testytest/scenes/game.tscn

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[gd_scene load_steps=14 format=3 uid="uid://y083suj12rld"]
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[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_77wyw"]
[ext_resource type="PackedScene" uid="uid://go4yc8hfo1gq" path="res://scenes/character.tscn" id="2_64ccm"]
[ext_resource type="Texture2D" uid="uid://dwb83f7uoweuy" path="res://graphics/Terrain (32x32).png" id="2_l22q1"]
[ext_resource type="Script" path="res://scripts/Trigger.gd" id="2_nfj1w"]
[ext_resource type="PackedScene" uid="uid://ukuu7p7vhlq" path="res://scenes/crate.tscn" id="5_u8rgi"]
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[ext_resource type="PackedScene" uid="uid://ci10o5e0xpxm8" path="res://scenes/platform.tscn" id="6_80wa1"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xg6qs"]
texture = ExtResource("2_l22q1")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
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0:0/0/terrain_set = 0
0:0/0/terrain = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0 = 0
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1:0/0/terrain_set = 0
1:0/0/terrain = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
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2:0/0 = 0
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2:0/0/terrain_set = 0
2:0/0/terrain = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
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4:0/0 = 0
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4:0/0/terrain_set = 0
4:0/0/terrain = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0 = 0
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6:0/0/terrain_set = 0
6:0/0/terrain = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
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7:0/0 = 0
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7:0/0/terrain_set = 0
7:0/0/terrain = 0
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
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9:0/0 = 0
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9:0/0/terrain_set = 0
9:0/0/terrain = 0
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9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
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9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/top_side = 0
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10:0/0 = 0
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10:0/0/terrain_set = 0
10:0/0/terrain = 0
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10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_0/angular_velocity = 0.0
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10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
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12:0/0 = 0
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12:0/0/terrain_set = 0
12:0/0/terrain = 0
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12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
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12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
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13:0/0 = 0
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13:0/0/terrain_set = 0
13:0/0/terrain = 0
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13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
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13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
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15:0/0 = 0
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15:0/0/terrain_set = 0
15:0/0/terrain = 0
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15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
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15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
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0:1/0 = 0
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0:1/0/terrain_set = 0
0:1/0/terrain = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
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1:1/0 = 0
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1:1/0/terrain_set = 0
1:1/0/terrain = 0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/left_side = 0
1:1/0/terrains_peering_bit/top_left_corner = 0
1:1/0/terrains_peering_bit/top_side = 0
1:1/0/terrains_peering_bit/top_right_corner = 0
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2:1/0 = 0
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2:1/0/terrain_set = 0
2:1/0/terrain = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
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4:1/0 = 0
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4:1/0/terrain_set = 0
4:1/0/terrain = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
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6:1/0 = 0
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6:1/0/terrain_set = 0
6:1/0/terrain = 0
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
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7:1/0 = 0
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7:1/0/terrain_set = 0
7:1/0/terrain = 0
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7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
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7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
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9:1/0 = 0
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9:1/0/terrain_set = 0
9:1/0/terrain = 0
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9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
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9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
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10:1/0 = 0
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10:1/0/terrain_set = 0
10:1/0/terrain = 0
