testytest/.godot/editor/editor_layout.cfg

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[docks]
dock_1_selected_tab_idx=0
dock_2_selected_tab_idx=0
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_6_selected_tab_idx=0
dock_7_selected_tab_idx=0
dock_8_selected_tab_idx=0
dock_floating={}
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
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dock_hsplit_2=318
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dock_hsplit_3=-270
dock_hsplit_4=0
dock_filesystem_split=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
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dock_filesystem_selected_paths=PackedStringArray("res://graphics/Player Death/")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/", "res://graphics/", "res://graphics/Player Death/")
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dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"
[EditorNode]
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open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/bullet.tscn", "res://scenes/crate.tscn", "res://scenes/platform.tscn", "res://scenes/coin.tscn", "res://scenes/badguy.tscn")
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current_scene="res://scenes/game.tscn"
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center_split_offset=-247
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selected_default_debugger_tab_idx=0
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selected_main_editor_idx=2
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selected_bottom_panel_item=0
[ScriptEditor]
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open_scripts=["res://scripts/badguy.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/coin.gd", "res://scripts/gamecontroller.gd", "res://scripts/Trigger.gd"]
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selected_script="res://scripts/gamecontroller.gd"
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open_help=[]
script_split_offset=70
list_split_offset=0
[ShaderEditor]
open_shaders=[]
split_offset=0
selected_shader=""