multi levels, closed loop for coins, custom resources for character stats, enemy attacks, player attacks, started enemy movement

This commit is contained in:
OddlyTimbot 2025-11-03 20:56:50 -05:00
parent bdaeeec44f
commit d5c87727b9
17 changed files with 1290 additions and 46 deletions

View File

@ -15,6 +15,10 @@ run/main_scene="uid://cy1i6ucex6m0d"
config/features=PackedStringArray("4.5", "Forward Plus") config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[autoload]
Gamecontroller="*res://scripts/gamecontroller.gd"
[display] [display]
window/size/viewport_width=320 window/size/viewport_width=320

View File

@ -19,3 +19,5 @@ position = Vector2(-2, -2)
rotation = 3.1415927 rotation = 3.1415927
scale = Vector2(0.07614212, 0.1079566) scale = Vector2(0.07614212, 0.1079566)
texture = ExtResource("2_y25gk") texture = ExtResource("2_y25gk")
[connection signal="area_entered" from="." to="." method="_on_area_entered"]

View File

@ -1,6 +1,5 @@
[gd_scene load_steps=23 format=4 uid="uid://cy1i6ucex6m0d"] [gd_scene load_steps=22 format=4 uid="uid://cy1i6ucex6m0d"]
[ext_resource type="Script" uid="uid://crhflh7kooolf" path="res://scripts/gamecontroller.gd" id="1_lbhrr"]
[ext_resource type="PackedScene" uid="uid://qv8blu8wkqvq" path="res://scenes/crate.tscn" id="1_uwrxv"] [ext_resource type="PackedScene" uid="uid://qv8blu8wkqvq" path="res://scenes/crate.tscn" id="1_uwrxv"]
[ext_resource type="Texture2D" uid="uid://drigbyu4w5ppu" path="res://assets/graphics/environment/terrain/airplane.png" id="2_0tnpc"] [ext_resource type="Texture2D" uid="uid://drigbyu4w5ppu" path="res://assets/graphics/environment/terrain/airplane.png" id="2_0tnpc"]
[ext_resource type="Texture2D" uid="uid://bsaouyyno4ua" path="res://assets/graphics/environment/terrain/Terrain (32x32).png" id="2_gee14"] [ext_resource type="Texture2D" uid="uid://bsaouyyno4ua" path="res://assets/graphics/environment/terrain/Terrain (32x32).png" id="2_gee14"]
@ -414,7 +413,6 @@ size = Vector2(68, 35)
[node name="Game" type="Node2D"] [node name="Game" type="Node2D"]
scale = Vector2(0.9976793, 0.99848104) scale = Vector2(0.9976793, 0.99848104)
script = ExtResource("1_lbhrr")
[node name="sky" type="Parallax2D" parent="."] [node name="sky" type="Parallax2D" parent="."]
scale = Vector2(1, 1.0000001) scale = Vector2(1, 1.0000001)
@ -514,25 +512,29 @@ BUMP_POWER = 50
[node name="Coins" type="Node2D" parent="."] [node name="Coins" type="Node2D" parent="."]
[node name="Coin" parent="Coins" instance=ExtResource("13_kvuet")] [node name="Coin" parent="Coins" instance=ExtResource("13_kvuet")]
position = Vector2(320.74435, 408.62067) position = Vector2(192.44662, 340.51724)
scale = Vector2(1, 1.0000001) scale = Vector2(1, 1.0000001)
[node name="Coin2" parent="Coins" instance=ExtResource("13_kvuet")] [node name="Coin2" parent="Coins" instance=ExtResource("13_kvuet")]
position = Vector2(339.78854, 407.6192) position = Vector2(435.00952, 343.5218)
scale = Vector2(1, 1.0000001)
[node name="Coin3" parent="Coins" instance=ExtResource("13_kvuet")]
position = Vector2(181.42102, 345.52484)
scale = Vector2(1, 1.0000001) scale = Vector2(1, 1.0000001)
[node name="Enemies" type="Node2D" parent="."] [node name="Enemies" type="Node2D" parent="."]
[node name="Slime" parent="Enemies" instance=ExtResource("14_trtic")] [node name="Slime" parent="Enemies" instance=ExtResource("14_trtic")]
position = Vector2(366.85135, 339.51578) position = Vector2(76.17678, 339.51575)
scale = Vector2(1, 1.0000001) scale = Vector2(1, 1.0000001)
[node name="Slime2" parent="Enemies" instance=ExtResource("14_trtic")] [node name="Slime2" parent="Enemies" instance=ExtResource("14_trtic")]
position = Vector2(439.01883, 340.51724) position = Vector2(122.28377, 339.51572)
scale = Vector2(1, 1.0000001)
[node name="Slime3" parent="Enemies" instance=ExtResource("14_trtic")]
position = Vector2(174.40474, 340.51724)
scale = Vector2(1, 1.0000001)
[node name="Slime4" parent="Enemies" instance=ExtResource("14_trtic")]
position = Vector2(374.86996, 339.51575)
scale = Vector2(1, 1.0000001) scale = Vector2(1, 1.0000001)
[connection signal="triggerFiredSignal" from="Trigger" to="." method="_on_trigger_fired"] [connection signal="triggerFiredSignal" from="Trigger" to="." method="_on_trigger_fired"]

