testytest/scripts/GameManager.gd

24 lines
593 B
GDScript

extends Node
var player: Resource
var coinCollectedTotal:int = 0
# Called when the node enters the scene tree for the first time.
func _ready():
print("GameManager is here!")
player = load("res://scripts/resources/player_stats.tres")
func coinCollected():
coinCollectedTotal +=1
print("coins collected "+str(coinCollectedTotal) )
func playerDamage():
player.health -= 20
print("Player health is now "+str(player.health) )
func resetPlayer():
player.health = player.max_health
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass