commit ffd0c3f70eedc46e40f5b1ad72152b1048e53f74 Author: LuisAntonio Date: Mon Apr 7 20:57:23 2025 -0400 Week one! diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..9d8b7fa --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..07453d1 --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dei3ycrw6jofx" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..e5af9b0 --- /dev/null +++ b/project.godot @@ -0,0 +1,16 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="learning" +run/main_scene="res://scenes/node_2d.tscn" +config/features=PackedStringArray("4.4", "Forward Plus") +config/icon="res://icon.svg" diff --git a/scenes/area_2d.tscn b/scenes/area_2d.tscn new file mode 100644 index 0000000..eaa9d7c --- /dev/null +++ b/scenes/area_2d.tscn @@ -0,0 +1,17 @@ +[gd_scene load_steps=3 format=3 uid="uid://dxj2q0disdlb5"] + +[ext_resource type="Script" uid="uid://bpbe57he1kbhm" path="res://scripts/area_2d.gd" id="1_svk5y"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_4vge2"] +size = Vector2(166, 118) + +[node name="Area2D" type="Area2D"] +script = ExtResource("1_svk5y") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_4vge2") +debug_color = Color(0.657002, 0.513504, 0.145539, 0.42) + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] +[connection signal="triggerFired" from="." to="." method="_on_trigger_fired"] diff --git a/scenes/node_2d.tscn b/scenes/node_2d.tscn new file mode 100644 index 0000000..b459b5a --- /dev/null +++ b/scenes/node_2d.tscn @@ -0,0 +1,85 @@ +[gd_scene load_steps=10 format=3 uid="uid://f0wep3w30dh8"] + +[ext_resource type="Script" uid="uid://ct2t7c0om0cdh" path="res://scripts/gamecontroller.gd" id="1_4dvvg"] +[ext_resource type="Script" uid="uid://cmrdtps7txgxx" path="res://scripts/character_body_2d.gd" id="1_6e84v"] +[ext_resource type="PackedScene" uid="uid://dxj2q0disdlb5" path="res://scenes/area_2d.tscn" id="3_rnjyy"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_rf3rd"] +size = Vector2(433.759, 40) + +[sub_resource type="CircleShape2D" id="CircleShape2D_rf3rd"] +radius = 24.0 + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_rf3rd"] +radius = 21.0 +height = 78.0 + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_6e84v"] + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_4dvvg"] +normal = Vector2(0.999872, -0.015998) + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_rnjyy"] +normal = Vector2(-0.999909, -0.0135123) + +[node name="Node2D" type="Node2D"] +script = ExtResource("1_4dvvg") + +[node name="StaticBody2D" type="StaticBody2D" parent="."] +position = Vector2(370, 393) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] +rotation = 0.359538 +shape = SubResource("RectangleShape2D_rf3rd") + +[node name="RigidBody2D" type="RigidBody2D" parent="."] +position = Vector2(370, 273) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] +shape = SubResource("CircleShape2D_rf3rd") +debug_color = Color(1, 0.234871, 0.652107, 0.42) + +[node name="StaticBody2D2" type="StaticBody2D" parent="."] +position = Vector2(679, 504) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"] +rotation = -0.357792 +shape = SubResource("RectangleShape2D_rf3rd") + +[node name="CharacterBody2D" type="CharacterBody2D" parent="."] +position = Vector2(623, 366) +script = ExtResource("1_6e84v") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] +shape = SubResource("CapsuleShape2D_rf3rd") +debug_color = Color(0.232329, 0.752878, 1.15514e-06, 0.42) + +[node name="floor" type="StaticBody2D" parent="."] +position = Vector2(558, 646) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="floor"] +shape = SubResource("WorldBoundaryShape2D_6e84v") + +[node name="left wall" type="StaticBody2D" parent="."] +position = Vector2(0, 387) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="left wall"] +shape = SubResource("WorldBoundaryShape2D_4dvvg") + +[node name="right wall" type="StaticBody2D" parent="."] +position = Vector2(1154, 345) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="right wall"] +shape = SubResource("WorldBoundaryShape2D_rnjyy") + +[node name="Area2D" parent="." instance=ExtResource("3_rnjyy")] +position = Vector2(83, 587) + +[connection signal="triggerFired" from="Area2D" to="." method="_on_area_2d_trigger_fired"] diff --git a/scripts/area_2d.gd b/scripts/area_2d.gd new file mode 100644 index 0000000..a8dd279 --- /dev/null +++ b/scripts/area_2d.gd @@ -0,0 +1,17 @@ +extends Area2D + +@export var effect = "default" +signal triggerFired(effect, body) + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + +func _on_body_entered(body: Node2D) -> void: + print("signal emitted: %s" % effect) + triggerFired.emit(effect, body) diff --git a/scripts/area_2d.gd.uid b/scripts/area_2d.gd.uid new file mode 100644 index 0000000..789f5fb --- /dev/null +++ b/scripts/area_2d.gd.uid @@ -0,0 +1 @@ +uid://bpbe57he1kbhm diff --git a/scripts/character_body_2d.gd b/scripts/character_body_2d.gd new file mode 100644 index 0000000..1785209 --- /dev/null +++ b/scripts/character_body_2d.gd @@ -0,0 +1,31 @@ +extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 + +const PUSH = 100.0 + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal() * PUSH) diff --git a/scripts/character_body_2d.gd.uid b/scripts/character_body_2d.gd.uid new file mode 100644 index 0000000..5b6d1e1 --- /dev/null +++ b/scripts/character_body_2d.gd.uid @@ -0,0 +1 @@ +uid://cmrdtps7txgxx diff --git a/scripts/gamecontroller.gd b/scripts/gamecontroller.gd new file mode 100644 index 0000000..379e977 --- /dev/null +++ b/scripts/gamecontroller.gd @@ -0,0 +1,32 @@ +class_name GameController extends Node2D + +@export var timeLimit = 10 +var timer = Timer.new() +var elapsedSeconds = 0 + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + add_child(timer) + timer.wait_time = 1 + timer.one_shot = false + timer.connect("timeout", secondPassed) + timer.start() + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + +func _on_area_2d_trigger_fired(effect: Variant, body: Variant) -> void: + print("trigger signal received") + #if body is CharacterBody2D: + #pass + if body is RigidBody2D || body is CharacterBody2D: + #body.position = Vector2(400,0) + #body.velocity = Vector2(0,0) + body.position = Vector2(576,0) + +func secondPassed(): + elapsedSeconds += 1 + print("%d seconds have passed" % elapsedSeconds) + if elapsedSeconds >= timeLimit: + print("GAME OVER LOSER") diff --git a/scripts/gamecontroller.gd.uid b/scripts/gamecontroller.gd.uid new file mode 100644 index 0000000..5aedb18 --- /dev/null +++ b/scripts/gamecontroller.gd.uid @@ -0,0 +1 @@ +uid://ct2t7c0om0cdh