537
scenes/level2.tscn Normal file
View File

@ -0,0 +1,537 @@
[gd_scene load_steps=22 format=4 uid="uid://2fncglq8po8r"]
[ext_resource type="Texture2D" uid="uid://do2gp0jp762js" path="res://assets/graphics/environment/sky.png" id="1_56gwk"]
[ext_resource type="Texture2D" uid="uid://dhsr2i5kesaxt" path="res://assets/graphics/environment/background.png" id="2_ve5ok"]
[ext_resource type="Texture2D" uid="uid://dmpvsw77pc6w1" path="res://assets/graphics/environment/midground.png" id="3_cleqw"]
[ext_resource type="Texture2D" uid="uid://drigbyu4w5ppu" path="res://assets/graphics/environment/terrain/airplane.png" id="4_wvb8j"]
[ext_resource type="Texture2D" uid="uid://bsaouyyno4ua" path="res://assets/graphics/environment/terrain/Terrain (32x32).png" id="5_g8vcy"]
[ext_resource type="Texture2D" uid="uid://bgiw80mpxbcgh" path="res://assets/graphics/environment/terrain/veg_32x32.png" id="6_cqal4"]
[ext_resource type="Texture2D" uid="uid://bqj8chrd5i5iw" path="res://assets/graphics/environment/terrain/mushroom_32x64.png" id="7_o3sye"]
[ext_resource type="Script" uid="uid://co43e72devw6g" path="res://scripts/scene_manager.gd" id="8_24ks5"]
[ext_resource type="PackedScene" uid="uid://qv8blu8wkqvq" path="res://scenes/crate.tscn" id="9_s4es8"]
[ext_resource type="PackedScene" uid="uid://dmrrbiwqptrho" path="res://scenes/trigger.tscn" id="10_63e4f"]
[ext_resource type="PackedScene" uid="uid://b1yy0sybg66hh" path="res://scenes/player.tscn" id="11_y6lc1"]
[ext_resource type="PackedScene" uid="uid://dxocmoeuu32ex" path="res://scenes/coin.tscn" id="12_ekhvm"]
[ext_resource type="PackedScene" uid="uid://ccx1uakpj5143" path="res://scenes/slime.tscn" id="13_nflru"]
[sub_resource type="TileMapPattern" id="TileMapPattern_p57ef"]
tile_data = PackedInt32Array(0, 0, 0, 65536, 0, 1, 131072, 0, 2, 1, 65536, 0, 65537, 393216, 0, 131073, 65536, 2, 2, 65536, 0, 65538, 393216, 0, 131074, 65536, 2, 3, 65536, 0, 65539, 393216, 0, 131075, 65536, 2, 4, 131072, 0, 65540, 131072, 1, 131076, 131072, 2)
[sub_resource type="TileMapPattern" id="TileMapPattern_u5sy4"]
tile_data = PackedInt32Array(0, 983040, 3, 65536, 262144, 2, 1, 131072, 4)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0tnpc"]
texture = ExtResource("5_g8vcy")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -0.63726044, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.63726425, -16, 16, -16, 16, 16, 0.31863022, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.8676758, -16, -1.9117851)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.9117851, -16, -1.9117851)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -1.2745209, 16, -16, 16)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.8676758, -16, -3.186308)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 5.098091, 12.426601, 12.426601, 5.7353554, 16, -4.460829, 16, -11.789337, 11.789337, -16, 3.186306)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -0.63726044, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.63726425, -16, 16, -16, 16, 16, 0.31863022, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.8676758, 16, 2.8676758, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.8676758, 16, 2.8676758, 16, 16, -16, 16)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.50494, 16, 2.5490456, 16, 16, -16, 16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.5490456, -16, 16, -16, 16, 16, 1.5931549, 16)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"]
