timer
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+24
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@@ -1,21 +1,35 @@
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extends Node2D
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var totalCrates = 2 #This will be updated in the future, see SceneManager
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var cratesDestroyed = 0
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var timeLimit = 10
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var timer:= Timer.new()
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _ready():
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add_child(timer)
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timer.wait_time = 1
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timer.one_shot = false
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timer.connect("timeout", secondCounter)
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timer.start()
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$TimerLabel.text = str(timeLimit)
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func secondCounter():
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timeLimit -= 1
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$TimerLabel.text = str(timeLimit)
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if timeLimit <=0:
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print("You lose baby!")
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get_tree().reload_current_scene()
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func _on_trigger_fired(intent: Variant, body) -> void:
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print("GC knows trigger fired " +intent)
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#print("GC knows trigger fired " +intent)
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match intent:
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"destroy":
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print("destroy this thing")
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body.queue_free()
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if body.name.begins_with("Crate"):
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cratesDestroyed +=1
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body.queue_free() # destroy the crate - again will move to SceneManager
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if cratesDestroyed>=totalCrates:
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print("You win baby!")
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get_tree().reload_current_scene()
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"powerup":
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print("power up this thing")
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+1
-1
@@ -11,5 +11,5 @@ func _process(delta):
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pass
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func _on_body_entered(body):
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print("trigger fired")
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#print("trigger fired")
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triggerFiredSignal.emit(intent, body)
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