class_name Bullet extends Area2D var speed:float = 700 @onready var bullet_graphic: Sprite2D = $BulletGraphic signal bulletDamageSignal(area, bullet) # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: position += transform.x * speed * delta func setSpeed(value)->void: speed = value if speed<0: bullet_graphic.flip_h = true func _on_area_entered(area: Area2D) -> void: bulletDamageSignal.emit(area, self)