class_name Grenade extends RigidBody2D var timer = Timer.new() # Called when the node enters the scene tree for the first time. func _ready(): add_child(timer) timer.wait_time = 2 timer.one_shot = true timer.connect("timeout", explode) timer.start() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func explode()->void: print("ima splode") self.queue_free() func _on_body_entered(body): print("grenade hit something") if body.is_in_group("splodable"): body.queue_free() explode()