43 lines
1.1 KiB
GDScript
43 lines
1.1 KiB
GDScript
class_name Slime extends Area2D
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@onready var right_cast = $RightCast
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@onready var left_cast = $LeftCast
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@onready var right_down_cast = $RightDownCast
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@onready var left_down_cast = $LeftDownCast
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@onready var slime_graphic = $SlimeGraphic
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var speed:int = 100
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var direction = 1
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signal slimeDamageSignal(body, slime)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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#raycast detection
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if not right_down_cast.is_colliding():
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direction = -1
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slime_graphic.flip_h = true
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if not left_down_cast.is_colliding():
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direction = 1
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slime_graphic.flip_h = false
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if right_cast.is_colliding() && not right_cast.get_collider() is Player:
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direction = -1
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slime_graphic.flip_h = true
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if left_cast.is_colliding() && not left_cast.get_collider() is Player:
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direction = 1
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slime_graphic.flip_h = false
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position.x += direction * speed * delta
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func _on_body_entered(body):
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print("slime detects body")
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if body is Player:
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slimeDamageSignal.emit(body, self)
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