first commit

This commit is contained in:
OddlyTimbot 2024-07-29 18:14:13 -04:00
commit e857985dbc
217 changed files with 1736 additions and 0 deletions

1
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},
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}
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View File

@ -0,0 +1,5 @@
[folding]
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("tile_set"), NodePath("level"), PackedStringArray("Transform"), NodePath("level/groundblock2"), PackedStringArray("Transform"), NodePath("level/groundblock2/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock3"), PackedStringArray("Transform"), NodePath("level/groundblock3/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/StaticBody2D"), PackedStringArray("Transform"), NodePath("level/groundblock"), PackedStringArray("Transform"), NodePath("level/groundblock/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock4"), PackedStringArray("Transform"), NodePath("level/groundblock4/CollisionShape2D"), PackedStringArray("Transform"), NodePath("AreaTrigger"), PackedStringArray("Transform")]
resource_unfolds=["res://scenes/game.tscn::TileSet_47g5u", PackedStringArray(), "res://scenes/game.tscn::RectangleShape2D_cq7kj", PackedStringArray("Resource"), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
nodes_folded=[NodePath("AreaTrigger")]

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@ -0,0 +1,49 @@
[editor_metadata]
executable_path="/home/timbot/Documents/Software/godot/Godot_v4.2.1-stable_linux.x86_64"
use_advanced_connections=false
tile_source_sort=0
[debug_options]
run_live_debug=true
run_reload_scripts=true
run_debug_collisions=true
[recent_files]
scenes=["res://scenes/crate.tscn", "res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/game.tscn"]
scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
[linked_properties]
Node2D:scale=true
StaticBody2D:scale=true
CharacterBody2D:scale=true
CollisionShape2D:scale=true
RigidBody2D:scale=true
RayCast2D:scale=true
Area2D:scale=true
AnimatedSprite2D:scale=true
MultiNodeEdit:scale=true
TileMap:scale=true
Camera2D:zoom=true
Camera2D:scale=true
Sprite2D:scale=true
[dialog_bounds]
create_new_node=Rect2(354, 283, 900, 700)
project_settings=Rect2(510, 190, 900, 700)
[color_picker]
recent_presets=PackedColorArray(0.616312, 0.404074, 0.899578, 0.42, 0.720388, 0.338613, 0.856219, 0.42)
[script_setup]
last_selected_language="GDScript"
[project_settings]
advanced_mode=true

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@ -0,0 +1,5 @@
res://scenes
res://graphics/Player Jump
res://graphics/Player Run
res://graphics/Player Idle
res://scripts

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@ -0,0 +1,41 @@
[res://scripts/gamecontroller.gd]
state={
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}
[res://scripts/CharacterBody2D.gd]
state={
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}
[res://scripts/bullet.gd]
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}

View File

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View File

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