SeptemberGame/scripts/gamecontroller.gd

22 lines
486 B
GDScript

extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger_fired(intent: Variant, body) -> void:
print("GC knows trigger fired " +intent)
match intent:
"destroy":
print("destroy this thing")
body.queue_free()
"powerup":
print("power up this thing")