game saving like for real, bad guy movement, player damage, player death, ui with controls labels

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RudyIm committed 2025-11-10 21:17:58 -05:00
1 parent b40f2baaa7
commit f772a9e736
18 files changed
+493 -13

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[gd_resource type="Resource" script_class="SaveObject" load_steps=2 format=3 uid="uid://352f5gde8dxp"]
[ext_resource type="Script" uid="uid://ddp6q3gi13sw1" path="res://scripts/rscs/save_object.gd" id="1_a13pi"]
[resource]
script = ExtResource("1_a13pi")
gameSave = {
"coinsData": [Transform2D(1, 0, 0, 1, -34, 284)],
"cratesData": [Transform2D(-0.8802142, -0.47457656, 0.47457656, -0.8802142, -161.41519, 400.55682), Transform2D(0.9999821, -0.0059799734, 0.0059799734, 0.9999821, 8.116272, 38.237946)],
"enemiesData": [{
"damage": 13,
"health": 10,
"position": Transform2D(1, 0, 0, 1, 119.30582, 213)
}],
"playerData": {
"health": 61.0,
"position": Transform2D(1, 0, 0, 1, 94.80647, 212.99904)
}
}
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class_name SaveObject extends Resource
@export var gameSave:Dictionary = {}
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uid://ddp6q3gi13sw1