extends Node @onready var game: GameController = $".." #var bullet = preload("res://scenes/bullet.tscn") func buildLevel() -> void: pass func _ready() -> void: buildLevel() func makeBullet(pos, dir) -> void: print("pos: %s \n dir: %s" % [pos, dir]) var bullet = Bullet.create(pos, dir) game.add_child(bullet)