Player States #4

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opened 2026-10-13 20:12:21 +00:00 by OddlyTimbot · 0 comments
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Create a finite state machine for controlling the player states.
States should include IDLE, RUNNING, JUMPING, FALLING

Use an _on_animation_finished() function to know when the jump animation has completed, so that we don't keep trying to call it.

Create a finite state machine for controlling the player states. States should include IDLE, RUNNING, JUMPING, FALLING Use an _on_animation_finished() function to know when the jump animation has completed, so that we don't keep trying to call it.
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Reference: OddlyTimbot/Sept26Game#4