multi levels, closed loop for coins, custom resources for character stats, enemy attacks, player attacks, started enemy movement
This commit is contained in:
parent
bdaeeec44f
commit
d5c87727b9
@ -15,6 +15,10 @@ run/main_scene="uid://cy1i6ucex6m0d"
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config/features=PackedStringArray("4.5", "Forward Plus")
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config/features=PackedStringArray("4.5", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[autoload]
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Gamecontroller="*res://scripts/gamecontroller.gd"
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[display]
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[display]
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window/size/viewport_width=320
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window/size/viewport_width=320
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@ -19,3 +19,5 @@ position = Vector2(-2, -2)
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rotation = 3.1415927
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rotation = 3.1415927
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scale = Vector2(0.07614212, 0.1079566)
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scale = Vector2(0.07614212, 0.1079566)
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texture = ExtResource("2_y25gk")
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texture = ExtResource("2_y25gk")
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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@ -1,6 +1,5 @@
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[gd_scene load_steps=23 format=4 uid="uid://cy1i6ucex6m0d"]
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[gd_scene load_steps=22 format=4 uid="uid://cy1i6ucex6m0d"]
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[ext_resource type="Script" uid="uid://crhflh7kooolf" path="res://scripts/gamecontroller.gd" id="1_lbhrr"]
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[ext_resource type="PackedScene" uid="uid://qv8blu8wkqvq" path="res://scenes/crate.tscn" id="1_uwrxv"]
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[ext_resource type="PackedScene" uid="uid://qv8blu8wkqvq" path="res://scenes/crate.tscn" id="1_uwrxv"]
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[ext_resource type="Texture2D" uid="uid://drigbyu4w5ppu" path="res://assets/graphics/environment/terrain/airplane.png" id="2_0tnpc"]
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[ext_resource type="Texture2D" uid="uid://drigbyu4w5ppu" path="res://assets/graphics/environment/terrain/airplane.png" id="2_0tnpc"]
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[ext_resource type="Texture2D" uid="uid://bsaouyyno4ua" path="res://assets/graphics/environment/terrain/Terrain (32x32).png" id="2_gee14"]
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[ext_resource type="Texture2D" uid="uid://bsaouyyno4ua" path="res://assets/graphics/environment/terrain/Terrain (32x32).png" id="2_gee14"]
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@ -414,7 +413,6 @@ size = Vector2(68, 35)
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[node name="Game" type="Node2D"]
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[node name="Game" type="Node2D"]
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scale = Vector2(0.9976793, 0.99848104)
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scale = Vector2(0.9976793, 0.99848104)
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script = ExtResource("1_lbhrr")
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[node name="sky" type="Parallax2D" parent="."]
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[node name="sky" type="Parallax2D" parent="."]
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scale = Vector2(1, 1.0000001)
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scale = Vector2(1, 1.0000001)
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@ -514,25 +512,29 @@ BUMP_POWER = 50
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[node name="Coins" type="Node2D" parent="."]
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[node name="Coins" type="Node2D" parent="."]
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[node name="Coin" parent="Coins" instance=ExtResource("13_kvuet")]
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[node name="Coin" parent="Coins" instance=ExtResource("13_kvuet")]
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position = Vector2(320.74435, 408.62067)
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position = Vector2(192.44662, 340.51724)
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scale = Vector2(1, 1.0000001)
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scale = Vector2(1, 1.0000001)
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[node name="Coin2" parent="Coins" instance=ExtResource("13_kvuet")]
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[node name="Coin2" parent="Coins" instance=ExtResource("13_kvuet")]
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position = Vector2(339.78854, 407.6192)
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position = Vector2(435.00952, 343.5218)
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scale = Vector2(1, 1.0000001)
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[node name="Coin3" parent="Coins" instance=ExtResource("13_kvuet")]
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position = Vector2(181.42102, 345.52484)
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scale = Vector2(1, 1.0000001)
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scale = Vector2(1, 1.0000001)
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[node name="Enemies" type="Node2D" parent="."]
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[node name="Enemies" type="Node2D" parent="."]
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[node name="Slime" parent="Enemies" instance=ExtResource("14_trtic")]
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[node name="Slime" parent="Enemies" instance=ExtResource("14_trtic")]
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position = Vector2(366.85135, 339.51578)
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position = Vector2(76.17678, 339.51575)
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scale = Vector2(1, 1.0000001)
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scale = Vector2(1, 1.0000001)
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[node name="Slime2" parent="Enemies" instance=ExtResource("14_trtic")]
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[node name="Slime2" parent="Enemies" instance=ExtResource("14_trtic")]
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position = Vector2(439.01883, 340.51724)
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position = Vector2(122.28377, 339.51572)
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scale = Vector2(1, 1.0000001)
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[node name="Slime3" parent="Enemies" instance=ExtResource("14_trtic")]
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position = Vector2(174.40474, 340.51724)
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scale = Vector2(1, 1.0000001)
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[node name="Slime4" parent="Enemies" instance=ExtResource("14_trtic")]
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position = Vector2(374.86996, 339.51575)
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scale = Vector2(1, 1.0000001)
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scale = Vector2(1, 1.0000001)
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[connection signal="triggerFiredSignal" from="Trigger" to="." method="_on_trigger_fired"]
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[connection signal="triggerFiredSignal" from="Trigger" to="." method="_on_trigger_fired"]
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537
scenes/level2.tscn
Normal file
537
scenes/level2.tscn
Normal file
@ -0,0 +1,537 @@
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[gd_scene load_steps=22 format=4 uid="uid://2fncglq8po8r"]
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[ext_resource type="Texture2D" uid="uid://do2gp0jp762js" path="res://assets/graphics/environment/sky.png" id="1_56gwk"]
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[ext_resource type="Texture2D" uid="uid://dhsr2i5kesaxt" path="res://assets/graphics/environment/background.png" id="2_ve5ok"]
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[ext_resource type="Texture2D" uid="uid://dmpvsw77pc6w1" path="res://assets/graphics/environment/midground.png" id="3_cleqw"]
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[ext_resource type="Texture2D" uid="uid://drigbyu4w5ppu" path="res://assets/graphics/environment/terrain/airplane.png" id="4_wvb8j"]
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[ext_resource type="Texture2D" uid="uid://bsaouyyno4ua" path="res://assets/graphics/environment/terrain/Terrain (32x32).png" id="5_g8vcy"]
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[ext_resource type="Texture2D" uid="uid://bgiw80mpxbcgh" path="res://assets/graphics/environment/terrain/veg_32x32.png" id="6_cqal4"]
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[ext_resource type="Texture2D" uid="uid://bqj8chrd5i5iw" path="res://assets/graphics/environment/terrain/mushroom_32x64.png" id="7_o3sye"]
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[ext_resource type="Script" uid="uid://co43e72devw6g" path="res://scripts/scene_manager.gd" id="8_24ks5"]
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[ext_resource type="PackedScene" uid="uid://qv8blu8wkqvq" path="res://scenes/crate.tscn" id="9_s4es8"]
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[ext_resource type="PackedScene" uid="uid://dmrrbiwqptrho" path="res://scenes/trigger.tscn" id="10_63e4f"]
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[ext_resource type="PackedScene" uid="uid://b1yy0sybg66hh" path="res://scenes/player.tscn" id="11_y6lc1"]
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[ext_resource type="PackedScene" uid="uid://dxocmoeuu32ex" path="res://scenes/coin.tscn" id="12_ekhvm"]
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[ext_resource type="PackedScene" uid="uid://ccx1uakpj5143" path="res://scenes/slime.tscn" id="13_nflru"]
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[sub_resource type="TileMapPattern" id="TileMapPattern_p57ef"]
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tile_data = PackedInt32Array(0, 0, 0, 65536, 0, 1, 131072, 0, 2, 1, 65536, 0, 65537, 393216, 0, 131073, 65536, 2, 2, 65536, 0, 65538, 393216, 0, 131074, 65536, 2, 3, 65536, 0, 65539, 393216, 0, 131075, 65536, 2, 4, 131072, 0, 65540, 131072, 1, 131076, 131072, 2)
