class_name Slime extends Area2D @onready var right_cast: RayCast2D = $RightCast @onready var left_cast: RayCast2D = $LeftCast @onready var right_down_cast: RayCast2D = $RightDownCast @onready var left_down_cast: RayCast2D = $LeftDownCast var speed:int = 100 var direction = 1 signal slimeDamageSignal(body, slime) # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: position.x += direction * speed * delta func _on_body_entered(body: Node2D) -> void: print("slime detects body") if body is Player: slimeDamageSignal.emit(body, self)