This commit is contained in:
Rudy Im 2025-10-06 16:01:50 -04:00
parent afe089fdcd
commit ccdc54f587
3 changed files with 33 additions and 13 deletions

View File

@ -12,6 +12,7 @@
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"]
[node name="Game" type="Node2D"]
position = Vector2(6, 2)
script = ExtResource("1_lbhrr")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
@ -43,12 +44,12 @@ shape = SubResource("RectangleShape2D_8cj0n")
[node name="Crate" parent="." instance=ExtResource("1_uwrxv")]
position = Vector2(112, 186)
[node name="RigidBody2D2" type="RigidBody2D" parent="."]
[node name="Crate2" type="RigidBody2D" parent="."]
position = Vector2(147.99998, 202.99994)
rotation = 2.6595373
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D2"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Crate2"]
shape = SubResource("RectangleShape2D_uwrxv")
debug_color = Color(0.90240496, 0.29881617, 0.21305403, 0.41960785)
@ -69,5 +70,10 @@ intent = "powerup"
[node name="CharacterBody2D" parent="." instance=ExtResource("3_lnu2h")]
position = Vector2(96, 206)
[node name="TimerLabel" type="Label" parent="."]
offset_right = 40.0
offset_bottom = 23.0
text = "0000"
[connection signal="triggerFiredSignal" from="Trigger" to="." method="_on_trigger_fired"]
[connection signal="triggerFiredSignal" from="Trigger2" to="." method="_on_trigger_fired"]

View File

@ -1,21 +1,35 @@
extends Node2D
var totalCrates = 2 #This will be updated in the future, see SceneManager
var cratesDestroyed = 0
var timeLimit = 10
var timer:= Timer.new()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _ready():
add_child(timer)
timer.wait_time = 1
timer.one_shot = false
timer.connect("timeout", secondCounter)
timer.start()
$TimerLabel.text = str(timeLimit)
func secondCounter():
timeLimit -= 1
$TimerLabel.text = str(timeLimit)
if timeLimit <=0:
print("You lose baby!")
get_tree().reload_current_scene()
func _on_trigger_fired(intent: Variant, body) -> void:
print("GC knows trigger fired " +intent)
#print("GC knows trigger fired " +intent)
match intent:
"destroy":
print("destroy this thing")
body.queue_free()
if body.name.begins_with("Crate"):
cratesDestroyed +=1
body.queue_free() # destroy the crate - again will move to SceneManager
if cratesDestroyed>=totalCrates:
print("You win baby!")
get_tree().reload_current_scene()
"powerup":
print("power up this thing")

View File

@ -11,5 +11,5 @@ func _process(delta):
pass
func _on_body_entered(body):
print("trigger fired")
#print("trigger fired")
triggerFiredSignal.emit(intent, body)