SeptemberGame/scripts/trigger.gd

16 lines
233 B
GDScript3
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extends Area2D
@export var intent = "destroy"
signal triggerFiredSignal(intent, body)
func _ready():
pass
func _process(delta):
pass
func _on_body_entered(body):
print("trigger fired")
triggerFiredSignal.emit(intent, body)