53 lines
1.3 KiB
GDScript
53 lines
1.3 KiB
GDScript
class_name GameController extends Node2D
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signal teleportSignal(body:RigidBody2D)
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signal destroySignal(body)
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var numberOfCrates = 2
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var totalCoins = 0
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var coinsRemaining = 0
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var coinsCollected = 0
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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get_window().grab_focus()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_trigger(effect: Variant, Object: Variant) -> void:
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print("GC knows about trigger")
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match effect:
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"destroy":
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if not Object is Player:
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destroySignal.emit(Object)
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"teleport":
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print("Trigger wants to teleport")
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if Object is Crate:
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teleportSignal.emit(Object)
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func _on_bullet_hit(body, bullet) -> void:
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print("GC knows bullet hit")
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if body is Crate:
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destroySignal.emit(body)
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destroySignal.emit(bullet)
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func crateTotal(amount)->void:
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numberOfCrates = amount
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if numberOfCrates<=0:
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print("YOU WON!!!")
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func coinTotal(amount)->void:
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if totalCoins == 0:
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totalCoins = amount
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coinsRemaining = amount
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print("Collected "+str(totalCoins-coinsRemaining)+" of "+str(totalCoins) )
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func coinCollected(body, coin)->void:
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if body is Player:
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#give them a coin
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coinsCollected +=1
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destroySignal.emit(coin)
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