SeptemberGame/scripts
2025-10-27 21:02:09 -04:00
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bullet.gd terrains, state management, animation, momentum, jump buffer, hard gravity 2025-10-20 21:05:01 -04:00
bullet.gd.uid shove attack raycast, input maps, bullets object pooling, dynamic instantiation, grenades 2025-10-06 20:55:58 -04:00
coin.gd physics layer, veg terrain, parallax background, collectables, basic slimes 2025-10-27 21:02:09 -04:00
coin.gd.uid physics layer, veg terrain, parallax background, collectables, basic slimes 2025-10-27 21:02:09 -04:00
gamecontroller.gd physics layer, veg terrain, parallax background, collectables, basic slimes 2025-10-27 21:02:09 -04:00
gamecontroller.gd.uid big 4 objects, custom signal, game controller 2025-09-29 21:11:01 -04:00
grenade.gd shove attack raycast, input maps, bullets object pooling, dynamic instantiation, grenades 2025-10-06 20:55:58 -04:00
grenade.gd.uid shove attack raycast, input maps, bullets object pooling, dynamic instantiation, grenades 2025-10-06 20:55:58 -04:00
player.gd physics layer, veg terrain, parallax background, collectables, basic slimes 2025-10-27 21:02:09 -04:00
player.gd.uid player script to proper folder 2025-10-06 16:15:11 -04:00
scene_manager.gd physics layer, veg terrain, parallax background, collectables, basic slimes 2025-10-27 21:02:09 -04:00
scene_manager.gd.uid shove attack raycast, input maps, bullets object pooling, dynamic instantiation, grenades 2025-10-06 20:55:58 -04:00
slime.gd physics layer, veg terrain, parallax background, collectables, basic slimes 2025-10-27 21:02:09 -04:00
slime.gd.uid physics layer, veg terrain, parallax background, collectables, basic slimes 2025-10-27 21:02:09 -04:00
trigger.gd timer 2025-10-06 16:01:50 -04:00
trigger.gd.uid big 4 objects, custom signal, game controller 2025-09-29 21:11:01 -04:00