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[sub_resource type="TileMapPattern" id="TileMapPattern_u5sy4"]
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tile_data = PackedInt32Array(0, 983040, 3, 65536, 262144, 2, 1, 131072, 4)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0tnpc"]
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texture = ExtResource("5_g8vcy")
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texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0/terrains_peering_bit/bottom_left_corner = 0
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1:0/0/terrains_peering_bit/left_side = 0
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/bottom_left_corner = 0
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2:0/0/terrains_peering_bit/left_side = 0
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4:0/0 = 0
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4:0/0/terrain_set = 0
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4:0/0/terrain = 0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0 = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain = 0
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6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
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6:0/0/terrains_peering_bit/left_side = 0
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6:0/0/terrains_peering_bit/top_left_corner = 0
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6:0/0/terrains_peering_bit/top_side = 0
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6:0/0/terrains_peering_bit/top_right_corner = 0
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7:0/0 = 0
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7:0/0/terrain_set = 0
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7:0/0/terrain = 0
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7:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/bottom_right_corner = 0
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7:0/0/terrains_peering_bit/bottom_side = 0
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7:0/0/terrains_peering_bit/left_side = 0
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7:0/0/terrains_peering_bit/top_left_corner = 0
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7:0/0/terrains_peering_bit/top_side = 0
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7:0/0/terrains_peering_bit/top_right_corner = 0
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9:0/0 = 0
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9:0/0/terrain_set = 0
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9:0/0/terrain = 0
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9:0/0/terrains_peering_bit/right_side = 0
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9:0/0/terrains_peering_bit/bottom_right_corner = 0
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9:0/0/terrains_peering_bit/bottom_side = 0
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9:0/0/terrains_peering_bit/bottom_left_corner = 0
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9:0/0/terrains_peering_bit/left_side = 0
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9:0/0/terrains_peering_bit/top_side = 0
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10:0/0 = 0
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10:0/0/terrain_set = 0
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10:0/0/terrain = 0
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10:0/0/terrains_peering_bit/right_side = 0
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10:0/0/terrains_peering_bit/bottom_side = 0
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10:0/0/terrains_peering_bit/bottom_left_corner = 0
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10:0/0/terrains_peering_bit/left_side = 0
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10:0/0/terrains_peering_bit/top_left_corner = 0
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10:0/0/terrains_peering_bit/top_side = 0
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12:0/0 = 0
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12:0/0/terrain_set = 0
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12:0/0/terrain = 0
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12:0/0/terrains_peering_bit/right_side = 0
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12:0/0/terrains_peering_bit/bottom_right_corner = 0
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12:0/0/terrains_peering_bit/bottom_side = 0
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12:0/0/terrains_peering_bit/left_side = 0
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12:0/0/terrains_peering_bit/top_side = 0
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13:0/0 = 0
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13:0/0/terrain_set = 0
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13:0/0/terrain = 0
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13:0/0/terrains_peering_bit/right_side = 0
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13:0/0/terrains_peering_bit/bottom_side = 0
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13:0/0/terrains_peering_bit/bottom_left_corner = 0
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13:0/0/terrains_peering_bit/left_side = 0
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13:0/0/terrains_peering_bit/top_side = 0
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15:0/0 = 0
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15:0/0/terrain_set = 0
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15:0/0/terrain = 0
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15:0/0/terrains_peering_bit/right_side = 0
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15:0/0/terrains_peering_bit/bottom_side = 0
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15:0/0/terrains_peering_bit/left_side = 0
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15:0/0/terrains_peering_bit/top_side = 0
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:1/0/terrains_peering_bit/right_side = 0
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0:1/0/terrains_peering_bit/bottom_right_corner = 0
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0:1/0/terrains_peering_bit/bottom_side = 0
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0:1/0/terrains_peering_bit/top_side = 0
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0:1/0/terrains_peering_bit/top_right_corner = 0
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1:1/0 = 0
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/bottom_left_corner = 0
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2:1/0/terrains_peering_bit/left_side = 0
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2:1/0/terrains_peering_bit/top_left_corner = 0
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2:1/0/terrains_peering_bit/top_side = 0
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4:1/0 = 0
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4:1/0/terrain_set = 0
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4:1/0/terrain = 0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:1/0/terrains_peering_bit/bottom_side = 0
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||||||
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4:1/0/terrains_peering_bit/top_side = 0
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6:1/0 = 0
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6:1/0/terrain_set = 0
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6:1/0/terrain = 0
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6:1/0/terrains_peering_bit/right_side = 0
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||||||
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6:1/0/terrains_peering_bit/bottom_right_corner = 0
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6:1/0/terrains_peering_bit/bottom_side = 0
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6:1/0/terrains_peering_bit/bottom_left_corner = 0
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||||||
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6:1/0/terrains_peering_bit/left_side = 0
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||||||
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6:1/0/terrains_peering_bit/top_left_corner = 0
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6:1/0/terrains_peering_bit/top_side = 0
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7:1/0 = 0
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7:1/0/terrain_set = 0
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7:1/0/terrain = 0
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7:1/0/terrains_peering_bit/right_side = 0
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7:1/0/terrains_peering_bit/bottom_right_corner = 0
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7:1/0/terrains_peering_bit/bottom_side = 0
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7:1/0/terrains_peering_bit/bottom_left_corner = 0
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7:1/0/terrains_peering_bit/left_side = 0
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7:1/0/terrains_peering_bit/top_side = 0
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7:1/0/terrains_peering_bit/top_right_corner = 0
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9:1/0 = 0
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9:1/0/terrain_set = 0
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9:1/0/terrain = 0
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9:1/0/terrains_peering_bit/right_side = 0
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9:1/0/terrains_peering_bit/bottom_right_corner = 0
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9:1/0/terrains_peering_bit/bottom_side = 0
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9:1/0/terrains_peering_bit/left_side = 0
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9:1/0/terrains_peering_bit/top_side = 0
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9:1/0/terrains_peering_bit/top_right_corner = 0
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10:1/0 = 0
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10:1/0/terrain_set = 0
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10:1/0/terrain = 0
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10:1/0/terrains_peering_bit/right_side = 0
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10:1/0/terrains_peering_bit/bottom_side = 0
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||||||
|
10:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
12:1/0 = 0
|
||||||
|
12:1/0/terrain_set = 0
|
||||||
|
12:1/0/terrain = 0
|
||||||
|
12:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
13:1/0 = 0
|
||||||
|
