SeptemberGame/scripts/grenade.gd

27 lines
593 B
GDScript3
Raw Permalink Normal View History

class_name Grenade extends RigidBody2D
var timer = Timer.new()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
add_child(timer)
timer.wait_time = 2
timer.one_shot = true
timer.connect("timeout", explode)
timer.start()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func explode()->void:
print("ima splode")
self.queue_free()
func _on_body_entered(body: Node) -> void:
print("Grenade hit something")
if body.is_in_group("explodable"):
body.queue_free()
explode()