlasTexture_i4ail")
}], }],
"loop": 2, "loop": 2,
@@ -103,6 +196,23 @@ animations = [{
}, { }, {
"frames": [{ "frames": [{
"duration": 1.0, "duration": 1.0,
"texture": SubResource("AtlasTexture_l71n6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ke2ow")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ujl30")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_31cv2")
}],
"loop": 0,
"name": &"hurt",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_qhqgy") "texture": SubResource("AtlasTexture_qhqgy")
}, { }, {
"duration": 1.0, "duration": 1.0,
@@ -192,16 +302,16 @@ target_position = Vector2(16, 0)
target_position = Vector2(-16, 0) target_position = Vector2(-16, 0)
[node name="RightSpawn" type="Marker2D" parent="." unique_id=1276129807] [node name="RightSpawn" type="Marker2D" parent="." unique_id=1276129807]
position = Vector2(14, -6) position = Vector2(17, 0)
[node name="LeftSpawn" type="Marker2D" parent="." unique_id=522145742] [node name="LeftSpawn" type="Marker2D" parent="." unique_id=522145742]
position = Vector2(-15, -6) position = Vector2(-18, 0)
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=1106134562] [node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=1106134562]
texture_filter = 1 texture_filter = 1
position = Vector2(0, -6) position = Vector2(0, -6)
sprite_frames = SubResource("SpriteFrames_mvphy") sprite_frames = SubResource("SpriteFrames_mvphy")
animation = &"fall" animation = &"death"
autoplay = "idle" autoplay = "idle"
[node name="Camera2D" type="Camera2D" parent="." unique_id=2099904623] [node name="Camera2D" type="Camera2D" parent="." unique_id=2099904623]
+4
View File
@@ -19,3 +19,7 @@ func _on_body_entered(body: Node2D) -> void:
func setSpeed(value)->void: func setSpeed(value)->void:
speed = value speed = value
func _on_area_entered(area: Area2D) -> void:
bulletDamageSignal.emit(area, self)
+45 -2
View File
@@ -2,12 +2,20 @@ class_name GameController extends Node2D
signal teleportSignal(body:RigidBody2D) signal teleportSignal(body:RigidBody2D)
signal destroySignal(body) signal destroySignal(body)
signal damageSignal(body)
var numberOfCrates = 2 var numberOfCrates = 2
var totalCoins = 0 var totalCoins = 0
var coinsRemaining = 0 var coinsRemaining = 0
var coinsCollected = 0 var coinsCollected = 0
var enemiesDict={}
var playerStats={
"health": 100,
"meleeDamage": 20,
"rangeDamage": 20
}
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
get_window().grab_focus() get_window().grab_focus()
@@ -29,11 +37,22 @@ func _on_trigger(effect: Variant, Object: Variant) -> void:
if Object is Crate: if Object is Crate:
teleportSignal.emit(Object) teleportSignal.emit(Object)
func _on_bullet_hit(body, bullet) -> void: func _on_bullet_hit(body, bullet) -> void:
print("GC knows bullet hit")
if body is Crate: if body is Crate:
destroySignal.emit(body) destroySignal.emit(body)
destroySignal.emit(bullet) destroySignal.emit(bullet)
if body is Slime:
#damage the slime
enemiesDict[body]["health"] -= playerStats.rangeDamage
if(enemiesDict[body]["health"] <=0):
print("enemy dead")
destroySignal.emit(body)
destroySignal.emit(bullet)
removeEnemyFromLevel(body)
else:
print("enemy damaged")
destroySignal.emit(bullet)
damageSignal.emit(body)
func crateTotal(amount)->void: func crateTotal(amount)->void:
@@ -50,3 +69,27 @@ func coinCollected(body, coin)->void:
#give them a coin #give them a coin
coinsCollected +=1 coinsCollected +=1
destroySignal.emit(coin) destroySignal.emit(coin)
func slimeAttack(body, slime)->void:
print("GC knows slime attacked player for "+str(enemiesDict[slime].meleeDamage))
playerStats.health -= enemiesDict[slime].meleeDamage
if playerStats.health <=0:
#kill the player
destroySignal.emit(body)
else:
#damage the player
print("you took damage")
damageSignal.emit(body)
func addEnemyToLevel(enemy:Slime)->void:
#make some stats for the bad guy
var stats = {
"health": 100,
"meleeDamage": 10
}
#add em to a dictionary of enemies
enemiesDict[enemy]=stats
func removeEnemyFromLevel(enemy)->void:
enemiesDict.erase(enemy)
func levelChange()->void:
print("change levels (reload)")
get_tree().reload_current_scene()
+18 -6
View File
@@ -11,10 +11,11 @@ class_name Player extends CharacterBody2D
var direction var direction
signal bulletSignal(pos, speed) signal bulletSignal(pos, speed)
signal deathCompleteSignal
enum FaceDirection {LEFT,RIGHT} enum FaceDirection {LEFT,RIGHT}
var facing:FaceDirection = FaceDirection.RIGHT var facing:FaceDirection = FaceDirection.RIGHT
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING} enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING, HURT, DEAD}
var current_player_state:PlayerStates = PlayerStates.IDLE var current_player_state:PlayerStates = PlayerStates.IDLE
var upJump:bool = false var upJump:bool = false
@@ -31,8 +32,8 @@ func _physics_process(delta: float) -> void:
# Add the gravity. # Add the gravity.
if not is_on_floor(): if not is_on_floor():
velocity += get_gravity() * delta velocity += get_gravity() * delta
if not current_player_state == PlayerStates.DEAD:
handle_input() handle_input()
handle_movement() handle_movement()
handle_states() handle_states()
handle_animations() handle_animations()
@@ -40,7 +41,11 @@ func _physics_process(delta: float) -> void:
handle_collisions() handle_collisions()
func takeDamage()->void:
current_player_state = PlayerStates.HURT
func kill()->void:
current_player_state = PlayerStates.DEAD
func handle_input()->void: func handle_input()->void:
# Handle shoot # Handle shoot
if Input.is_action_just_pressed("shoot"): if Input.is_action_just_pressed("shoot"):
@@ -91,7 +96,6 @@ func handle_collisions()->void:
c.get_collider().apply_central_impulse(-c.get_normal() * bump_power ) c.get_collider().apply_central_impulse(-c.get_normal() * bump_power )
if right_cast.is_colliding(): if right_cast.is_colliding():
print("Something on my right")
#get the thing I can shove #get the thing I can shove
var collider = right_cast.get_collider() var collider = right_cast.get_collider()
if collider is RigidBody2D: if collider is RigidBody2D:
@@ -101,7 +105,6 @@ func handle_collisions()->void:
pushRightEnabled = false pushRightEnabled = false
if left_cast.is_colliding(): if left_cast.is_colliding():
print("Something on my left")
var collider = left_cast.get_collider() var collider = left_cast.get_collider()
if collider is RigidBody2D: if collider is RigidBody2D:
pushLeftEnabled = true pushLeftEnabled = true
@@ -133,9 +136,18 @@ func handle_animations()->void:
player_graphic.play("jump") player_graphic.play("jump")
PlayerStates.FALLING: PlayerStates.FALLING:
player_graphic.play("fall") player_graphic.play("fall")
PlayerStates.HURT:
player_graphic.play("hurt")
PlayerStates.DEAD:
player_graphic.play("death")
func _animation_finished() -> void: func _animation_finished() -> void:
match current_player_state: match current_player_state:
PlayerStates.JUMPING: PlayerStates.JUMPING:
upJump = false upJump = false
PlayerStates.HURT:
current_player_state = PlayerStates.IDLE
PlayerStates.DEAD:
#death animation complete
deathCompleteSignal.emit()
+24 -1
View File
