2025-10-28 01:02:54 +00:00
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class_name Coin extends Area2D
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signal coinCollectedSignal(body,coin)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_body_entered(body):
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print("body connected with coin")
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if body is Player:
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coinCollectedSignal.emit(body, self)
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2025-11-04 01:56:50 +00:00
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if body is Grenade:
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body.queue_free()
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self.queue_free()
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