class_name Bullet extends Area2D var speed:float = 700 @onready var bullet_graphic = $BulletGraphic signal bulletDamageSignal(area, bullet) # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): position += transform.x * speed * delta func setSpeed(value)->void: speed = value if speed<0: bullet_graphic.flip_h = true else: bullet_graphic.flip_h = false func _on_area_entered(area): bulletDamageSignal.emit(area, self)