class_name SceneManager extends Node2D var bullet = preload("res://scenes/bullet.tscn") @onready var game: Node2D = $".." var bulletArray = [] var totalAllowedBullets = 7 var grenade = preload("res://scenes/grenade.tscn") # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func bulletFactory()->Bullet: var myBullet:Bullet if bulletArray.size() < totalAllowedBullets: # make a new bullet myBullet = bullet.instantiate() game.add_child(myBullet) else: myBullet = bulletArray.pop_back() bulletArray.push_front(myBullet) return myBullet func makeBullet(_bulletPosition, _bulletSpeed)->void: print("make a bullet, put it in the world") var myBullet = bulletFactory() myBullet.transform = _bulletPosition myBullet.setSpeed(_bulletSpeed) func makeGrenade(_grenadePosition, _grenadeDirection)->void: print("SM make a grenade") var myGrenade:Grenade = grenade.instantiate() game.add_child(myGrenade) myGrenade.apply_central_impulse(Vector2(_grenadeDirection, -1)*200) myGrenade.transform = _grenadePosition