texture = ExtResource("6_cqal4")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvuet"]
texture = ExtResource("7_o3sye")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSet" id="TileSet_vtaks"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "LeafyDirt"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "Veg"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_0tnpc")
sources/1 = SubResource("TileSetAtlasSource_dinhu")
sources/2 = SubResource("TileSetAtlasSource_kvuet")
pattern_0 = SubResource("TileMapPattern_p57ef")
pattern_1 = SubResource("TileMapPattern_u5sy4")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
size = Vector2(68, 35)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"]
[node name="Game" type="Node2D"]
scale = Vector2(0.9976793, 0.99848104)
[node name="sky" type="Parallax2D" parent="."]
scale = Vector2(1, 1.0000001)
repeat_size = Vector2(320, 180)
[node name="Sprite2D" type="Sprite2D" parent="sky"]
texture_filter = 1
position = Vector2(160, 90)
texture = ExtResource("1_56gwk")
[node name="farbackground" type="Parallax2D" parent="."]
scale = Vector2(1, 1.0000001)
scroll_scale = Vector2(0.8, 0.8)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="farbackground"]
position = Vector2(160, 400)
texture = ExtResource("2_ve5ok")
[node name="Parallax2D" type="Parallax2D" parent="."]
scroll_scale = Vector2(0.5, 0.5)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
position = Vector2(160, 300)
texture = ExtResource("3_cleqw")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(776.80273, 525.79877)
scale = Vector2(1, 1.0000001)
texture = ExtResource("4_wvb8j")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
tile_map_data = PackedByteArray("AAAWAA4AAAAEAAIAAAAWAA0AAAAPAAMAAAAXAA0AAAAQAAQAAAAXAAwAAAAEAAAAAAAZAAwAAAAAAAQAAAAZAAoAAAAAAAQAAAAcAAoAAAACAAQAAAAbAAoAAAABAAQAAAAaAAwAAAAKAAMAAAAbAAwAAAAJAAMAAAAcAAwAAAACAAQAAAAbAA0AAAACAAIAAAAaAA0AAAAAAAIAAAD//wcAAAAAAAAAAAD//wgAAAAAAAIAAAAAAAcAAAABAAAAAAACAAsAAAAAAAAAAAADAAsAAAABAAAAAAAEAAsAAAABAAAAAAAFAAsAAAABAAAAAAAGAAsAAAACAAAAAAAGAAwAAAACAAIAAAAFAAwAAAABAAIAAAAEAAwAAAABAAIAAAADAAwAAAABAAIAAAACAAwAAAAAAAIAAAANAAsAAAACAAQAAAAMAAsAAAABAAQAAAALAAsAAAAAAAQAAAAKAA0AAAACAAQAAAAJAA0AAAAAAAQAAAASAA4AAAACAAQAAAARAA4AAAAPAAMAAAARAA8AAAAEAAIAAAAaAAoAAAABAAQAAAAEABEAAAAAAAAAAAAFABEAAAABAAAAAAAGABEAAAABAAAAAAAHABEAAAABAAAAAAAIABEAAAABAAAAAAAJABEAAAABAAAAAAAKABEAAAABAAAAAAALABEAAAABAAAAAAAMABEAAAABAAAAAAANABEAAAABAAAAAAAOABEAAAABAAAAAAAPABEAAAABAAAAAAAQABEAAAABAAAAAAARABEAAAABAAAAAAASABEAAAABAAAAAAATABEAAAABAAAAAAAUABEAAAABAAAAAAAVABEAAAABAAAAAAAWABEAAAABAAAAAAAXABEAAAABAAAAAAAYABEAAAABAAAAAAAZABEAAAAHAAEAAAAaABEAAAAGAAAAAAAbABEAAAABAAIAAAAcABEAAAABAAIAAAAdABEAAAACAAIAAAAZABAAAAAAAAAAAAAaABAAAAABAAAAAAAbABAAAAABAAAAAAAcABAAAAABAAAAAAAdABAAAAAHAAQAAAAdAA8AAAAEAAAAAAABAAcAAAABAAAAAAACAAcAAAACAAAAAAABAAgAAAABAAIAAAAAAAgAAAABAAIAAAACAAgAAAACAAIAAAAJAAwAAQAAAAAAAAADAAoAAQAAAAAAAAAXAAsAAQAAAAAAAAARAA0AAgAAAAEAAAARAAwAAgAAAAAAAAAZAAkAAgAAAAEAAAAZAAgAAgAAAAAAAAAaAAkAAQAAAAAAAAAaAA8AAQAAAAAAAAAZAA8AAQAAAAAAAAAMABAAAQAAAAAAAAALABAAAgAAAAEAAAALAA8AAgAAAAAAAAAFABAAAgAAAAEAAAAFAA8AAgAAAAAAAAACAAYAAgAAAAEAAAACAAUAAgAAAAAAAAAbAAkAAgAAAAEAAAAbAAgAAgAAAAAAAAAEABIAAAAAAAIAAAAFABIAAAABAAIAAAAGABIAAAABAAIAAAAHABIAAAABAAIAAAAIABIAAAABAAIAAAAJABIAAAABAAIAAAAKABIAAAABAAIAAAALABIAAAABAAIAAAAMABIAAAABAAIAAAANABIAAAABAAIAAAAOABIAAAABAAIAAAAPABIAAAABAAIAAAAQABIAAAABAAIAAAARABIAAAABAAIAAAASABIAAAABAAIAAAATABIAAAABAAIAAAAUABIAAAABAAIAAAAVABIAAAABAAIAAAAWABIAAAABAAIAAAAaABIAAAACAAIAAAAZABIAAAABAAIAAAAYABIAAAABAAIAAAAXABIAAAABAAIAAAA=")
tile_set = SubResource("TileSet_vtaks")
[node name="SceneManager" type="Node2D" parent="."]
unique_name_in_owner = true
script = ExtResource("8_24ks5")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(742.72363, 195.29665)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(0, 7.5)
shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
position = Vector2(898.0842, 193.2936)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
position = Vector2(0, 7.5)
shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D3" type="StaticBody2D" parent="."]
position = Vector2(648.50507, 164.24951)
rotation = -0.79570585
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3"]
position = Vector2(0, 7.5)
shape = SubResource("RectangleShape2D_8cj0n")
[node name="Crate" parent="." groups=["pushable", "splodable"] instance=ExtResource("9_s4es8")]
position = Vector2(369.85834, 339.51572)
[node name="Crate2" parent="." groups=["pushable", "splodable"] instance=ExtResource("9_s4es8")]
position = Vector2(445.03278, 293.44574)
rotation = -0.7766715
[node name="Crate3" parent="." groups=["pushable", "splodable"] instance=ExtResource("9_s4es8")]
position = Vector2(254.5908, 285.43356)
rotation = 0.51836276
[node name="Boundary" type="StaticBody2D" parent="."]
position = Vector2(400.93042, 633.96295)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Boundary"]
shape = SubResource("WorldBoundaryShape2D_8cj0n")
[node name="Trigger" parent="." instance=ExtResource("10_63e4f")]
position = Vector2(575.3352, 798.21246)
[node name="Trigger2" parent="." instance=ExtResource("10_63e4f")]
position = Vector2(93.216324, 715.08624)
intent = "powerup"
[node name="CharacterBody2D" parent="." instance=ExtResource("11_y6lc1")]
position = Vector2(397.92346, 341.51877)
BUMP_POWER = 50
[node name="Coins" type="Node2D" parent="."]
[node name="Coin" parent="Coins" instance=ExtResource("12_ekhvm")]
position = Vector2(320.74435, 408.62067)
scale = Vector2(1, 1.0000001)
[node name="Coin2" parent="Coins" instance=ExtResource("12_ekhvm")]
position = Vector2(339.78854, 407.6192)
scale = Vector2(1, 1.0000001)
[node name="Coin3" parent="Coins" instance=ExtResource("12_ekhvm")]
position = Vector2(181.42102, 345.52484)
scale = Vector2(1, 1.0000001)
[node name="Enemies" type="Node2D" parent="."]
[node name="Slime" parent="Enemies" instance=ExtResource("13_nflru")]
position = Vector2(200.46521, 338.5142)
scale = Vector2(1, 1.0000001)
[node name="Slime2" parent="Enemies" instance=ExtResource("13_nflru")]
position = Vector2(439.01883, 340.51724)
scale = Vector2(1, 1.0000001)
[connection signal="triggerFiredSignal" from="Trigger" to="." method="_on_trigger_fired"]
[connection signal="triggerFiredSignal" from="Trigger2" to="." method="_on_trigger_fired"]