13:1/0/terrain_set = 0
|
||||||
|
13:1/0/terrain = 0
|
||||||
|
13:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
13:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:1/0 = 0
|
||||||
|
15:1/0/terrain_set = 0
|
||||||
|
15:1/0/terrain = 0
|
||||||
|
15:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
15:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
16:1/0 = 0
|
||||||
|
16:1/0/terrain_set = 0
|
||||||
|
16:1/0/terrain = 0
|
||||||
|
16:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
16:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0 = 0
|
||||||
|
0:2/0/terrain_set = 0
|
||||||
|
0:2/0/terrain = 0
|
||||||
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
1:2/0 = 0
|
||||||
|
1:2/0/terrain_set = 0
|
||||||
|
1:2/0/terrain = 0
|
||||||
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
1:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
2:2/0 = 0
|
||||||
|
2:2/0/terrain_set = 0
|
||||||
|
2:2/0/terrain = 0
|
||||||
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:2/0 = 0
|
||||||
|
4:2/0/terrain_set = 0
|
||||||
|
4:2/0/terrain = 0
|
||||||
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
4:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0 = 0
|
||||||
|
6:3/0/terrain_set = 0
|
||||||
|
6:3/0/terrain = 0
|
||||||
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -0.63726044, 16, -16, 16)
|
||||||
|
6:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
7:3/0 = 0
|
||||||
|
7:3/0/terrain_set = 0
|
||||||
|
7:3/0/terrain = 0
|
||||||
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.63726425, -16, 16, -16, 16, 16, 0.31863022, 16)
|
||||||
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:3/0 = 0
|
||||||
|
9:3/0/terrain_set = 0
|
||||||
|
9:3/0/terrain = 0
|
||||||
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.8676758, -16, -1.9117851)
|
||||||
|
9:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
9:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:3/0 = 0
|
||||||
|
10:3/0/terrain_set = 0
|
||||||
|
10:3/0/terrain = 0
|
||||||
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.9117851, -16, -1.9117851)
|
||||||
|
10:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:3/0 = 0
|
||||||
|
12:3/0/terrain_set = 0
|
||||||
|
12:3/0/terrain = 0
|
||||||
|
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -1.2745209, 16, -16, 16)
|
||||||
|
12:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:3/0 = 0
|
||||||
|
13:3/0/terrain_set = 0
|
||||||
|
13:3/0/terrain = 0
|
||||||
|
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.8676758, -16, -3.186308)
|
||||||
|
13:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:3/0 = 0
|
||||||
|
15:3/0/terrain_set = 0
|
||||||
|
15:3/0/terrain = 0
|
||||||
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
15:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0 = 0
|
||||||
|
16:3/0/terrain_set = 0
|
||||||
|
16:3/0/terrain = 0
|
||||||
|
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
0:4/0 = 0
|
||||||
|
0:4/0/terrain_set = 0
|
||||||
|
0:4/0/terrain = 0
|
||||||
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0 = 0
|
||||||
|
1:4/0/terrain_set = 0
|
||||||
|
1:4/0/terrain = 0
|
||||||
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
1:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:4/0 = 0
|
||||||
|
2:4/0/terrain_set = 0
|
||||||
|
2:4/0/terrain = 0
|
||||||
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:4/0 = 0
|
||||||
|
4:4/0/terrain_set = 0
|
||||||
|
4:4/0/terrain = 0
|
||||||
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 5.098091, 12.426601, 12.426601, 5.7353554, 16, -4.460829, 16, -11.789337, 11.789337, -16, 3.186306)
|
||||||
|
6:4/0 = 0
|
||||||
|
6:4/0/terrain_set = 0
|
||||||
|
6:4/0/terrain = 0
|
||||||
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -0.63726044, 16, -16, 16)
|
||||||
|
6:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:4/0 = 0
|
||||||
|
7:4/0/terrain_set = 0
|
||||||
|
7:4/0/terrain = 0
|
||||||
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.63726425, -16, 16, -16, 16, 16, 0.31863022, 16)
|
||||||
|
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
7:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:4/0 = 0
|
||||||
|
9:4/0/terrain_set = 0
|
||||||
|
9:4/0/terrain = 0
|
||||||
|
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.8676758, 16, 2.8676758, 16, 16, -16, 16)
|
||||||
|
9:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0 = 0
|
||||||
|
10:4/0/terrain_set = 0
|
||||||
|
10:4/0/terrain = 0
|
||||||
|
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.8676758, 16, 2.8676758, 16, 16, -16, 16)
|
||||||
|
10:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
12:4/0 = 0
|
||||||
|
12:4/0/terrain_set = 0
|
||||||
|
12:4/0/terrain = 0
|
||||||
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.50494, 16, 2.5490456, 16, 16, -16, 16)
|
||||||
|
12:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:4/0 = 0
|
||||||
|
13:4/0/terrain_set = 0
|
||||||
|
13:4/0/terrain = 0
|
||||||
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.5490456, -16, 16, -16, 16, 16, 1.5931549, 16)
|
||||||
|
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:4/0 = 0
|
||||||
|
15:4/0/terrain_set = 0
|
||||||
|
15:4/0/terrain = 0
|
||||||
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
15:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
16:4/0 = 0
|
||||||
|
16:4/0/terrain_set = 0
|
||||||
|
16:4/0/terrain = 0
|
||||||
|
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
16:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
16:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"]
|
||||||
|
texture = ExtResource("6_cqal4")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrain = 1
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvuet"]
|
||||||
|
texture = ExtResource("7_o3sye")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
0:1/0 = 0
|
||||||
|
0:1/0/terrain_set = 0
|
||||||
|
0:1/0/terrain = 1
|
||||||
|
0:1/0/terrains_peering_bit/top_side = 1
|
||||||
|
|
||||||
|
[sub_resource type="TileSet" id="TileSet_vtaks"]
|
||||||
|
tile_size = Vector2i(32, 32)
|
||||||
|
physics_layer_0/collision_layer = 1
|
||||||
|
terrain_set_0/mode = 0
|
||||||
|
terrain_set_0/terrain_0/name = "LeafyDirt"
|
||||||
|
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||||
|
terrain_set_0/terrain_1/name = "Veg"
|
||||||
|
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
||||||
|
sources/0 = SubResource("TileSetAtlasSource_0tnpc")
|
||||||
|
sources/1 = SubResource("TileSetAtlasSource_dinhu")
|
||||||
|
sources/2 = SubResource("TileSetAtlasSource_kvuet")
|
||||||
|
pattern_0 = SubResource("TileMapPattern_p57ef")
|
||||||
|
pattern_1 = SubResource("TileMapPattern_u5sy4")
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
|
||||||
|
size = Vector2(68, 35)
|
||||||
|
|
||||||
|
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"]
|
||||||
|
|
||||||
|
[node name="Game" type="Node2D"]
|
||||||
|
scale = Vector2(0.9976793, 0.99848104)
|
||||||
|
|
||||||
|
[node name="sky" type="Parallax2D" parent="."]
|
||||||
|
scale = Vector2(1, 1.0000001)
|
||||||
|
repeat_size = Vector2(320, 180)
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="sky"]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(160, 90)
|
||||||
|
texture = ExtResource("1_56gwk")
|
||||||
|
|
||||||
|
[node name="farbackground" type="Parallax2D" parent="."]
|
||||||
|
scale = Vector2(1, 1.0000001)
|
||||||
|
scroll_scale = Vector2(0.8, 0.8)
|
||||||
|
repeat_size = Vector2(320, 0)
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="farbackground"]
|
||||||
|
position = Vector2(160, 400)
|
||||||
|
texture = ExtResource("2_ve5ok")
|
||||||
|
|
||||||
|
[node name="Parallax2D" type="Parallax2D" parent="."]
|
||||||
|
scroll_scale = Vector2(0.5, 0.5)
|
||||||
|
repeat_size = Vector2(320, 0)
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
|
||||||
|
position = Vector2(160, 300)
|
||||||
|
texture = ExtResource("3_cleqw")
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(776.80273, 525.79877)
|
||||||
|
scale = Vector2(1, 1.0000001)
|
||||||
|
texture = ExtResource("4_wvb8j")
|
||||||
|
|
||||||
|
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
tile_map_data = PackedByteArray("AAAWAA4AAAAEAAIAAAAWAA0AAAAPAAMAAAAXAA0AAAAQAAQAAAAXAAwAAAAEAAAAAAAZAAwAAAAAAAQAAAAZAAoAAAAAAAQAAAAcAAoAAAACAAQAAAAbAAoAAAABAAQAAAAaAAwAAAAKAAMAAAAbAAwAAAAJAAMAAAAcAAwAAAACAAQAAAAbAA0AAAACAAIAAAAaAA0AAAAAAAIAAAD//wcAAAAAAAAAAAD//wgAAAAAAAIAAAAAAAcAAAABAAAAAAACAAsAAAAAAAAAAAADAAsAAAABAAAAAAAEAAsAAAABAAAAAAAFAAsAAAABAAAAAAAGAAsAAAACAAAAAAAGAAwAAAACAAIAAAAFAAwAAAABAAIAAAAEAAwAAAABAAIAAAADAAwAAAABAAIAAAACAAwAAAAAAAIAAAANAAsAAAACAAQAAAAMAAsAAAABAAQAAAALAAsAAAAAAAQAAAAKAA0AAAACAAQAAAAJAA0AAAAAAAQAAAASAA4AAAACAAQAAAARAA4AAAAPAAMAAAARAA8AAAAEAAIAAAAaAAoAAAABAAQAAAAEABEAAAAAAAAAAAAFABEAAAABAAAAAAAGABEAAAABAAAAAAAHABEAAAABAAAAAAAIABEAAAABAAAAAAAJABEAAAABAAAAAAAKABEAAAABAAAAAAALABEAAAABAAAAAAAMABEAAAABAAAAAAANABEAAAABAAAAAAAOABEAAAABAAAAAAAPABEAAAABAAAAAAAQABEAAAABAAAAAAARABEAAAABAAAAAAASABEAAAABAAAAAAATABEAAAABAAAAAAAUABEAAAABAAAAAAAVABEAAAABAAAAAAAWABEAAAABAAAAAAAXABEAAAABAAAAAAAYABEAAAABAAAAAAAZABEAAAAHAAEAAAAaABEAAAAGAAAAAAAbABEAAAABAAIAAAAcABEAAAABAAIAAAAdABEAAAACAAIAAAAZABAAAAAAAAAAAAAaABAAAAABAAAAAAAbABAAAAABAAAAAAAcABAAAAABAAAAAAAdABAAAAAHAAQAAAAdAA8AAAAEAAAAAAABAAcAAAABAAAAAAACAAcAAAACAAAAAAABAAgAAAABAAIAAAAAAAgAAAABAAIAAAACAAgAAAACAAIAAAAJAAwAAQAAAAAAAAADAAoAAQAAAAAAAAAXAAsAAQAAAAAAAAARAA0AAgAAAAEAAAARAAwAAgAAAAAAAAAZAAkAAgAAAAEAAAAZAAgAAgAAAAAAAAAaAAkAAQAAAAAAAAAaAA8AAQAAAAAAAAAZAA8AAQAAAAAAAAAMABAAAQAAAAAAAAALABAAAgAAAAEAAAALAA8AAgAAAAAAAAAFABAAAgAAAAEAAAAFAA8AAgAAAAAAAAACAAYAAgAAAAEAAAACAAUAAgAAAAAAAAAbAAkAAgAAAAEAAAAbAAgAAgAAAAAAAAAEABIAAAAAAAIAAAAFABIAAAABAAIAAAAGABIAAAABAAIAAAAHABIAAAABAAIAAAAIABIAAAABAAIAAAAJABIAAAABAAIAAAAKABIAAAABAAIAAAALABIAAAABAAIAAAAMABIAAAABAAIAAAANABIAAAABAAIAAAAOABIAAAABAAIAAAAPABIAAAABAAIAAAAQABIAAAABAAIAAAARABIAAAABAAIAAAASABIAAAABAAIAAAATABIAAAABAAIAAAAUABIAAAABAAIAAAAVABIAAAABAAIAAAAWABIAAAABAAIAAAAaABIAAAACAAIAAAAZABIAAAABAAIAAAAYABIAAAABAAIAAAAXABIAAAABAAIAAAA=")
|
||||||
|
tile_set = SubResource("TileSet_vtaks")
|
||||||
|
|
||||||
|
[node name="SceneManager" type="Node2D" parent="."]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
script = ExtResource("8_24ks5")
|
||||||
|
|
||||||
|
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||||
|
position = Vector2(742.72363, 195.29665)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
||||||
|
position = Vector2(0, 7.5)
|
||||||
|
shape = SubResource("RectangleShape2D_8cj0n")
|
||||||
|
|
||||||
|
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
|
||||||
|
position = Vector2(898.0842, 193.2936)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
|
||||||
|
position = Vector2(0, 7.5)
|
||||||
|
shape = SubResource("RectangleShape2D_8cj0n")
|
||||||
|
|
||||||
|
[node name="StaticBody2D3" type="StaticBody2D" parent="."]
