class_name Crate extends RigidBody2D var teleport_target: Vector2 = Vector2.ZERO var should_teleport: bool = false # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func teleport_to(position:Vector2): teleport_target = position should_teleport = true func _integrate_forces(state: PhysicsDirectBodyState2D) -> void: if should_teleport: state.transform = Transform2D.IDENTITY.translated(teleport_target) should_teleport = false