537
scenes/level3.tscn Normal file
View File

@ -0,0 +1,537 @@
[gd_scene load_steps=22 format=4 uid="uid://l46wf6kriyea"]
[ext_resource type="Texture2D" uid="uid://do2gp0jp762js" path="res://assets/graphics/environment/sky.png" id="1_bradm"]
[ext_resource type="Texture2D" uid="uid://dhsr2i5kesaxt" path="res://assets/graphics/environment/background.png" id="2_got4s"]
[ext_resource type="Texture2D" uid="uid://dmpvsw77pc6w1" path="res://assets/graphics/environment/midground.png" id="3_e40mx"]
[ext_resource type="Texture2D" uid="uid://drigbyu4w5ppu" path="res://assets/graphics/environment/terrain/airplane.png" id="4_a114e"]
[ext_resource type="Texture2D" uid="uid://bsaouyyno4ua" path="res://assets/graphics/environment/terrain/Terrain (32x32).png" id="5_y1e0c"]
[ext_resource type="Texture2D" uid="uid://bgiw80mpxbcgh" path="res://assets/graphics/environment/terrain/veg_32x32.png" id="6_s4dsi"]
[ext_resource type="Texture2D" uid="uid://bqj8chrd5i5iw" path="res://assets/graphics/environment/terrain/mushroom_32x64.png" id="7_07lh1"]
[ext_resource type="Script" uid="uid://co43e72devw6g" path="res://scripts/scene_manager.gd" id="8_6uuvf"]
[ext_resource type="PackedScene" uid="uid://qv8blu8wkqvq" path="res://scenes/crate.tscn" id="9_x008a"]
[ext_resource type="PackedScene" uid="uid://dmrrbiwqptrho" path="res://scenes/trigger.tscn" id="10_atr84"]
[ext_resource type="PackedScene" uid="uid://b1yy0sybg66hh" path="res://scenes/player.tscn" id="11_qyu38"]
[ext_resource type="PackedScene" uid="uid://dxocmoeuu32ex" path="res://scenes/coin.tscn" id="12_8vbrh"]
[ext_resource type="PackedScene" uid="uid://ccx1uakpj5143" path="res://scenes/slime.tscn" id="13_d5gix"]
[sub_resource type="TileMapPattern" id="TileMapPattern_p57ef"]
tile_data = PackedInt32Array(0, 0, 0, 65536, 0, 1, 131072, 0, 2, 1, 65536, 0, 65537, 393216, 0, 131073, 65536, 2, 2, 65536, 0, 65538, 393216, 0, 131074, 65536, 2, 3, 65536, 0, 65539, 393216, 0, 131075, 65536, 2, 4, 131072, 0, 65540, 131072, 1, 131076, 131072, 2)
[sub_resource type="TileMapPattern" id="TileMapPattern_u5sy4"]
tile_data = PackedInt32Array(0, 983040, 3, 65536, 262144, 2, 1, 131072, 4)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0tnpc"]
texture = ExtResource("5_y1e0c")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -0.63726044, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.63726425, -16, 16, -16, 16, 16, 0.31863022, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.8676758, -16, -1.9117851)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.9117851, -16, -1.9117851)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -1.2745209, 16, -16, 16)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.8676758, -16, -3.186308)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 5.098091, 12.426601, 12.426601, 5.7353554, 16, -4.460829, 16, -11.789337, 11.789337, -16, 3.186306)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -0.63726044, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.63726425, -16, 16, -16, 16, 16, 0.31863022, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.8676758, 16, 2.8676758, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.8676758, 16, 2.8676758, 16, 16, -16, 16)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.50494, 16, 2.5490456, 16, 16, -16, 16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.5490456, -16, 16, -16, 16, 16, 1.5931549, 16)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"]
texture = ExtResource("6_s4dsi")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvuet"]
texture = ExtResource("7_07lh1")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSet" id="TileSet_vtaks"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "LeafyDirt"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "Veg"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_0tnpc")
sources/1 = SubResource("TileSetAtlasSource_dinhu")
sources/2 = SubResource("TileSetAtlasSource_kvuet")
pattern_0 = SubResource("TileMapPattern_p57ef")
pattern_1 = SubResource("TileMapPattern_u5sy4")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
size = Vector2(68, 35)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"]
[node name="Game" type="Node2D"]
scale = Vector2(0.9976793, 0.99848104)
[node name="sky" type="Parallax2D" parent="."]
scale = Vector2(1, 1.0000001)
repeat_size = Vector2(320, 180)
[node name="Sprite2D" type="Sprite2D" parent="sky"]
texture_filter = 1
position = Vector2(160, 90)
texture = ExtResource("1_bradm")
[node name="farbackground" type="Parallax2D" parent="."]
scale = Vector2(1, 1.0000001)
scroll_scale = Vector2(0.8, 0.8)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="farbackground"]
position = Vector2(160, 400)
texture = ExtResource("2_got4s")
[node name="Parallax2D" type="Parallax2D" parent="."]
scroll_scale = Vector2(0.5, 0.5)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