|
||||||
|
position = Vector2(648.50507, 164.24951)
|
||||||
|
rotation = -0.79570585
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3"]
|
||||||
|
position = Vector2(0, 7.5)
|
||||||
|
shape = SubResource("RectangleShape2D_8cj0n")
|
||||||
|
|
||||||
|
[node name="Crate" parent="." groups=["pushable", "splodable"] instance=ExtResource("9_s4es8")]
|
||||||
|
position = Vector2(369.85834, 339.51572)
|
||||||
|
|
||||||
|
[node name="Crate2" parent="." groups=["pushable", "splodable"] instance=ExtResource("9_s4es8")]
|
||||||
|
position = Vector2(445.03278, 293.44574)
|
||||||
|
rotation = -0.7766715
|
||||||
|
|
||||||
|
[node name="Crate3" parent="." groups=["pushable", "splodable"] instance=ExtResource("9_s4es8")]
|
||||||
|
position = Vector2(254.5908, 285.43356)
|
||||||
|
rotation = 0.51836276
|
||||||
|
|
||||||
|
[node name="Boundary" type="StaticBody2D" parent="."]
|
||||||
|
position = Vector2(400.93042, 633.96295)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Boundary"]
|
||||||
|
shape = SubResource("WorldBoundaryShape2D_8cj0n")
|
||||||
|
|
||||||
|
[node name="Trigger" parent="." instance=ExtResource("10_63e4f")]
|
||||||
|
position = Vector2(575.3352, 798.21246)
|
||||||
|
|
||||||
|
[node name="Trigger2" parent="." instance=ExtResource("10_63e4f")]
|
||||||
|
position = Vector2(93.216324, 715.08624)
|
||||||
|
intent = "powerup"
|
||||||
|
|
||||||
|
[node name="CharacterBody2D" parent="." instance=ExtResource("11_y6lc1")]
|
||||||
|
position = Vector2(397.92346, 341.51877)
|
||||||
|
BUMP_POWER = 50
|
||||||
|
|
||||||
|
[node name="Coins" type="Node2D" parent="."]
|
||||||
|
|
||||||
|
[node name="Coin" parent="Coins" instance=ExtResource("12_ekhvm")]
|
||||||
|
position = Vector2(320.74435, 408.62067)
|
||||||
|
scale = Vector2(1, 1.0000001)
|
||||||
|
|
||||||
|
[node name="Coin2" parent="Coins" instance=ExtResource("12_ekhvm")]
|
||||||
|
position = Vector2(339.78854, 407.6192)
|
||||||
|
scale = Vector2(1, 1.0000001)
|
||||||
|
|
||||||
|
[node name="Coin3" parent="Coins" instance=ExtResource("12_ekhvm")]
|
||||||
|
position = Vector2(181.42102, 345.52484)
|
||||||
|
scale = Vector2(1, 1.0000001)
|
||||||
|
|
||||||
|
[node name="Enemies" type="Node2D" parent="."]
|
||||||
|
|
||||||
|
[node name="Slime" parent="Enemies" instance=ExtResource("13_nflru")]
|
||||||
|
position = Vector2(200.46521, 338.5142)
|
||||||
|
scale = Vector2(1, 1.0000001)
|
||||||
|
|
||||||
|
[node name="Slime2" parent="Enemies" instance=ExtResource("13_nflru")]
|
||||||
|
position = Vector2(439.01883, 340.51724)
|
||||||
|
scale = Vector2(1, 1.0000001)
|
||||||
|
|
||||||
|
[connection signal="triggerFiredSignal" from="Trigger" to="." method="_on_trigger_fired"]
|
||||||
|
[connection signal="triggerFiredSignal" from="Trigger2" to="." method="_on_trigger_fired"]
|
||||||
537
scenes/level3.tscn
Normal file
537
scenes/level3.tscn
Normal file
@ -0,0 +1,537 @@
|
|||||||
|
[gd_scene load_steps=22 format=4 uid="uid://l46wf6kriyea"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://do2gp0jp762js" path="res://assets/graphics/environment/sky.png" id="1_bradm"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dhsr2i5kesaxt" path="res://assets/graphics/environment/background.png" id="2_got4s"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dmpvsw77pc6w1" path="res://assets/graphics/environment/midground.png" id="3_e40mx"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://drigbyu4w5ppu" path="res://assets/graphics/environment/terrain/airplane.png" id="4_a114e"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bsaouyyno4ua" path="res://assets/graphics/environment/terrain/Terrain (32x32).png" id="5_y1e0c"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bgiw80mpxbcgh" path="res://assets/graphics/environment/terrain/veg_32x32.png" id="6_s4dsi"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bqj8chrd5i5iw" path="res://assets/graphics/environment/terrain/mushroom_32x64.png" id="7_07lh1"]
|
||||||
|
[ext_resource type="Script" uid="uid://co43e72devw6g" path="res://scripts/scene_manager.gd" id="8_6uuvf"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://qv8blu8wkqvq" path="res://scenes/crate.tscn" id="9_x008a"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://dmrrbiwqptrho" path="res://scenes/trigger.tscn" id="10_atr84"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://b1yy0sybg66hh" path="res://scenes/player.tscn" id="11_qyu38"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://dxocmoeuu32ex" path="res://scenes/coin.tscn" id="12_8vbrh"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://ccx1uakpj5143" path="res://scenes/slime.tscn" id="13_d5gix"]
|
||||||
|
|
||||||
|
[sub_resource type="TileMapPattern" id="TileMapPattern_p57ef"]
|
||||||
|
tile_data = PackedInt32Array(0, 0, 0, 65536, 0, 1, 131072, 0, 2, 1, 65536, 0, 65537, 393216, 0, 131073, 65536, 2, 2, 65536, 0, 65538, 393216, 0, 131074, 65536, 2, 3, 65536, 0, 65539, 393216, 0, 131075, 65536, 2, 4, 131072, 0, 65540, 131072, 1, 131076, 131072, 2)
|
||||||
|
|
||||||
|
[sub_resource type="TileMapPattern" id="TileMapPattern_u5sy4"]
|
||||||
|
tile_data = PackedInt32Array(0, 983040, 3, 65536, 262144, 2, 1, 131072, 4)
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0tnpc"]
|
||||||
|
texture = ExtResource("5_y1e0c")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrain = 0
|
||||||
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
0:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:0/0 = 0
|
||||||
|
1:0/0/terrain_set = 0
|
||||||
|
1:0/0/terrain = 0
|
||||||
|
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
1:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
1:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:0/0 = 0
|
||||||
|
2:0/0/terrain_set = 0
|
||||||
|
2:0/0/terrain = 0
|
||||||
|
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
2:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:0/0 = 0
|
||||||
|
4:0/0/terrain_set = 0
|
||||||
|
4:0/0/terrain = 0
|
||||||
|
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
4:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:0/0 = 0
|
||||||
|
6:0/0/terrain_set = 0
|
||||||
|
6:0/0/terrain = 0
|
||||||
|
6:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
6:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
6:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
7:0/0 = 0
|
||||||
|
7:0/0/terrain_set = 0
|
||||||
|
7:0/0/terrain = 0
|
||||||
|
7:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
7:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
9:0/0 = 0
|
||||||
|
9:0/0/terrain_set = 0
|
||||||
|
9:0/0/terrain = 0
|
||||||
|
9:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
9:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:0/0 = 0
|
||||||
|
10:0/0/terrain_set = 0
|
||||||
|
10:0/0/terrain = 0
|
||||||
|
10:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
10:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
10:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
12:0/0 = 0
|
||||||
|
12:0/0/terrain_set = 0
|
||||||
|
12:0/0/terrain = 0
|
||||||
|
12:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
12:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:0/0 = 0
|
||||||
|
13:0/0/terrain_set = 0
|
||||||
|
13:0/0/terrain = 0
|
||||||
|
13:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
13:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:0/0 = 0
|
||||||
|
15:0/0/terrain_set = 0
|
||||||
|
15:0/0/terrain = 0
|
||||||
|
15:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:1/0 = 0
|
||||||
|
0:1/0/terrain_set = 0
|
||||||
|
0:1/0/terrain = 0
|
||||||
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
1:1/0 = 0
|
||||||
|
2:1/0 = 0
|
||||||
|
2:1/0/terrain_set = 0
|
||||||
|
2:1/0/terrain = 0
|
||||||
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
2:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:1/0 = 0
|
||||||
|
4:1/0/terrain_set = 0
|
||||||
|
4:1/0/terrain = 0
|
||||||
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
4:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:1/0 = 0
|
||||||
|
6:1/0/terrain_set = 0
|
||||||
|
6:1/0/terrain = 0
|
||||||
|
6:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:1/0 = 0
|
||||||
|
7:1/0/terrain_set = 0
|
||||||
|
7:1/0/terrain = 0
|
||||||
|
7:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
7:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
9:1/0 = 0
|
||||||
|
9:1/0/terrain_set = 0
|
||||||
|
9:1/0/terrain = 0
|
||||||
|
9:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
10:1/0 = 0
|
||||||
|
10:1/0/terrain_set = 0
|
||||||
|
10:1/0/terrain = 0
|
||||||
|
10:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
12:1/0 = 0
|
||||||
|
12:1/0/terrain_set = 0
|
||||||
|
12:1/0/terrain = 0
|
||||||
|
12:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
13:1/0 = 0
|
||||||
|
13:1/0/terrain_set = 0
|
||||||
|
13:1/0/terrain = 0
|
||||||
|
13:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
13:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:1/0 = 0
|
||||||
|
15:1/0/terrain_set = 0
|
||||||
|
15:1/0/terrain = 0
|
||||||
|
15:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
15:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
16:1/0 = 0
|
||||||
|
16:1/0/terrain_set = 0
|
||||||
|
16:1/0/terrain = 0
|
||||||
|
16:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
16:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0 = 0
|
||||||
|
0:2/0/terrain_set = 0
|
||||||
|
0:2/0/terrain = 0
|
||||||
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
1:2/0 = 0
|
||||||
|
1:2/0/terrain_set = 0
|
||||||
|
1:2/0/terrain = 0
|
||||||
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
1:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
2:2/0 = 0
|
||||||
|
2:2/0/terrain_set = 0
|
||||||
|
2:2/0/terrain = 0
|
||||||
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:2/0 = 0
|
||||||
|
4:2/0/terrain_set = 0
|
||||||
|
4:2/0/terrain = 0
|
||||||
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
4:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0 = 0
|
||||||
|
6:3/0/terrain_set = 0
|
||||||
|
6:3/0/terrain = 0
|
||||||
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -0.63726044, 16, -16, 16)
|
||||||
|
6:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
7:3/0 = 0
|
||||||
|
7:3/0/terrain_set = 0
|
||||||
|
7:3/0/terrain = 0
|
||||||
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.63726425, -16, 16, -16, 16, 16, 0.31863022, 16)
|
||||||
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:3/0 = 0
|
||||||
|
9:3/0/terrain_set = 0
|
||||||
|
9:3/0/terrain = 0
|
||||||
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.8676758, -16, -1.9117851)
|
||||||
|
9:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
9:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:3/0 = 0
|
||||||
|
10:3/0/terrain_set = 0
|
||||||
|
10:3/0/terrain = 0
|
||||||
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.9117851, -16, -1.9117851)
|
||||||
|
10:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:3/0 = 0
|
||||||
|
12:3/0/terrain_set = 0
|
||||||
|
12:3/0/terrain = 0
|
||||||
|
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -1.2745209, 16, -16, 16)
|
||||||
|
12:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:3/0 = 0
|
||||||
|
13:3/0/terrain_set = 0
|
||||||
|
13:3/0/terrain = 0
|
||||||
|
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.8676758, -16, -3.186308)
|
||||||
|
13:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:3/0 = 0
|
||||||
|
15:3/0/terrain_set = 0
|
||||||
|
15:3/0/terrain = 0
|
||||||
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
15:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0 = 0
|
||||||
|
16:3/0/terrain_set = 0
|
||||||
|
16:3/0/terrain = 0
|
||||||
|
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
0:4/0 = 0
|
||||||
|
0:4/0/terrain_set = 0
|
||||||
|
0:4/0/terrain = 0
|
||||||
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0 = 0
|
||||||
|
1:4/0/terrain_set = 0
|
||||||
|
1:4/0/terrain = 0
|
||||||
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
1:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:4/0 = 0
|
||||||
|
2:4/0/terrain_set = 0
|
||||||
|
2:4/0/terrain = 0
|
||||||
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:4/0 = 0
|
||||||
|
4:4/0/terrain_set = 0
|
||||||
|
4:4/0/terrain = 0
|
||||||
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 5.098091, 12.426601, 12.426601, 5.7353554, 16, -4.460829, 16, -11.789337, 11.789337, -16, 3.186306)
|
||||||
|
6:4/0 = 0
|
||||||
|
6:4/0/terrain_set = 0
|
||||||
|
6:4/0/terrain = 0
|
||||||
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -0.63726044, 16, -16, 16)
|
||||||
|
6:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:4/0 = 0
|
||||||
|
7:4/0/terrain_set = 0
|
||||||
|
7:4/0/terrain = 0
|
||||||
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.63726425, -16, 16, -16, 16, 16, 0.31863022, 16)
|
||||||
|
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
7:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:4/0 = 0
|
||||||
|
9:4/0/terrain_set = 0
|
||||||
|
9:4/0/terrain = 0
|
||||||
|
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.8676758, 16, 2.8676758, 16, 16, -16, 16)
|
||||||
|
9:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0 = 0
|
||||||
|
10:4/0/terrain_set = 0
|
||||||
|
10:4/0/terrain = 0
|
||||||
|
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.8676758, 16, 2.8676758, 16, 16, -16, 16)
|
||||||
|
10:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
12:4/0 = 0
|
||||||
|
12:4/0/terrain_set = 0
|
||||||
|
12:4/0/terrain = 0
|
||||||
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.50494, 16, 2.5490456, 16, 16, -16, 16)
|
||||||
|
12:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:4/0 = 0
|
||||||
|
13:4/0/terrain_set = 0
|
||||||
|
13:4/0/terrain = 0
|
||||||
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.5490456, -16, 16, -16, 16, 16, 1.5931549, 16)
|
||||||
|
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:4/0 = 0
|
||||||
|
15:4/0/terrain_set = 0
|
||||||
|
15:4/0/terrain = 0
|
||||||
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
15:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
16:4/0 = 0
|
||||||
|
16:4/0/terrain_set = 0
|
||||||
|
16:4/0/terrain = 0
|
||||||
|
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
16:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
16:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"]
|
||||||
|
texture = ExtResource("6_s4dsi")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrain = 1
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvuet"]
|
||||||
|
texture = ExtResource("7_07lh1")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
0:1/0 = 0
|
||||||
|
0:1/0/terrain_set = 0
|
||||||
|
0:1/0/terrain = 1
|
||||||
|
0:1/0/terrains_peering_bit/top_side = 1
|
||||||
|
|
||||||
|
[sub_resource type="TileSet" id="TileSet_vtaks"]
|
||||||
|
tile_size = Vector2i(32, 32)
|
||||||
|
physics_layer_0/collision_layer = 1
|
||||||
|
terrain_set_0/mode = 0
|
||||||
|
terrain_set_0/terrain_0/name = "LeafyDirt"
|
||||||
|
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||||
|
terrain_set_0/terrain_1/name = "Veg"
|
||||||
|
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
||||||
|
sources/0 = SubResource("TileSetAtlasSource_0tnpc")
|
||||||
|
sources/1 = SubResource("TileSetAtlasSource_dinhu")
|
||||||
|
sources/2 = SubResource("TileSetAtlasSource_kvuet")
|
||||||
|
pattern_0 = SubResource("TileMapPattern_p57ef")
|
||||||
|
pattern_1 = SubResource("TileMapPattern_u5sy4")
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
|
||||||
|
size = Vector2(68, 35)
|
||||||
|
|
||||||
|
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"]
|
||||||
|
|
||||||
|
[node name="Game" type="Node2D"]
|
||||||
|
scale = Vector2(0.9976793, 0.99848104)
|
||||||
|
|
||||||
|
[node name="sky" type="Parallax2D" parent="."]
|
||||||
|
scale = Vector2(1, 1.0000001)
|
||||||
|
repeat_size = Vector2(320, 180)
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="sky"]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(160, 90)
|
||||||
|
texture = ExtResource("1_bradm")
|
||||||
|
|
||||||
|
[node name="farbackground" type="Parallax2D" parent="."]
|
||||||
|
scale = Vector2(1, 1.0000001)
|
||||||
|
scroll_scale = Vector2(0.8, 0.8)
|
||||||
|
repeat_size = Vector2(320, 0)
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="farbackground"]
|
||||||
|
position = Vector2(160, 400)
|
||||||
|
texture = ExtResource("2_got4s")
|
||||||
|
|
||||||
|
[node name="Parallax2D" type="Parallax2D" parent="."]