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10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
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10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
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12:1/0 = 0
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12:1/0/terrain_set = 0
12:1/0/terrain = 0
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12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
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12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
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13:1/0 = 0
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13:1/0/terrain_set = 0
13:1/0/terrain = 0
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13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
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13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
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15:1/0 = 0
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15:1/0/terrain_set = 0
15:1/0/terrain = 0
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15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
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15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
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16:1/0 = 0
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16:1/0/terrain_set = 0
16:1/0/terrain = 0
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16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
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16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
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0:2/0 = 0
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0:2/0/terrain_set = 0
0:2/0/terrain = 0
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0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
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1:2/0 = 0
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1:2/0/terrain_set = 0
1:2/0/terrain = 0
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1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
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2:2/0 = 0
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2:2/0/terrain_set = 0
2:2/0/terrain = 0
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2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
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4:2/0 = 0
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4:2/0/terrain_set = 0
4:2/0/terrain = 0
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4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:2/0/terrains_peering_bit/top_side = 0
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6:3/0 = 0
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6:3/0/terrain_set = 0
6:3/0/terrain = 0
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6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_right_corner = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
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7:3/0 = 0
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7:3/0/terrain_set = 0
7:3/0/terrain = 0
2024-07-30 01:05:41 +00:00
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2024-07-29 23:45:32 +00:00
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/bottom_left_corner = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
2024-07-29 22:14:13 +00:00
9:3/0 = 0
2024-07-29 23:45:32 +00:00
9:3/0/terrain_set = 0
9:3/0/terrain = 0
2024-07-30 01:05:41 +00:00
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2024-07-29 23:45:32 +00:00
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_right_corner = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
2024-07-29 22:14:13 +00:00
10:3/0 = 0
2024-07-29 23:45:32 +00:00
10:3/0/terrain_set = 0
10:3/0/terrain = 0
2024-07-30 01:05:41 +00:00
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2024-07-29 23:45:32 +00:00
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/bottom_left_corner = 0
10:3/0/terrains_peering_bit/left_side = 0
2024-07-29 22:14:13 +00:00
12:3/0 = 0
2024-07-29 23:45:32 +00:00
12:3/0/terrain_set = 0
12:3/0/terrain = 0
2024-07-30 01:05:41 +00:00
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2024-07-29 23:45:32 +00:00
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
2024-07-29 22:14:13 +00:00
13:3/0 = 0
2024-07-29 23:45:32 +00:00
13:3/0/terrain_set = 0
13:3/0/terrain = 0
2024-07-30 01:05:41 +00:00
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2024-07-29 23:45:32 +00:00
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
2024-07-29 22:14:13 +00:00
15:3/0 = 0
2024-07-29 23:45:32 +00:00
15:3/0/terrain_set = 0
15:3/0/terrain = 0
2024-07-30 01:05:41 +00:00
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2024-07-29 23:45:32 +00:00
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
2024-07-29 22:14:13 +00:00
16:3/0 = 0
2024-07-29 23:45:32 +00:00
16:3/0/terrain_set = 0
16:3/0/terrain = 0
2024-07-30 01:05:41 +00:00
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_0/angular_velocity = 0.0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2024-07-29 23:45:32 +00:00
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
2024-07-29 22:14:13 +00:00
0:4/0 = 0
2024-07-29 23:45:32 +00:00
0:4/0/terrain_set = 0
0:4/0/terrain = 0
2024-07-30 01:05:41 +00:00
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2024-07-29 23:45:32 +00:00
0:4/0/terrains_peering_bit/right_side = 0
2024-07-29 22:14:13 +00:00
1:4/0 = 0
2024-07-29 23:45:32 +00:00
1:4/0/terrain_set = 0
1:4/0/terrain = 0
2024-07-30 01:05:41 +00:00
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2024-07-29 23:45:32 +00:00
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2024-07-29 22:14:13 +00:00
2:4/0 = 0
2024-07-29 23:45:32 +00:00
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2024-07-30 01:05:41 +00:00
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2024-07-29 23:45:32 +00:00
