Files
Sept26Game/scripts/gamecontroller.gd
T

33 lines
797 B
GDScript

class_name GameController extends Node2D
signal teleportSignal(body:RigidBody2D)
signal destroySignal(body)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger(effect: Variant, Object: Variant) -> void:
print("GC knows about trigger")
match effect:
"destroy":
if not Object is Player:
destroySignal.emit(Object)
"teleport":
print("Trigger wants to teleport")
if Object is Crate:
teleportSignal.emit(Object)
func _on_bullet_hit(body, bullet) -> void:
print("GC knows bullet hit")
if body is Crate:
destroySignal.emit(body)
destroySignal.emit(bullet)