|
||||||
|
scroll_scale = Vector2(0.5, 0.5)
|
||||||
|
repeat_size = Vector2(320, 0)
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
|
||||||
|
position = Vector2(160, 300)
|
||||||
|
texture = ExtResource("3_e40mx")
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(776.80273, 525.79877)
|
||||||
|
scale = Vector2(1, 1.0000001)
|
||||||
|
texture = ExtResource("4_a114e")
|
||||||
|
|
||||||
|
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
tile_map_data = PackedByteArray("AAAWAA4AAAAEAAIAAAAWAA0AAAAPAAMAAAAXAA0AAAAQAAQAAAAXAAwAAAAEAAAAAAAZAAwAAAAAAAQAAAAZAAoAAAAAAAQAAAAcAAoAAAACAAQAAAAbAAoAAAABAAQAAAAaAAwAAAAKAAMAAAAbAAwAAAAJAAMAAAAcAAwAAAACAAQAAAAbAA0AAAACAAIAAAAaAA0AAAAAAAIAAAD//wcAAAAAAAAAAAD//wgAAAAAAAIAAAAAAAcAAAABAAAAAAACAAsAAAAAAAAAAAADAAsAAAABAAAAAAAEAAsAAAABAAAAAAAFAAsAAAABAAAAAAAGAAsAAAACAAAAAAAGAAwAAAACAAIAAAAFAAwAAAABAAIAAAAEAAwAAAABAAIAAAADAAwAAAABAAIAAAACAAwAAAAAAAIAAAANAAsAAAACAAQAAAAMAAsAAAABAAQAAAALAAsAAAAAAAQAAAAKAA0AAAACAAQAAAAJAA0AAAAAAAQAAAASAA4AAAACAAQAAAARAA4AAAAPAAMAAAARAA8AAAAEAAIAAAAaAAoAAAABAAQAAAAEABEAAAAAAAAAAAAFABEAAAABAAAAAAAGABEAAAABAAAAAAAHABEAAAABAAAAAAAIABEAAAABAAAAAAAJABEAAAABAAAAAAAKABEAAAABAAAAAAALABEAAAABAAAAAAAMABEAAAABAAAAAAANABEAAAABAAAAAAAOABEAAAABAAAAAAAPABEAAAABAAAAAAAQABEAAAABAAAAAAARABEAAAABAAAAAAASABEAAAABAAAAAAATABEAAAABAAAAAAAUABEAAAABAAAAAAAVABEAAAABAAAAAAAWABEAAAABAAAAAAAXABEAAAABAAAAAAAYABEAAAABAAAAAAAZABEAAAAHAAEAAAAaABEAAAAGAAAAAAAbABEAAAABAAIAAAAcABEAAAABAAIAAAAdABEAAAACAAIAAAAZABAAAAAAAAAAAAAaABAAAAABAAAAAAAbABAAAAABAAAAAAAcABAAAAABAAAAAAAdABAAAAAHAAQAAAAdAA8AAAAEAAAAAAABAAcAAAABAAAAAAACAAcAAAACAAAAAAABAAgAAAABAAIAAAAAAAgAAAABAAIAAAACAAgAAAACAAIAAAAJAAwAAQAAAAAAAAADAAoAAQAAAAAAAAAXAAsAAQAAAAAAAAARAA0AAgAAAAEAAAARAAwAAgAAAAAAAAAZAAkAAgAAAAEAAAAZAAgAAgAAAAAAAAAaAAkAAQAAAAAAAAAaAA8AAQAAAAAAAAAZAA8AAQAAAAAAAAAMABAAAQAAAAAAAAALABAAAgAAAAEAAAALAA8AAgAAAAAAAAAFABAAAgAAAAEAAAAFAA8AAgAAAAAAAAACAAYAAgAAAAEAAAACAAUAAgAAAAAAAAAbAAkAAgAAAAEAAAAbAAgAAgAAAAAAAAAEABIAAAAAAAIAAAAFABIAAAABAAIAAAAGABIAAAABAAIAAAAHABIAAAABAAIAAAAIABIAAAABAAIAAAAJABIAAAABAAIAAAAKABIAAAABAAIAAAALABIAAAABAAIAAAAMABIAAAABAAIAAAANABIAAAABAAIAAAAOABIAAAABAAIAAAAPABIAAAABAAIAAAAQABIAAAABAAIAAAARABIAAAABAAIAAAASABIAAAABAAIAAAATABIAAAABAAIAAAAUABIAAAABAAIAAAAVABIAAAABAAIAAAAWABIAAAABAAIAAAAaABIAAAACAAIAAAAZABIAAAABAAIAAAAYABIAAAABAAIAAAAXABIAAAABAAIAAAA=")
|
||||||
|
tile_set = SubResource("TileSet_vtaks")
|
||||||
|
|
||||||
|
[node name="SceneManager" type="Node2D" parent="."]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
script = ExtResource("8_6uuvf")
|
||||||
|
|
||||||
|
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||||
|
position = Vector2(742.72363, 195.29665)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
||||||
|
position = Vector2(0, 7.5)
|
||||||
|
shape = SubResource("RectangleShape2D_8cj0n")
|
||||||
|
|
||||||
|
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
|
||||||
|
position = Vector2(898.0842, 193.2936)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
|
||||||
|
position = Vector2(0, 7.5)
|
||||||
|
shape = SubResource("RectangleShape2D_8cj0n")
|
||||||
|
|
||||||
|
[node name="StaticBody2D3" type="StaticBody2D" parent="."]
|
||||||
|
position = Vector2(648.50507, 164.24951)
|
||||||
|
rotation = -0.79570585
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3"]
|
||||||
|
position = Vector2(0, 7.5)
|
||||||
|
shape = SubResource("RectangleShape2D_8cj0n")
|
||||||
|
|
||||||
|
[node name="Crate" parent="." groups=["pushable", "splodable"] instance=ExtResource("9_x008a")]
|
||||||
|
position = Vector2(353.8211, 281.4275)
|
||||||
|
|
||||||
|
[node name="Crate2" parent="." groups=["pushable", "splodable"] instance=ExtResource("9_x008a")]
|
||||||
|
position = Vector2(445.03278, 293.44574)
|
||||||
|
rotation = -0.7766715
|
||||||
|
|
||||||
|
[node name="Crate3" parent="." groups=["pushable", "splodable"] instance=ExtResource("9_x008a")]
|
||||||
|
position = Vector2(254.5908, 285.43356)
|
||||||
|
rotation = 0.51836276
|
||||||
|
|
||||||
|
[node name="Boundary" type="StaticBody2D" parent="."]
|
||||||
|
position = Vector2(400.93042, 633.96295)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Boundary"]
|
||||||
|
shape = SubResource("WorldBoundaryShape2D_8cj0n")
|
||||||
|
|
||||||
|
[node name="Trigger" parent="." instance=ExtResource("10_atr84")]
|
||||||
|
position = Vector2(575.3352, 798.21246)
|
||||||
|
|
||||||
|
[node name="Trigger2" parent="." instance=ExtResource("10_atr84")]
|
||||||
|
position = Vector2(93.216324, 715.08624)
|
||||||
|
intent = "powerup"
|
||||||
|
|
||||||
|
[node name="CharacterBody2D" parent="." instance=ExtResource("11_qyu38")]
|
||||||
|
position = Vector2(397.92346, 341.51877)
|
||||||
|
BUMP_POWER = 50
|
||||||
|
|
||||||
|
[node name="Coins" type="Node2D" parent="."]
|
||||||
|
|
||||||
|
[node name="Coin" parent="Coins" instance=ExtResource("12_8vbrh")]
|
||||||
|
position = Vector2(320.74435, 408.62067)
|
||||||
|
scale = Vector2(1, 1.0000001)
|
||||||
|
|
||||||
|
[node name="Coin2" parent="Coins" instance=ExtResource("12_8vbrh")]
|
||||||
|
position = Vector2(364.8467, 346.52637)
|
||||||
|
scale = Vector2(1, 1.0000001)
|
||||||
|
|
||||||
|
[node name="Coin3" parent="Coins" instance=ExtResource("12_8vbrh")]
|
||||||
|
position = Vector2(181.42102, 345.52484)
|
||||||
|
scale = Vector2(1, 1.0000001)
|
||||||
|
|
||||||
|
[node name="Enemies" type="Node2D" parent="."]
|
||||||
|
|
||||||
|
[node name="Slime" parent="Enemies" instance=ExtResource("13_d5gix")]
|
||||||
|
position = Vector2(156.36285, 336.51114)
|
||||||
|
scale = Vector2(1, 1.0000001)
|
||||||
|
|
||||||
|
[node name="Slime2" parent="Enemies" instance=ExtResource("13_d5gix")]
|
||||||
|
position = Vector2(307.7141, 402.6116)
|
||||||
|
scale = Vector2(1, 1.0000001)
|
||||||
|
|
||||||
|
[connection signal="triggerFiredSignal" from="Trigger" to="." method="_on_trigger_fired"]
|
||||||
|
[connection signal="triggerFiredSignal" from="Trigger2" to="." method="_on_trigger_fired"]
|
||||||
@ -218,10 +218,10 @@ target_position = Vector2(16, 0)
|
|||||||
target_position = Vector2(-16, 0)
|
target_position = Vector2(-16, 0)
|
||||||
|
|
||||||
[node name="RightSpawn" type="Marker2D" parent="."]