position = Vector2(160, 300)
texture = ExtResource("3_e40mx")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(776.80273, 525.79877)
scale = Vector2(1, 1.0000001)
texture = ExtResource("4_a114e")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
tile_map_data = PackedByteArray("AAAWAA4AAAAEAAIAAAAWAA0AAAAPAAMAAAAXAA0AAAAQAAQAAAAXAAwAAAAEAAAAAAAZAAwAAAAAAAQAAAAZAAoAAAAAAAQAAAAcAAoAAAACAAQAAAAbAAoAAAABAAQAAAAaAAwAAAAKAAMAAAAbAAwAAAAJAAMAAAAcAAwAAAACAAQAAAAbAA0AAAACAAIAAAAaAA0AAAAAAAIAAAD//wcAAAAAAAAAAAD//wgAAAAAAAIAAAAAAAcAAAABAAAAAAACAAsAAAAAAAAAAAADAAsAAAABAAAAAAAEAAsAAAABAAAAAAAFAAsAAAABAAAAAAAGAAsAAAACAAAAAAAGAAwAAAACAAIAAAAFAAwAAAABAAIAAAAEAAwAAAABAAIAAAADAAwAAAABAAIAAAACAAwAAAAAAAIAAAANAAsAAAACAAQAAAAMAAsAAAABAAQAAAALAAsAAAAAAAQAAAAKAA0AAAACAAQAAAAJAA0AAAAAAAQAAAASAA4AAAACAAQAAAARAA4AAAAPAAMAAAARAA8AAAAEAAIAAAAaAAoAAAABAAQAAAAEABEAAAAAAAAAAAAFABEAAAABAAAAAAAGABEAAAABAAAAAAAHABEAAAABAAAAAAAIABEAAAABAAAAAAAJABEAAAABAAAAAAAKABEAAAABAAAAAAALABEAAAABAAAAAAAMABEAAAABAAAAAAANABEAAAABAAAAAAAOABEAAAABAAAAAAAPABEAAAABAAAAAAAQABEAAAABAAAAAAARABEAAAABAAAAAAASABEAAAABAAAAAAATABEAAAABAAAAAAAUABEAAAABAAAAAAAVABEAAAABAAAAAAAWABEAAAABAAAAAAAXABEAAAABAAAAAAAYABEAAAABAAAAAAAZABEAAAAHAAEAAAAaABEAAAAGAAAAAAAbABEAAAABAAIAAAAcABEAAAABAAIAAAAdABEAAAACAAIAAAAZABAAAAAAAAAAAAAaABAAAAABAAAAAAAbABAAAAABAAAAAAAcABAAAAABAAAAAAAdABAAAAAHAAQAAAAdAA8AAAAEAAAAAAABAAcAAAABAAAAAAACAAcAAAACAAAAAAABAAgAAAABAAIAAAAAAAgAAAABAAIAAAACAAgAAAACAAIAAAAJAAwAAQAAAAAAAAADAAoAAQAAAAAAAAAXAAsAAQAAAAAAAAARAA0AAgAAAAEAAAARAAwAAgAAAAAAAAAZAAkAAgAAAAEAAAAZAAgAAgAAAAAAAAAaAAkAAQAAAAAAAAAaAA8AAQAAAAAAAAAZAA8AAQAAAAAAAAAMABAAAQAAAAAAAAALABAAAgAAAAEAAAALAA8AAgAAAAAAAAAFABAAAgAAAAEAAAAFAA8AAgAAAAAAAAACAAYAAgAAAAEAAAACAAUAAgAAAAAAAAAbAAkAAgAAAAEAAAAbAAgAAgAAAAAAAAAEABIAAAAAAAIAAAAFABIAAAABAAIAAAAGABIAAAABAAIAAAAHABIAAAABAAIAAAAIABIAAAABAAIAAAAJABIAAAABAAIAAAAKABIAAAABAAIAAAALABIAAAABAAIAAAAMABIAAAABAAIAAAANABIAAAABAAIAAAAOABIAAAABAAIAAAAPABIAAAABAAIAAAAQABIAAAABAAIAAAARABIAAAABAAIAAAASABIAAAABAAIAAAATABIAAAABAAIAAAAUABIAAAABAAIAAAAVABIAAAABAAIAAAAWABIAAAABAAIAAAAaABIAAAACAAIAAAAZABIAAAABAAIAAAAYABIAAAABAAIAAAAXABIAAAABAAIAAAA=")
tile_set = SubResource("TileSet_vtaks")
[node name="SceneManager" type="Node2D" parent="."]
unique_name_in_owner = true
script = ExtResource("8_6uuvf")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(742.72363, 195.29665)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(0, 7.5)
shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
position = Vector2(898.0842, 193.2936)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
position = Vector2(0, 7.5)
shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D3" type="StaticBody2D" parent="."]
position = Vector2(648.50507, 164.24951)
rotation = -0.79570585
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3"]
position = Vector2(0, 7.5)
shape = SubResource("RectangleShape2D_8cj0n")
[node name="Crate" parent="." groups=["pushable", "splodable"] instance=ExtResource("9_x008a")]
position = Vector2(353.8211, 281.4275)
[node name="Crate2" parent="." groups=["pushable", "splodable"] instance=ExtResource("9_x008a")]
position = Vector2(445.03278, 293.44574)
rotation = -0.7766715
[node name="Crate3" parent="." groups=["pushable", "splodable"] instance=ExtResource("9_x008a")]
position = Vector2(254.5908, 285.43356)
rotation = 0.51836276
[node name="Boundary" type="StaticBody2D" parent="."]
position = Vector2(400.93042, 633.96295)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Boundary"]
shape = SubResource("WorldBoundaryShape2D_8cj0n")
[node name="Trigger" parent="." instance=ExtResource("10_atr84")]
position = Vector2(575.3352, 798.21246)
[node name="Trigger2" parent="." instance=ExtResource("10_atr84")]
position = Vector2(93.216324, 715.08624)
intent = "powerup"
[node name="CharacterBody2D" parent="." instance=ExtResource("11_qyu38")]
position = Vector2(397.92346, 341.51877)
BUMP_POWER = 50
[node name="Coins" type="Node2D" parent="."]
[node name="Coin" parent="Coins" instance=ExtResource("12_8vbrh")]
position = Vector2(320.74435, 408.62067)
scale = Vector2(1, 1.0000001)
[node name="Coin2" parent="Coins" instance=ExtResource("12_8vbrh")]
position = Vector2(364.8467, 346.52637)
scale = Vector2(1, 1.0000001)
[node name="Coin3" parent="Coins" instance=ExtResource("12_8vbrh")]
position = Vector2(181.42102, 345.52484)
scale = Vector2(1, 1.0000001)
[node name="Enemies" type="Node2D" parent="."]
[node name="Slime" parent="Enemies" instance=ExtResource("13_d5gix")]
position = Vector2(156.36285, 336.51114)
scale = Vector2(1, 1.0000001)
[node name="Slime2" parent="Enemies" instance=ExtResource("13_d5gix")]
position = Vector2(307.7141, 402.6116)
scale = Vector2(1, 1.0000001)
[connection signal="triggerFiredSignal" from="Trigger" to="." method="_on_trigger_fired"]
[connection signal="triggerFiredSignal" from="Trigger2" to="." method="_on_trigger_fired"]

