39 lines
898 B
GDScript
39 lines
898 B
GDScript
extends Node2D
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var coinsCollectedTotal:int = 0
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var totalCoinsAvailable:int = 0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_trigger_fired(intent, body):
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print("GC knows trigger fired "+intent)
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match intent:
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"destroy":
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print("destroy this thing")
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body.queue_free()
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"powerup":
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print("power up this thing")
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func _on_coin_collected(body, coin):
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print("GC knows coin collected")
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coinsCollectedTotal +=1
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coin.queue_free()
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if coinsCollectedTotal >= totalCoinsAvailable:
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print("You won the level!")
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func totalCoins(value):
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totalCoinsAvailable = value
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func _on_slime_damage(body, slime):
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print("GC knows slime damage")
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func totalEnemies(value):
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print("GC knows total enemies "+str(value))
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