class_name UI extends Control @onready var health = $VBoxContainer/HBoxContainer/MarginContainer/health @onready var timer = $VBoxContainer/HBoxContainer/MarginContainer2/timer @onready var coins = $VBoxContainer/HBoxContainer/MarginContainer3/coins # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func healthUpdate(currentHealth, maxHealth): health.text = "Health: "+str(currentHealth) func timerUpdate(timeRemaining): timer.text=str(timeRemaining) func coinUpdate(coinsRemaining): coins.text = "Coins: "+str(coinsRemaining)