class_name Slime extends Area2D signal slimeDamageSignal(body, slime) # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_body_entered(body): print("slime detects body") if body is Player: slimeDamageSignal.emit(body, self)