Create a finite state machine for controlling the player states.
States should include IDLE, RUNNING, JUMPING, FALLING
Use an _on_animation_finished() function to know when the jump animation has completed, so that we don't keep trying to call it.
Create a finite state machine for controlling the player states.
States should include IDLE, RUNNING, JUMPING, FALLING
Use an _on_animation_finished() function to know when the jump animation has completed, so that we don't keep trying to call it.
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Create a finite state machine for controlling the player states.
States should include IDLE, RUNNING, JUMPING, FALLING
Use an _on_animation_finished() function to know when the jump animation has completed, so that we don't keep trying to call it.