multi levels, closed loop for coins, custom resources for character stats, enemy attacks, player attacks, started enemy movement
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class_name CharacterStats extends Resource
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@export_category("health")
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@export var health:int = 100
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@export var max_health: int = 100
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@export var starting_health:int = 100
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#dealing damage
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@export_category("damage")
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@export var meleeDamage:int = 10
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@export var rangeDamage:int = 0
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uid://oewo8kn4jbkl
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[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://4yftkv4qq0bd"]
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[ext_resource type="Script" uid="uid://oewo8kn4jbkl" path="res://scripts/rscs/characterstats.gd" id="1_sqkfu"]
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[resource]
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script = ExtResource("1_sqkfu")
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rangeDamage = 10
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metadata/_custom_type_script = "uid://oewo8kn4jbkl"
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[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://8cwcd0phesw4"]
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[ext_resource type="Script" uid="uid://oewo8kn4jbkl" path="res://scripts/rscs/characterstats.gd" id="1_ppipo"]
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[resource]
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script = ExtResource("1_ppipo")
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health = 50
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max_health = 50
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starting_health = 50
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meleeDamage = 5
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metadata/_custom_type_script = "uid://oewo8kn4jbkl"
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