testytest/scripts/gamecontroller.gd

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GDScript3
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extends Node
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var myBox = preload("res://scenes/crate.tscn")
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@onready var box_trap = $"../BoxTrap"
@onready var timer = $Timer
@onready var player = $"../CharacterBody2D"
var totalCoins = 0
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# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
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func _on_area_2d_areatrigger(effect, body):
print("Game Controller sees the trigger "+effect )
match effect:
"alert":
#do stuff
print("hi")
if body.is_in_group("player"):
for n in 3:
var box = myBox.instantiate()
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owner.add_child(box)
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box.position = box_trap.position
"powerup":
print("you got power")
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func coinCollected():
totalCoins += 1
print("Game controller will add coin " + str(totalCoins) )
func playerDeath():
player.die()
timer.start()
func resetWorld():
get_tree().reload_current_scene()