View File

@ -218,10 +218,10 @@ target_position = Vector2(16, 0)
target_position = Vector2(-16, 0) target_position = Vector2(-16, 0)
[node name="RightSpawn" type="Marker2D" parent="."] [node name="RightSpawn" type="Marker2D" parent="."]
position = Vector2(14, -8) position = Vector2(14, -6)
[node name="LeftSpawn" type="Marker2D" parent="."] [node name="LeftSpawn" type="Marker2D" parent="."]
position = Vector2(-13, -8) position = Vector2(-13, -5)
[node name="JumpBufferTimer" type="Timer" parent="."] [node name="JumpBufferTimer" type="Timer" parent="."]
one_shot = true one_shot = true

View File

@ -56,4 +56,18 @@ frame_progress = 0.8940961
position = Vector2(0, 4.5) position = Vector2(0, 4.5)
shape = SubResource("RectangleShape2D_gstla") shape = SubResource("RectangleShape2D_gstla")
[node name="RightCast" type="RayCast2D" parent="."]
target_position = Vector2(13, 0)
[node name="LeftCast" type="RayCast2D" parent="."]
target_position = Vector2(-13, 0)
[node name="RightDownCast" type="RayCast2D" parent="."]
position = Vector2(7, 0)
target_position = Vector2(0, 14)
[node name="LeftDownCast" type="RayCast2D" parent="."]
position = Vector2(-7, 1)
target_position = Vector2(0, 14)
[connection signal="body_entered" from="." to="." method="_on_body_entered"] [connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@ -2,7 +2,7 @@ class_name Bullet extends Area2D
var speed:float = 700 var speed:float = 700
@onready var bullet_graphic = $BulletGraphic @onready var bullet_graphic = $BulletGraphic
signal bulletDamageSignal(area, bullet)
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
pass # Replace with function body. pass # Replace with function body.
@ -12,9 +12,13 @@ func _ready():
func _process(delta): func _process(delta):
position += transform.x * speed * delta position += transform.x * speed * delta
func xz(value)->void: func setSpeed(value)->void:
speed = value speed = value
if speed<0: if speed<0:
bullet_graphic.flip_h = true bullet_graphic.flip_h = true
else: else:
bullet_graphic.flip_h = false bullet_graphic.flip_h = false
func _on_area_entered(area):
bulletDamageSignal.emit(area, self)

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@ -16,3 +16,8 @@ func _on_body_entered(body):
print("body connected with coin") print("body connected with coin")
if body is Player: if body is Player:
coinCollectedSignal.emit(body, self) coinCollectedSignal.emit(body, self)
if body is Grenade:
body.queue_free()
self.queue_free()

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@ -3,10 +3,48 @@ extends Node2D
var coinsCollectedTotal:int = 0 var coinsCollectedTotal:int = 0
var totalCoinsAvailable:int = 0 var totalCoinsAvailable:int = 0
var levels=["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"]
var timers=[16,10,15]
var timeAvailable:int =0
var currentLevel = 0
var timer = Timer.new()
#signals
signal levelChangeSignal(level)
signal destroySignal(body)
signal playerDamagedSignal(health, maxHealth)
signal playerDeathSignal
var enemy:CharacterStats
var player:CharacterStats
var enemiesDict = {}
var playerCurrentHealth:int =0
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
pass # Replace with function body. #load in characters
enemy = load("res://scripts/rscs/slimeStats.tres")
player = load("res://scripts/rscs/playerStats.tres")
playerCurrentHealth = player.starting_health
add_child(timer)
timer.wait_time = 1
timer.one_shot = false
timer.connect("timeout", secondCounter)
timer.start()
func secondCounter()->void:
timeAvailable -=1
if timeAvailable <=0:
print("YOu LOOSAE Baby!")
print(levels[currentLevel])
levelChangeSignal.emit(levels[currentLevel])
func reset()->void:
timeAvailable = timers[currentLevel]
enemiesDict.clear()
playerCurrentHealth = player.starting_health
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta): func _process(delta):
@ -18,21 +56,57 @@ func _on_trigger_fired(intent, body):
match intent: match intent:
"destroy": "destroy":
print("destroy this thing") print("destroy this thing")
body.queue_free() destroySignal.emit(body)
"powerup": "powerup":
print("power up this thing") print("power up this thing")
func _on_coin_collected(body, coin): func _on_coin_collected(body, coin):
print("GC knows coin collected") destroySignal.emit(coin)
coinsCollectedTotal +=1
coin.queue_free()
if coinsCollectedTotal >= totalCoinsAvailable:
print("You won the level!")
func totalCoins(value):
totalCoinsAvailable = value
func _on_slime_damage(body, slime): func totalCoins(value):
if value == 0:
#you won
currentLevel +=1
if currentLevel >= levels.size():
currentLevel = 0
levelChangeSignal.emit(levels[currentLevel])
func _on_slime_damage(_body, slime):
print("GC knows slime damage") print("GC knows slime damage")
print("Damage "+str(enemiesDict[slime]["damage"]))
print("Player Health "+str(playerCurrentHealth)+" of "+str(player.starting_health))
playerCurrentHealth -= enemiesDict[slime]["damage"]
if playerCurrentHealth <=0:
print("YOU DED")
playerDeathSignal.emit()
else:
print("Taking damage")
playerDamagedSignal.emit(playerCurrentHealth, player.starting_health)
func totalEnemies(value): func totalEnemies(value):
print("GC knows total enemies "+str(value)) print("GC knows total enemies "+str(value))
func addEnemyToLevel(slime)->void:
print("GC adding enemy")
var randDamage:int = randi() % 10
var enemyStat = {
"health": enemy.health,
"damage": enemy.meleeDamage+randDamage
}
enemiesDict[slime]= enemyStat
func bulletDamage(area,bullet)->void:
print("Bullet hitting area")
if area is Slime:
print("Hitting a slime")
print("Slime health "+str(enemiesDict[area]["health"]))
enemiesDict[area]["health"]-=player.rangeDamage
if enemiesDict[area]["health"] <=0:
print("enemy killed")
removeEnemyFromLevel(area)
destroySignal.emit(area)
else:
print("enemy damaged")
func removeEnemyFromLevel(slime)->void:
enemiesDict.erase(slime)

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@ -25,3 +25,4 @@ func _on_body_entered(body):
if body.is_in_group("splodable"): if body.is_in_group("splodable"):
body.queue_free() body.queue_free()
explode() explode()

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@ -0,0 +1,11 @@
class_name CharacterStats extends Resource
@export_category("health")
@export var health:int = 100
@export var max_health: int = 100
@export var starting_health:int = 100
#dealing damage
@export_category("damage")
@export var meleeDamage:int = 10
@export var rangeDamage:int = 0