2:4/0/terrains_peering_bit/left_side = 0
2024-07-29 22:14:13 +00:00
4:4/0 = 0
2024-07-29 23:45:32 +00:00
4:4/0/terrain_set = 0
4:4/0/terrain = 0
2024-07-30 01:05:41 +00:00
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2024-07-29 22:14:13 +00:00
6:4/0 = 0
2024-07-29 23:45:32 +00:00
6:4/0/terrain_set = 0
6:4/0/terrain = 0
2024-07-30 01:05:41 +00:00
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2024-07-29 23:45:32 +00:00
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
6:4/0/terrains_peering_bit/top_right_corner = 0
2024-07-29 22:14:13 +00:00
7:4/0 = 0
2024-07-29 23:45:32 +00:00
7:4/0/terrain_set = 0
7:4/0/terrain = 0
2024-07-30 01:05:41 +00:00
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2024-07-29 23:45:32 +00:00
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_left_corner = 0
7:4/0/terrains_peering_bit/top_side = 0
2024-07-29 22:14:13 +00:00
9:4/0 = 0
2024-07-29 23:45:32 +00:00
9:4/0/terrain_set = 0
9:4/0/terrain = 0
2024-07-30 01:05:41 +00:00
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_0/angular_velocity = 0.0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2024-07-29 23:45:32 +00:00
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
9:4/0/terrains_peering_bit/top_right_corner = 0
2024-07-29 22:14:13 +00:00
10:4/0 = 0
2024-07-29 23:45:32 +00:00
10:4/0/terrain_set = 0
10:4/0/terrain = 0
2024-07-30 01:05:41 +00:00
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_0/angular_velocity = 0.0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2024-07-29 23:45:32 +00:00
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_left_corner = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
2024-07-29 22:14:13 +00:00
12:4/0 = 0
2024-07-29 23:45:32 +00:00
12:4/0/terrain_set = 0
12:4/0/terrain = 0
2024-07-30 01:05:41 +00:00
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2024-07-29 23:45:32 +00:00
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
2024-07-29 22:14:13 +00:00
13:4/0 = 0
2024-07-29 23:45:32 +00:00
13:4/0/terrain_set = 0
13:4/0/terrain = 0
2024-07-30 01:05:41 +00:00
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2024-07-29 23:45:32 +00:00
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
2024-07-29 22:14:13 +00:00
15:4/0 = 0
2024-07-29 23:45:32 +00:00
15:4/0/terrain_set = 0
15:4/0/terrain = 0
2024-07-30 01:05:41 +00:00
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2024-07-29 23:45:32 +00:00
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
2024-07-29 22:14:13 +00:00
16:4/0 = 0
2024-07-29 23:45:32 +00:00
16:4/0/terrain_set = 0
16:4/0/terrain = 0
2024-07-30 01:05:41 +00:00
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2024-07-29 23:45:32 +00:00
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
2024-07-29 22:14:13 +00:00
[sub_resource type="TileSet" id="TileSet_47g5u"]
tile_size = Vector2i(32, 32)
2024-07-30 01:05:41 +00:00
physics_layer_0/collision_layer = 1
2024-07-29 23:45:32 +00:00
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "ground"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
2024-07-29 22:14:13 +00:00
sources/0 = SubResource("TileSetAtlasSource_xg6qs")
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_3u4a8"]
[sub_resource type="CircleShape2D" id="CircleShape2D_x8qck"]
radius = 60.2993
2024-07-30 01:05:41 +00:00
[sub_resource type="Animation" id="Animation_n7r3j"]
resource_name = "move"
loop_mode = 2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(51, 0)]
}
[sub_resource type="Animation" id="Animation_t7ite"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_dcgrv"]
_data = {
"RESET": SubResource("Animation_t7ite"),
"move": SubResource("Animation_n7r3j")
}
2024-07-29 22:14:13 +00:00
[node name="Game" type="Node2D"]
script = ExtResource("1_77wyw")
[node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource("TileSet_47g5u")
format = 2
2024-07-29 23:45:32 +00:00
layer_0/tile_data = PackedInt32Array(393215, 0, 4, 327680, 65536, 4, 327681, 131072, 4, 131075, 0, 4, 131076, 131072, 4, 327683, 0, 4, 327684, 65536, 4, 327685, 65536, 4, 327686, 65536, 4, 327687, 65536, 4, 327688, 65536, 4, 327689, 65536, 4, 327690, 65536, 4, 327691, 786432, 4, 327692, 65536, 2, 327693, 131072, 2, 327694, 65536, 4, 327695, 131072, 4, 262155, 0, 0, 262156, 458752, 1, 196620, 393216, 3, 196621, 131072, 1, 262157, 458752, 4, 131084, 0, 0, 131085, 131072, 0, 65552, 0, 4, 65553, 131072, 4, 262161, 262144, 4, 65543, 0, 4, 65544, 65536, 4, 65545, 131072, 4, -65525, 983040, 4, -131061, 262144, 1, -196597, 983040, 3, -196596, 65536, 4, -196595, 1048576, 3, -131059, 262144, 1, -65523, 1048576, 4, -65524, 65536, 4)
2024-07-29 22:14:13 +00:00
[node name="level" type="Node2D" parent="."]
[node name="StaticBody2D" type="StaticBody2D" parent="level"]
2024-07-29 23:45:32 +00:00
position = Vector2(158, 203)
2024-07-29 22:14:13 +00:00
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D"]
shape = SubResource("WorldBoundaryShape2D_3u4a8")
[node name="CharacterBody2D" parent="." groups=["player"] instance=ExtResource("2_64ccm")]
position = Vector2(41, 43)
PUSH_FORCE = 550
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
[node name="AreaTrigger" type="Area2D" parent="."]
position = Vector2(274, 22)
script = ExtResource("2_nfj1w")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="AreaTrigger"]
shape = SubResource("CircleShape2D_x8qck")
debug_color = Color(0.556863, 0.415686, 0.964706, 0.419608)
[node name="crates" type="Node" parent="."]
[node name="crate1" parent="crates" instance=ExtResource("5_u8rgi")]
position = Vector2(114, 30)
2024-07-30 01:05:41 +00:00
[node name="Platform" parent="." instance=ExtResource("6_80wa1")]
[node name="AnimationPlayer" type="AnimationPlayer" parent="Platform"]
libraries = {
"": SubResource("AnimationLibrary_dcgrv")
}
autoplay = "move"
[node name="BoxTrap" type="Node2D" parent="."]
position = Vector2(276, -83)
2024-07-29 22:14:13 +00:00
[connection signal="areatrigger" from="AreaTrigger" to="." method="_on_area_2d_areatrigger"]
[connection signal="body_entered" from="AreaTrigger" to="AreaTrigger" method="_on_body_entered"]