|
[node name="RightSpawn" type="Marker2D" parent="."]
|
||||||
position = Vector2(14, -8)
|
position = Vector2(14, -6)
|
||||||
|
|
||||||
[node name="LeftSpawn" type="Marker2D" parent="."]
|
[node name="LeftSpawn" type="Marker2D" parent="."]
|
||||||
position = Vector2(-13, -8)
|
position = Vector2(-13, -5)
|
||||||
|
|
||||||
[node name="JumpBufferTimer" type="Timer" parent="."]
|
[node name="JumpBufferTimer" type="Timer" parent="."]
|
||||||
one_shot = true
|
one_shot = true
|
||||||
|
|||||||
@ -56,4 +56,18 @@ frame_progress = 0.8940961
|
|||||||
position = Vector2(0, 4.5)
|
position = Vector2(0, 4.5)
|
||||||
shape = SubResource("RectangleShape2D_gstla")
|
shape = SubResource("RectangleShape2D_gstla")
|
||||||
|
|
||||||
|
[node name="RightCast" type="RayCast2D" parent="."]
|
||||||
|
target_position = Vector2(13, 0)
|
||||||
|
|
||||||
|
[node name="LeftCast" type="RayCast2D" parent="."]
|
||||||
|
target_position = Vector2(-13, 0)
|
||||||
|
|
||||||
|
[node name="RightDownCast" type="RayCast2D" parent="."]
|
||||||
|
position = Vector2(7, 0)
|
||||||
|
target_position = Vector2(0, 14)
|
||||||
|
|
||||||
|
[node name="LeftDownCast" type="RayCast2D" parent="."]
|
||||||
|
position = Vector2(-7, 1)
|
||||||
|
target_position = Vector2(0, 14)
|
||||||
|
|
||||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||||
|
|||||||
@ -2,7 +2,7 @@ class_name Bullet extends Area2D
|
|||||||
|
|
||||||
var speed:float = 700
|
var speed:float = 700
|
||||||
@onready var bullet_graphic = $BulletGraphic
|
@onready var bullet_graphic = $BulletGraphic
|
||||||
|
signal bulletDamageSignal(area, bullet)
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready():
|
func _ready():
|
||||||
pass # Replace with function body.
|
pass # Replace with function body.
|
||||||
@ -12,9 +12,13 @@ func _ready():
|
|||||||
func _process(delta):
|
func _process(delta):
|
||||||
position += transform.x * speed * delta
|
position += transform.x * speed * delta
|
||||||
|
|
||||||
func xz(value)->void:
|
func setSpeed(value)->void:
|
||||||
speed = value
|
speed = value
|
||||||
if speed<0:
|
if speed<0:
|
||||||
bullet_graphic.flip_h = true
|
bullet_graphic.flip_h = true
|
||||||
else:
|
else:
|
||||||
bullet_graphic.flip_h = false
|
bullet_graphic.flip_h = false
|
||||||
|
|
||||||
|
|
||||||
|
func _on_area_entered(area):
|
||||||
|
bulletDamageSignal.emit(area, self)
|
||||||
|
|||||||
@ -16,3 +16,8 @@ func _on_body_entered(body):
|
|||||||
print("body connected with coin")
|
print("body connected with coin")
|
||||||
if body is Player:
|
if body is Player:
|
||||||
coinCollectedSignal.emit(body, self)
|
coinCollectedSignal.emit(body, self)
|
||||||
|
if body is Grenade:
|
||||||
|
body.queue_free()
|
||||||
|
self.queue_free()
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@ -3,10 +3,48 @@ extends Node2D
|
|||||||
var coinsCollectedTotal:int = 0
|
var coinsCollectedTotal:int = 0
|
||||||
var totalCoinsAvailable:int = 0
|
var totalCoinsAvailable:int = 0
|
||||||
|
|
||||||
|
var levels=["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"]
|
||||||
|
var timers=[16,10,15]
|
||||||
|
var timeAvailable:int =0
|
||||||
|
var currentLevel = 0
|
||||||
|
var timer = Timer.new()
|
||||||
|
|
||||||
|
#signals
|
||||||
|
signal levelChangeSignal(level)
|
||||||
|
signal destroySignal(body)
|
||||||
|
signal playerDamagedSignal(health, maxHealth)
|
||||||
|
signal playerDeathSignal
|
||||||
|
|
||||||
|
var enemy:CharacterStats
|
||||||
|
var player:CharacterStats
|
||||||
|
var enemiesDict = {}
|
||||||
|
var playerCurrentHealth:int =0
|
||||||
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready():
|
func _ready():
|
||||||
pass # Replace with function body.
|
#load in characters
|
||||||
|
enemy = load("res://scripts/rscs/slimeStats.tres")
|
||||||
|
player = load("res://scripts/rscs/playerStats.tres")
|
||||||
|
playerCurrentHealth = player.starting_health
|
||||||
|
|
||||||
|
add_child(timer)
|
||||||
|
timer.wait_time = 1
|
||||||
|
timer.one_shot = false
|
||||||
|
timer.connect("timeout", secondCounter)
|
||||||
|
timer.start()
|
||||||
|
|
||||||
|
func secondCounter()->void:
|
||||||
|
timeAvailable -=1
|
||||||
|
if timeAvailable <=0:
|
||||||
|
print("YOu LOOSAE Baby!")
|
||||||
|
print(levels[currentLevel])
|
||||||
|
levelChangeSignal.emit(levels[currentLevel])
|
||||||
|
|
||||||
|
func reset()->void:
|
||||||
|
timeAvailable = timers[currentLevel]
|
||||||
|
enemiesDict.clear()
|
||||||
|
playerCurrentHealth = player.starting_health
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(delta):
|
func _process(delta):
|
||||||
@ -18,21 +56,57 @@ func _on_trigger_fired(intent, body):
|
|||||||
match intent:
|
match intent:
|
||||||
"destroy":
|
"destroy":
|
||||||
print("destroy this thing")
|
print("destroy this thing")
|
||||||
body.queue_free()
|
destroySignal.emit(body)
|
||||||
"powerup":
|
"powerup":
|
||||||
print("power up this thing")
|
print("power up this thing")
|
||||||
|
|
||||||
func _on_coin_collected(body, coin):
|
func _on_coin_collected(body, coin):
|
||||||
print("GC knows coin collected")
|
destroySignal.emit(coin)
|
||||||
coinsCollectedTotal +=1
|
|
||||||
coin.queue_free()
|
|
||||||
if coinsCollectedTotal >= totalCoinsAvailable:
|
|
||||||
print("You won the level!")