@@ -5,6 +5,7 @@ class_name SceneManager extends Node2D
@onready var player: Player = $"../Player" @onready var player: Player = $"../Player"
@onready var crates: Node2D = $"../Crates" @onready var crates: Node2D = $"../Crates"
@onready var coins: Node2D = $"../Coins" @onready var coins: Node2D = $"../Coins"
@onready var enemies: Node2D = $"../Enemies"
#recipe for bullets #recipe for bullets
var bullet = preload("res://scenes/bullet.tscn") var bullet = preload("res://scenes/bullet.tscn")
@@ -17,9 +18,12 @@ func _ready() -> void:
buildLevel() buildLevel()
game.teleportSignal.connect(teleport) game.teleportSignal.connect(teleport)
game.destroySignal.connect(destroy) game.destroySignal.connect(destroy)
game.damageSignal.connect(damage)
player.bulletSignal.connect(makeBullet) player.bulletSignal.connect(makeBullet)
player.deathCompleteSignal.connect(game.levelChange)
updateCrates() updateCrates()
updateCoins() updateCoins()
updateEnemies()
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
@@ -50,6 +54,15 @@ func updateCoins()->void:
totalCoins +=1 totalCoins +=1
game.coinTotal(totalCoins) game.coinTotal(totalCoins)
func updateEnemies()->void:
if enemies:
for obj in enemies.get_children():
var enemy = obj as Slime
if enemy:
game.addEnemyToLevel(enemy)
if not enemy.enemyAttackSignal.is_connected(game.slimeAttack):
enemy.enemyAttackSignal.connect(game.slimeAttack)
func buildLevel()->void: func buildLevel()->void:
if triggers: if triggers:
for obj in triggers.get_children(): for obj in triggers.get_children():
@@ -97,7 +110,17 @@ func destroy(target)->void:
target.queue_free() target.queue_free()
if target is Coin: if target is Coin:
target.queue_free() target.queue_free()
if target is Slime:
target.queue_free()
if target is Player:
target.kill()
func damage(target)->void:
if target is Slime:
target.takeDamage()
if target is Player:
target.takeDamage()
func stash(target:Bullet)->void: func stash(target:Bullet)->void:
print("stash a bullet") print("stash a bullet")
#hide the bullet off-screen #hide the bullet off-screen
+9 -1
View File
@@ -14,7 +14,7 @@ var facing:FaceDirection = FaceDirection.RIGHT
#direction 1 move to right, 0 no movement, -1 to the left #direction 1 move to right, 0 no movement, -1 to the left
var direction = 1 var direction = 1
enum EnemyStates {RUN, ATTACK, SPAWN} enum EnemyStates {RUN, ATTACK, SPAWN, HURT}
var currentEnemyState:EnemyStates = EnemyStates.SPAWN var currentEnemyState:EnemyStates = EnemyStates.SPAWN
@@ -29,6 +29,9 @@ func _process(delta: float) -> void:
handleStates() handleStates()
handleAnimation() handleAnimation()
handleCollisions() handleCollisions()
func takeDamage()->void:
currentEnemyState = EnemyStates.HURT
func handleMovement(delta)->void: func handleMovement(delta)->void:
position.x += direction*speed*delta position.x += direction*speed*delta
@@ -51,6 +54,9 @@ func handleAnimation()->void:
slime_graphic.play("run") slime_graphic.play("run")
EnemyStates.ATTACK: EnemyStates.ATTACK:
slime_graphic.play("attack") slime_graphic.play("attack")
EnemyStates.HURT:
#swap for a hurt animation
slime_graphic.play("attack")
func handleCollisions()->void: func handleCollisions()->void:
if not right_down_cast.is_colliding(): if not right_down_cast.is_colliding():
@@ -84,3 +90,5 @@ func _on_animation_finished() -> void:
EnemyStates.ATTACK: EnemyStates.ATTACK:
currentEnemyState = EnemyStates.RUN currentEnemyState = EnemyStates.RUN
direction = (randi() % 2) *2 -1 direction = (randi() % 2) *2 -1
EnemyStates.HURT:
currentEnemyState = EnemyStates.RUN