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@ -0,0 +1 @@
uid://oewo8kn4jbkl

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@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://4yftkv4qq0bd"]
[ext_resource type="Script" uid="uid://oewo8kn4jbkl" path="res://scripts/rscs/characterstats.gd" id="1_sqkfu"]
[resource]
script = ExtResource("1_sqkfu")
rangeDamage = 10
metadata/_custom_type_script = "uid://oewo8kn4jbkl"

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@ -0,0 +1,11 @@
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://8cwcd0phesw4"]
[ext_resource type="Script" uid="uid://oewo8kn4jbkl" path="res://scripts/rscs/characterstats.gd" id="1_ppipo"]
[resource]
script = ExtResource("1_ppipo")
health = 50
max_health = 50
starting_health = 50
meleeDamage = 5
metadata/_custom_type_script = "uid://oewo8kn4jbkl"

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@ -5,36 +5,54 @@ var grenade = preload("res://scenes/grenade.tscn")
@onready var coins = $"../Coins" @onready var coins = $"../Coins"
@onready var enemies = $"../Enemies" @onready var enemies = $"../Enemies"
@onready var game = $".."
var bulletArray = [] var bulletArray = []
var totalAllowedBullets = 7 var totalAllowedBullets = 7
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
Gamecontroller.reset()
buildLevel() buildLevel()
func buildLevel()->void: func buildLevel()->void:
# hook up coins # hook up coins
var totalCoins = 0
if coins: if coins:
for obj in coins.get_children(): updateCoins()
if obj is Coin:
totalCoins +=1
#hook up a listener at the game controller
obj.coinCollectedSignal.connect(game._on_coin_collected)
#tell GC how many coins total
game.totalCoins(totalCoins)
var totalEnemies = 0
if enemies: if enemies:
for obj in enemies.get_children(): updateEnemies()
if obj is Slime:
totalEnemies +=1 #Wire up signals from Gamecontroller
#hook up a listener at game controller Gamecontroller.levelChangeSignal.connect(changeScene)
obj.slimeDamageSignal.connect(game._on_slime_damage) Gamecontroller.destroySignal.connect(destroy)
pass
game.totalEnemies(totalEnemies) func updateEnemies()->void:
var totalEnemies = 0
for obj in enemies.get_children():
if obj is Slime:
totalEnemies +=1
#hook up a listener at game controller
if not obj.slimeDamageSignal.is_connected(Gamecontroller._on_slime_damage):
obj.slimeDamageSignal.connect(Gamecontroller._on_slime_damage)
Gamecontroller.addEnemyToLevel(obj)
Gamecontroller.totalEnemies(totalEnemies)
func updateCoins()->void:
var totalCoins = 0
for obj in coins.get_children():
if obj is Coin:
if not obj.coinCollectedSignal.is_connected(Gamecontroller._on_coin_collected):
#hook up a listener at the game controller
obj.coinCollectedSignal.connect(Gamecontroller._on_coin_collected)
if not obj.tree_exited.is_connected(updateCoins):
obj.tree_exited.connect(updateCoins)
totalCoins +=1
#tell GC how many coins total
Gamecontroller.totalCoins(totalCoins)
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta): func _process(delta):
pass pass
@ -43,7 +61,8 @@ func bulletFactory()->Bullet:
if bulletArray.size() < totalAllowedBullets: if bulletArray.size() < totalAllowedBullets:
#make a new bullet #make a new bullet
myBullet = bullet.instantiate() myBullet = bullet.instantiate()
game.add_child(myBullet) myBullet.bulletDamageSignal.connect(Gamecontroller.bulletDamage)
owner.add_child(myBullet)
else: else:
myBullet = bulletArray.pop_back() myBullet = bulletArray.pop_back()
@ -59,6 +78,13 @@ func makeBullet(_bulletPosition, _bulletSpeed)->void:
func makeGrenade(_grenadePosition, _grenadeDirection)->void: func makeGrenade(_grenadePosition, _grenadeDirection)->void:
print("SM make a grenade") print("SM make a grenade")
var myGrenade:Grenade = grenade.instantiate() var myGrenade:Grenade = grenade.instantiate()
game.add_child(myGrenade) owner.add_child(myGrenade)
myGrenade.apply_central_impulse(Vector2(_grenadeDirection, -1)*200) myGrenade.apply_central_impulse(Vector2(_grenadeDirection, -1)*200)
myGrenade.transform = _grenadePosition myGrenade.transform = _grenadePosition
func changeScene(level)->void:
print("Change to level "+level)
get_tree().call_deferred("change_scene_to_file", level)
func destroy(body)->void:
body.queue_free()

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@ -1,4 +1,11 @@
class_name Slime extends Area2D class_name Slime extends Area2D
@onready var right_cast = $RightCast
@onready var left_cast = $LeftCast
@onready var right_down_cast = $RightDownCast
@onready var left_down_cast = $LeftDownCast
var speed:int = 100
var direction = 1
signal slimeDamageSignal(body, slime) signal slimeDamageSignal(body, slime)
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
@ -8,7 +15,7 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta): func _process(delta):
pass position.x += direction * speed * delta
func _on_body_entered(body): func _on_body_entered(body):