|
|
||||||
|
|
||||||
func totalCoins(value):
|
func totalCoins(value):
|
||||||
totalCoinsAvailable = value
|
if value == 0:
|
||||||
|
#you won
|
||||||
|
currentLevel +=1
|
||||||
|
if currentLevel >= levels.size():
|
||||||
|
currentLevel = 0
|
||||||
|
levelChangeSignal.emit(levels[currentLevel])
|
||||||
|
|
||||||
func _on_slime_damage(body, slime):
|
func _on_slime_damage(_body, slime):
|
||||||
print("GC knows slime damage")
|
print("GC knows slime damage")
|
||||||
|
print("Damage "+str(enemiesDict[slime]["damage"]))
|
||||||
|
print("Player Health "+str(playerCurrentHealth)+" of "+str(player.starting_health))
|
||||||
|
playerCurrentHealth -= enemiesDict[slime]["damage"]
|
||||||
|
if playerCurrentHealth <=0:
|
||||||
|
print("YOU DED")
|
||||||
|
playerDeathSignal.emit()
|
||||||
|
else:
|
||||||
|
print("Taking damage")
|
||||||
|
playerDamagedSignal.emit(playerCurrentHealth, player.starting_health)
|
||||||
|
|
||||||
func totalEnemies(value):
|
func totalEnemies(value):
|
||||||
print("GC knows total enemies "+str(value))
|
print("GC knows total enemies "+str(value))
|
||||||
|
|
||||||
|
func addEnemyToLevel(slime)->void:
|
||||||
|
print("GC adding enemy")
|
||||||
|
var randDamage:int = randi() % 10
|
||||||
|
|
||||||
|
var enemyStat = {
|
||||||
|
"health": enemy.health,
|
||||||
|
"damage": enemy.meleeDamage+randDamage
|
||||||
|
}
|
||||||
|
enemiesDict[slime]= enemyStat
|
||||||
|
|
||||||
|
func bulletDamage(area,bullet)->void:
|
||||||
|
print("Bullet hitting area")
|
||||||
|
if area is Slime:
|
||||||
|
print("Hitting a slime")
|
||||||
|
print("Slime health "+str(enemiesDict[area]["health"]))
|
||||||
|
enemiesDict[area]["health"]-=player.rangeDamage
|
||||||
|
if enemiesDict[area]["health"] <=0:
|
||||||
|
print("enemy killed")
|
||||||
|
removeEnemyFromLevel(area)
|
||||||
|
destroySignal.emit(area)
|
||||||
|
else:
|
||||||
|
print("enemy damaged")
|
||||||
|
func removeEnemyFromLevel(slime)->void:
|
||||||
|
enemiesDict.erase(slime)
|
||||||
|
|||||||
@ -25,3 +25,4 @@ func _on_body_entered(body):
|
|||||||
if body.is_in_group("splodable"):
|
if body.is_in_group("splodable"):
|
||||||
body.queue_free()
|
body.queue_free()
|
||||||
explode()
|
explode()
|
||||||
|
|
||||||
|
|||||||
11
scripts/rscs/characterstats.gd
Normal file
11
scripts/rscs/characterstats.gd
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
class_name CharacterStats extends Resource
|
||||||
|
|
||||||
|
@export_category("health")
|
||||||
|
@export var health:int = 100
|
||||||
|
@export var max_health: int = 100
|
||||||
|
@export var starting_health:int = 100
|
||||||
|
|
||||||
|
#dealing damage
|
||||||
|
@export_category("damage")
|
||||||
|
@export var meleeDamage:int = 10
|
||||||
|
@export var rangeDamage:int = 0
|
||||||
1
scripts/rscs/characterstats.gd.uid
Normal file
1
scripts/rscs/characterstats.gd.uid
Normal file
@ -0,0 +1 @@
|
|||||||
|
uid://oewo8kn4jbkl
|
||||||
8
scripts/rscs/playerStats.tres
Normal file
8
scripts/rscs/playerStats.tres
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://4yftkv4qq0bd"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://oewo8kn4jbkl" path="res://scripts/rscs/characterstats.gd" id="1_sqkfu"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource("1_sqkfu")
|
||||||
|
rangeDamage = 10
|
||||||
|
metadata/_custom_type_script = "uid://oewo8kn4jbkl"
|
||||||
11
scripts/rscs/slimeStats.tres
Normal file
11
scripts/rscs/slimeStats.tres
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://8cwcd0phesw4"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://oewo8kn4jbkl" path="res://scripts/rscs/characterstats.gd" id="1_ppipo"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource("1_ppipo")
|
||||||
|
health = 50
|
||||||
|
max_health = 50
|
||||||
|
starting_health = 50
|
||||||
|
meleeDamage = 5
|
||||||
|
metadata/_custom_type_script = "uid://oewo8kn4jbkl"
|
||||||
@ -5,36 +5,54 @@ var grenade = preload("res://scenes/grenade.tscn")
|
|||||||
@onready var coins = $"../Coins"
|
@onready var coins = $"../Coins"
|
||||||
@onready var enemies = $"../Enemies"
|
@onready var enemies = $"../Enemies"
|
||||||
|
|
||||||
@onready var game = $".."
|
|
||||||
var bulletArray = []
|
var bulletArray = []
|
||||||
var totalAllowedBullets = 7
|
var totalAllowedBullets = 7
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready():
|
func _ready():
|
||||||
|
Gamecontroller.reset()
|
||||||
buildLevel()
|
buildLevel()
|
||||||
|
|
||||||
func buildLevel()->void:
|
func buildLevel()->void:
|
||||||
# hook up coins
|
# hook up coins
|
||||||
var totalCoins = 0
|
|
||||||
if coins:
|
if coins:
|
||||||
for obj in coins.get_children():
|
updateCoins()
|
||||||
if obj is Coin:
|
|
||||||
totalCoins +=1
|
|
||||||
#hook up a listener at the game controller
|
|
||||||
obj.coinCollectedSignal.connect(game._on_coin_collected)
|
|
||||||
#tell GC how many coins total
|
|
||||||
game.totalCoins(totalCoins)
|
|
||||||
|
|
||||||
var totalEnemies = 0
|
|
||||||
if enemies:
|
if enemies:
|
||||||
for obj in enemies.get_children():
|
updateEnemies()
|
||||||
if obj is Slime:
|
|
||||||
totalEnemies +=1
|
|
||||||
#hook up a listener at game controller
|
|
||||||
obj.slimeDamageSignal.connect(game._on_slime_damage)
|
|
||||||
pass
|
|
||||||
game.totalEnemies(totalEnemies)
|
|
||||||
|
|
||||||
|
#Wire up signals from Gamecontroller
|
||||||
|
Gamecontroller.levelChangeSignal.connect(changeScene)
|
||||||
|
Gamecontroller.destroySignal.connect(destroy)
|
||||||
|
|
||||||
|
func updateEnemies()->void:
|
||||||
|
var totalEnemies = 0
|
||||||
|
for obj in enemies.get_children():
|
||||||
|
if obj is Slime:
|
||||||
|
totalEnemies +=1
|
||||||
|
#hook up a listener at game controller
|
||||||
|
if not obj.slimeDamageSignal.is_connected(Gamecontroller._on_slime_damage):
|
||||||
|
obj.slimeDamageSignal.connect(Gamecontroller._on_slime_damage)
|
||||||
|
Gamecontroller.addEnemyToLevel(obj)
|
||||||
|
|
||||||
|
Gamecontroller.totalEnemies(totalEnemies)
|
||||||
|
|
||||||
|
|
||||||
|
func updateCoins()->void:
|
||||||
|
var totalCoins = 0
|
||||||
|
|
||||||
|
for obj in coins.get_children():
|
||||||
|
if obj is Coin:
|
||||||
|
if not obj.coinCollectedSignal.is_connected(Gamecontroller._on_coin_collected):
|
||||||
|
#hook up a listener at the game controller
|
||||||
|
obj.coinCollectedSignal.connect(Gamecontroller._on_coin_collected)
|
||||||
|
if not obj.tree_exited.is_connected(updateCoins):
|
||||||
|
obj.tree_exited.connect(updateCoins)
|
||||||
|
totalCoins +=1
|
||||||
|
#tell GC how many coins total
|
||||||
|
Gamecontroller.totalCoins(totalCoins)
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(delta):
|
func _process(delta):
|
||||||
pass
|
pass
|
||||||
@ -43,7 +61,8 @@ func bulletFactory()->Bullet:
|
|||||||
if bulletArray.size() < totalAllowedBullets:
|
if bulletArray.size() < totalAllowedBullets:
|
||||||
#make a new bullet
|
#make a new bullet
|
||||||
myBullet = bullet.instantiate()
|
myBullet = bullet.instantiate()
|
||||||
game.add_child(myBullet)
|
myBullet.bulletDamageSignal.connect(Gamecontroller.bulletDamage)
|
||||||
|
owner.add_child(myBullet)
|
||||||
else:
|
else:
|
||||||
myBullet = bulletArray.pop_back()
|
myBullet = bulletArray.pop_back()
|
||||||
|
|
||||||
@ -59,6 +78,13 @@ func makeBullet(_bulletPosition, _bulletSpeed)->void:
|
|||||||
func makeGrenade(_grenadePosition, _grenadeDirection)->void:
|
func makeGrenade(_grenadePosition, _grenadeDirection)->void:
|
||||||
print("SM make a grenade")
|
print("SM make a grenade")
|
||||||
var myGrenade:Grenade = grenade.instantiate()
|
var myGrenade:Grenade = grenade.instantiate()
|
||||||
game.add_child(myGrenade)
|
owner.add_child(myGrenade)
|
||||||
myGrenade.apply_central_impulse(Vector2(_grenadeDirection, -1)*200)
|
myGrenade.apply_central_impulse(Vector2(_grenadeDirection, -1)*200)
|
||||||
myGrenade.transform = _grenadePosition
|
myGrenade.transform = _grenadePosition
|
||||||
|
|
||||||
|
func changeScene(level)->void:
|
||||||
|
print("Change to level "+level)
|
||||||
|
get_tree().call_deferred("change_scene_to_file", level)
|
||||||
|
|
||||||
|
func destroy(body)->void:
|
||||||
|
body.queue_free()
|
||||||
|
|||||||
@ -1,4 +1,11 @@
|
|||||||
class_name Slime extends Area2D
|
class_name Slime extends Area2D
|
||||||
|
@onready var right_cast = $RightCast
|
||||||
|
@onready var left_cast = $LeftCast
|
||||||
|
@onready var right_down_cast = $RightDownCast
|
||||||
|
@onready var left_down_cast = $LeftDownCast
|
||||||
|
|
||||||
|
var speed:int = 100
|
||||||
|
var direction = 1
|
||||||
|
|
||||||
signal slimeDamageSignal(body, slime)
|
signal slimeDamageSignal(body, slime)
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
@ -8,7 +15,7 @@ func _ready():
|
|||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(delta):
|
func _process(delta):
|
||||||
pass
|
position.x += direction * speed * delta
|
||||||
|
|
||||||
|
|
||||||
func _on_body_entered(body):
|
func _on_body_entered(body):
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user