46 lines
1.2 KiB
GDScript3
46 lines
1.2 KiB
GDScript3
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class_name SceneManager extends Node2D
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var bullet = preload("res://scenes/bullet.tscn")
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@onready var game: Node2D = $".."
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var bulletArray = []
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var totalAllowedBullets = 7
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var grenade = preload("res://scenes/grenade.tscn")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func bulletFactory()->Bullet:
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var myBullet:Bullet
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if bulletArray.size() < totalAllowedBullets:
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# make a new bullet
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myBullet = bullet.instantiate()
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game.add_child(myBullet)
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else:
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myBullet = bulletArray.pop_back()
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bulletArray.push_front(myBullet)
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return myBullet
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func makeBullet(_bulletPosition, _bulletSpeed)->void:
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print("make a bullet, put it in the world")
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var myBullet = bulletFactory()
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myBullet.transform = _bulletPosition
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myBullet.setSpeed(_bulletSpeed)
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func makeGrenade(_grenadePosition, _grenadeDirection)->void:
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print("SM make a grenade")
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var myGrenade:Grenade = grenade.instantiate()
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game.add_child(myGrenade)
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myGrenade.apply_central_impulse(Vector2(_grenadeDirection, -1)*200)
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myGrenade.transform = _grenadePosition
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